
Twelve kids. 1200 kilometers. One epic journey across Japan! Surround yourself with a cast of charming, quirky characters as you set off on an unforgettable trip!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 245reviews | 70% | — | $104.8K |
| $24.99 | 81ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was okay, but I wish I hadn't bought it. It seems like the developers couldn't decide what kind of game they wanted this to be. It seems like it is for kids but has a lot of dark plot elements, and the platformer aspect can be very frustrating sometimes. Especially the game over screen, the animation takes way too long. There were too many random plot twists, too many characters so most of them never got any development, and the animations for many of the characters' power-ups also took too long. The worst thing about this is that when you first start a new game, you don't get to a guaranteed save point until over an hour in. (There is a big "stage select" menu where you see where you're at in the game and it autosaves between stages, but the first few stages are extremely long and don't make it clear if they even autosave your game.) I am not sure what the target audience of this game is. Would definitely not recommend for fans of Kodaka's/Uchikoshi's other games. I actually cannot think of a single thing I liked about this game. Maybe the music and character designs. But overall, don't buy this. If you really want to support Kodaka or Uchikoshi they have many other better games.
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Languages: English*, French, German, Spanish - Spain, Arabic, Dutch, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game, I like platforms and I'm a big fan of the director - Kazutaka Kodaka. Sadly, the game is not for me. It's mostly dialogue, with the story being fed to us by a spoon. When we get to the game play, the level are uninteresting to say the least - even boring. There are also clear sighs that the game is not fully polished, one example being the audio dialogue skipping ahead before finishing if the text if set to anything except 'slow'. I will say that the illustrations and characters, drawn by Take (Takegarou) of Pokemon Sun&Moon, are great.
I was really excited when I hears about this game : I like the artist behind the character designs, heard Uchikoshi and Kodaka were behind it, so what could go wrong? The game has good ideas, I like the different route aspect of the game, the story and characters are alright.. but what hurts the most is the platformers gameplay. This isn't fun to play. It feels like the platformers portions weren't playtested enough, because how can you make a platformer without a life bar, or at least not a reset screen taking 30 seconds ?? 😭 This made the experience REALLY annoying when you need to figure some parts of the game and made me struggle a lot in places. I feel like it should've been playtested more before release Huge disappointment in this 😔
This game REALLY wanted to cash in on danganronpa for its intro, then decided to be a 2.5D character platformer with barely any substance. There's potential here, but it's been entirely wasted on bad writing/planning and subpar localization
The Map theme did not need to go that hard. Almost feels like an early concept for the Hundred Line, as a lot of mechanics would be expanded upon within that game, like branching paths and multiple endings. A pretty underrated gem.
нууу есть свои моменты... но положительные только на микропроцент перевешивают негативные
10/10+ arabic language Thank you to them <3
Let me start this review by saying that this game is not for everyone out there. Gameplay wise, this game is basically a disaster. I wish they would have spent more time on the visual aspects, because that's pretty rough a lot of the time too (except for the UI, like that's legitimately so good). Back in the late 1500's, you had the globe theatre, where Romeo and Juliet was played. The stage didn't really use many props, and the audience's imagination had to make a good visualizer in their head of what the story looks like. That's a good way to explain this game: an amazing story, but the medium in which it's told just requires a little imagination. If you want better gameplay, go play Mario Bros. or some other platformer. But if you're looking for a great life-changing gem of a story, it's right here waiting for you. I really hope this game gets some remaster or even series in the future, because all the potential is right there.
Quel mauvais jeu 😭😭 Le gameplay est NUL mais alors nul au possible, on est sur un "platformer" miteux avec que des mauvaises idées de game design. Les contrôles sont bancaux, lents, les niveaux consistent globalement à marcher vers la droite, à sauter, et à utiliser les pouvoirs des personnages (qui grosso modo sont les mêmes pour tous ? fin Chuko, Tattsun, Aniki, Nyoro, Kansai, grosso modo on est juste sur des persos qui attaquent vers là où ils regardent..?). Du coup, c'est un gameplay très très simple, mais ça pourrait encore aller. Le problème, c'est que les phases de gameplay sont CONSTAMMENT interrompues par des cinématiques inutiles où les persos décrivent ce qu'il y a dans les quelques mètres suivants et comment l'éviter, genre que le sol est fragilisé et donc qu'il faut... marcher le plus vite possible... CONSTAMMENT !! honnêtement, je pense que sur certains niveaux (ruines, Kyoto, Fukuoka) c'est 30 SECONDES de gameplay puis une cinématique, puis re 30 secondes et cinématique, ET AINSI DE SUITE JUSQUA LA FIN. Les "énigmes" se résument à pousser des caisses et c'est super lent vu que les persos sont super lents !! Ah et une super idée pour nous pisser à la gueule : la moitié des sauts se font en "s'accrochant" à un rebord et en grimpant ce qui doit prendre 5 secondes, les niveaux sont aussi LENNTS que ça. En même temps, prendre un game over DES qu'on est touché c'est une idée de merde dsl !! Dernier avis gameplay les boss sont tout aussi nuls... grosso modo il faut attendre, éviter des attaques, puis lancer un truc grâce à Reycho... Le boss de Pielope à Tokyo on dirait une blague tellement c'est un calvaire, faut faire 4 fois la même chose par PERSO, ça prend 20 MINUTES. "C'est un visual novel, normal que le gameplay ne soit pas la priorité", l'histoire est nulle !! En soi le lore est intéressant (même si la moitié du temps c'est juste un perso genre Maik qui te loredump et te révèle tout ce qui s'est passé), qq plot twists pas si mauvais autour de Vanilla et Pochi, même une tentative de briser le 4e mur (qui tombe un peu à plat). Mais c'est IMPOSSIBLE d'en profiter parce que les dialogues sont aussi mielleux et insupportables, les persos sont des stéréotypes sur pattes (surtout Mowchan, il est gros, donc il ne parle que de nourriture !! Vous avez compris ? Gros = ventre sur pattes mdrr trop bien notre perso !). La moitié des dialogues servent à rien, et la fin...... la fin est catastrophique, je pensais pas qu'on pouvait encore plus me pisser à la figure mais apparemment chanter à quel point on est tous amis permet de faire développer une conscience à un robot, puis vas-y pour les niveaux où on est tous amis et amoureux et on va s'en sortir parce qu'on est le Club des Battants et Mowchan fait une blague sur la nourriture (pcq il est gros) donc tout le monde éclate de rire puis Mowchan demande à Nyoro de lui chatouiller le ventre ?? Niveau final de merde à cause de la lenteur du gameplay, boss final immonde et répétitif, et Pochi qui vient me dire qu'on restera les meilleurs amis du monde alors que j'ai envie de supprimer le jeu et de mettre l'avis le plus négatif possible... Terrible jeu, ne vous infligez pas ça, pitié !!
美术和画面都不错,但还是不推荐。 首先,碰撞箱判定有问题,导致战斗体验非常差。剧情很公式,处处透露着儿童向的情节但有很多黄段子??至于宣传用的噱头也是很搞笑的,对于此作更贴切点的描述是打越和小高联手拉了坨大的。 总之,推荐游玩年龄为12岁以下。
Players by region
Where this game's players are, estimated from review languages.
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| $36.9K | 139 | 80% | $19.99 | |
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| $0 | 0 | — | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.8K | 658 | 91% | $6.99 | |
| $104.8K | 387 | 62% | $11.99 | |
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| $104.8K | 206 | 95% | $19.99 | |
| $104.7K | 285 | 87% | $14.99 |