
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Allt
good game good story and awesome gunplay 9 out of 10
Lots of WD-40 and military grade lubricant went into the robots moving the way they do
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 7.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 26K | 84% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 24K | 80% | $19.99 | |
| $63.8K | 250 | 23% | $9.93 | |
| $1.7K | 6 | 17% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 great game great story. Iv been playing it sense it was still a baby in 2020 man has it come a long way. Well worth the wait.
I honestly thought this game was kind of a joke when I first checked it out, but it turned out to be one of the best first person shooters I've played. Initially I thought it was just a little ghetto indie project, but it really grew on me after a few hours. This game has the best sound effects by far out of any FPS I have ever played. The gunshots and explosions actually sound real, which is huge for immersion. This game is nearly what I would consider a Skyrim of FPS games, or at least the closest to it I've seen. It has a visceral sense of realness, especially since you cannot pause the game. It feels like you are really there. Some of the enemies are legitimately dangerous to the point where even with good equipment and a high level, you may just nervously sneak around them instead of trying to engage. There's a good stealth system that you'll definitely want to make use of to get the jump on enemies or just avoid unnecessary battles entirely. There's enemy infighting which really brings the game alive, and I remember at one point having to cower in a corner in a barn so I could have a smoke in real life, hoping I wouldn't get blown up by a stray missile while I took a moment to relax while explosions from a nearby battle boomed around me. Whether by low budget or by design, the developers aren't afraid to allow some downtime while traveling or exploring. This really adds to the feeling of tension and was refreshing since games like Far Cry are so terrified of leaving you alone for ten seconds that you can't take a step without some annoying event happening or being attacked by an eagle or some other nonsense. When battles do happen, they feel real, dangerous, and intense. There might be a massive fight that you're not even a part of, and you need to try to creep past it to reach your destination. Even though there's no real penalty for dying, the game still evokes a genuine sense of danger. I think just having to start again from the nearest safehouse is the only real penalty. The world is large, and there is quite a bit of copy pasted environments and buildings, but for the most part you can go into nearly any building and explore almost anywhere you want. The world is massive, and even though much of it looks fairly generic, my full playthrough still had me searching for better equipment up to the last mission. There are plenty of side missions, but most of the random events are just battles between enemies or stumbling upon a note or point of interest that triggers a side mission. I think this game would have been epic with co-op, so I regret that I did/t have anyone to play it with. I cannot stress enough how fantastic the sound design is. Play it with a good headset, and I don't think you could find another example of a more immersive environment. The guns feel and sound powerful and real. This game ended up being fantastic overall despite the somewhat low budget and even janky feel. The graphics are pretty good overall, and I didn't notice any performance issues. If you are looking for an open world FPS, you should really consider giving this a try. It has a vibe that reminded me of old school games like Halflife 2 and the original Deus Ex. There are a ton of systems in the game, some of which I never really investigated, but there are levels and skills to unlock, things to craft and gun modification. The devs really did a good job with this one and I'm honestly impressed.
sweden or sum
Destruction!!! I recommend it strongly it is a great game to play with friends
mira que jugue juegos de mierda pero nunca tan basura como esta re poronga en la que no podes hacer una verga
super jeux mais il faut un PC un puissant
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.