
"Gene Rain:Wind Tower" is a TPS game come from China. In the two worlds of 'real world' and 'mechanical world', you can freely upgrade armor and make armor with the picked items. Upgrade the main weapon and the machine gun tower; the game's compact Plot flow and sandbox weapon system will allow you to immerse yourself in the...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
«Birdemic» of third-person shooters. Way too easy, way too short (see that playtime? I've completed main story and quite a few of side missions), story is incomprehensible but quite fun due to very poor English translation. Couldn't recommend spending more that few bucks on it just for so bad it's good kind of experience. Also this isn't the same game as PS4 Gene Rain. Game resets back to Chinese after every restart.
[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] Gene Rain: Wind Tower is a game that we should discuss. I've played like 1 hour since it was released, and even if you may not consider that much time, I have to mention that first impressions when it comes to games, specially on Steam, are really important, once again, considering the fact that games can be refunded when you have up to two hours of playtime; while we received this game on our Curator, this could be interesting to you, as a potential buyer and player. Well, let's begin. << Overview >> Gene Rain: Wind Tower is a chinese-developed cover-based third-person shooter with a fairly unique setting in which the humanity is struggling against something called the "Genetic Rain", which affects humans but not mechanical life-beings. Among the humans, the rich, powerful people, are able to get themselves a mechanical heart, but this, in the other hand, being really expensive, makes it impossible for the people in the lower social strats. In this game, you play as Alex, a member of the resistance fighting against the robots in order to bring attention to his cause and save humanity, by destroying the Wind Tower which gives the game its name. In order to do this review, I'll note the pros and cons, strengths and weaknesses of the game. << Story and Setting >> When it comes to story and setting, I have to say this game excels in those aspects. I got really interested in it, and the gritty atmosphere really absorbs you. The first levels are gorgeous to see, filled to the brim with neon lights and mechanical decorations, giving it a really industrial feel with a futuristic vibe. However, the really clunky english translation makes it really hard to keep track of what's going on. I don't really know chinese, so playing in english is the only way for me to actually get into the story and understand what's going on. While english is not my native language, and thus, I can understand to some extent the meaning of the words I read even if it is a bad translation, I don't really like dealing with bad translations. << Gameplay >> When it comes to shooter mechanics, it is a cover-based shooter. So there's a lot of things that you'd expect, specially if you've played Mass Effect or other similar titles: Enemy names with their health bars, shooting from cover, "cover-shaped" walls enough for a man to take cover behind, flanking enemies. However, it does require a LOT and I say A LOT of polishing in this aspect, because: [list] [*] Jumping over cover will straight up not work. I've tried to vault over cover and the character will instead try and get on top of it (???) [*] There's no cover-to-cover movement. While this is not as big (I think) some other games like Deus Ex: Human Revolution had a system in which you can jump from a cover to another quickly, taking less damage and increasing your mobility overall. [*] There are no grenades. Grenades should nowadays be a staple for these kind of games; how else are you gonna take someone out of their cover if they keep crouching, or in the other hand, how are you gonna feel motivated to move and not turtle behind a single cover all day? [*] There's actually no need to take cover. While I played the game, I noticed some bugs (are they bugs, though?) which somehow make the melee attack way stronger than it should be. By running (with shift) and spamming melee (with V) the character will kick without doing the animation and keeping his speed, couple that with the fact that the melee damage will go in the direction you're aiming at and the fact that it has a really long range (even getting enemies behind cover) and the fact that you have a 100% heal system every 2 minutes, and you have a recipe for disaster. I killed a boss just by getting behind him and strafing around while spamming kicks. [*] The AI is fairly dumb. While I rushed them, they would try and get into a corner, without shooting me (!!!) or would otherwise come and meet their inevitable demise by running face first into my turret. Some robots will try to flank you, but as soon as you get close to them, they'll give up and return to their previous locations. [/list] << Gimmicks >> There's a really interesting crafting system. Yet picking up the materials could be way easier in my opinion. For some items you just need to stand up in them and press the "Save to Inventory" key for a few seconds. Wouldn't it be way better if it auto-grabbed the materials as you got close? This wouldn't be the case if you could add modules to your weapon while in the outside areas, but since that's not possible, I just don't see the need for such a tedious looting mechanic to be there, after all, you'll have more than enough time to review the materials you got when you go back to your base. << Conclusion >> So, what we have here is, again, a cover-based shooter with some really weird mechanics. Perhaps they're honoring their shaolin legacy by giving us such an OP kick? I don't know. This could be the start of a new genre called Run'n'Kick. Either way, the game is not bad by any means. It is, however, a gem in the rough, and it needs to have a lot of dirt removed, and some really intense polishing done. I'll be more than glad to help in whatever mean I could if the devs decide to reach out to me. For the time being, I'll probably keep playing the game, and see what else is in store for me in it, but as for you, my dear reader, I recommend you buy only if you're willing to wait for the afforementioned fixes and polishing.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 客户端10.6G。 启动后只有U3D一闪而过,然后彻底黑屏,等了五分钟什么都没有,一个进度条都没有!画面只能看到游戏里的鼠标样式!也没有任何错误提示。单机游戏进不去游戏? 测试了3次都都进不去。校验了本地文件没有问题。 有坛友今天帮忙测试,说能正常进入。 组件我能装的都装了,其他游戏都没问题。也没遇到报错。 会是因为他有本地存档可以继续,我是全新安装所以失败吗?
I am 100% going to beat this entire game, but for now I want to write a review that will actually help you guys, Instead of this dude who left an entire novel for you above me...(wtf...) The shooting mechanics are amazing, the movement is amazing, the story board is amazing... Things are really well done, the developers spent a lot of time to make sure the game works and is highly optimized. There is a chinese voice over with english subtitles..you follow your missions, you destroy enemies..and you beat the game as if it's like a Halo...seriously, like a chinese version of halo (but not a knock off, just a comparison) There is really nothing more to say about this game, it's great and worth the price trust me... Youtube Video: https://www.youtube.com/watch?v=g1SdsdDJdKQ&feature=youtu.be
玩了快一小时了,特地出来写个评价。 国内能看到这种有这种样子的游戏其实不多,虽然制作和剧情表达不成熟,玩法稍微比较单薄,但是67的售价也就是一个独立游戏的价格,所以就独立游戏来说这无疑是一款相当不错的游戏啦,操作没有不适,画面合格,玩起来还是能有爽感的。总体来说是合格的作品,也看得出开发组确实有所用心,当然如果非要在同类型中横向比较那些动不动上百人的团队开发出来的游戏是没得比的。 希望开发组继续努力让游戏更好吧。
基因雨这游戏玩了后的第一感觉是,这可真难写,于是决定随便写写游戏感受。 情怀支持,游戏中下评…只能说不算好玩。。 [h1]国货情怀终看质量[/h1] 国产一向大起大落,一人期待可能换来数倍指责,这就是高容忍+期待的落差感。能在游戏领域留住名誉的,终究要看游戏到底好不好玩。 18年PS4的北美数字商城就上架的基因雨在2020年1月3日终于面对了PC市场。当时作为国产科幻游戏登录确实让不少人期待,甚至有人在PS4早已体验过游戏内容,而后的评论却是达不到预期的效果。如今基因雨再次优化后勇登Steam,更加炫丽的光感,将单线流程变成副本化,mod与升级武器的搭配等等一切都做好了被挑战的准备。 我不存在指责贬低的含义,单纯的论事,它是国产开发者的好不容易,也是正在进行努力的作品,可是目前阶段它真的还不能算得上好玩。 科幻机甲的建模,粒子光,光效~不是混合后就一定能获得酷炫科幻的感受。这里的直观只能说有点苛刻,从外形操作手感来说,它不太酷! 在3维建模上外形体壮略显臃肿,可以看出一丝丝战争机器的影子却没有机器里那种机械力量与果敢。光的渲染看上去增强了科幻感对比感,用RGB完成了性能的提升?这太难了,反而光对人的疲劳刺激逐渐加剧。 机甲的射击/ 跑动/ 掩体掩护/ 探头等动作还算流畅,但游玩有说不上来的感觉仿佛缺失了几个关键帧。当爆炸,子弹射击,角色技能交错出现时,热热闹闹的战场却找不到代入感。射击回馈只有枪声和后坐力来感受我了,爆炸没有战场压力不会让玩家紧张,角色技能也就是一个例行公事的释放从而感受不到轻松愉悦。 当然很多人就会想,你这拿大作去做对比,有理了?你喜欢玩那种,自己去玩呗。可是实实在在的说,如果每一个方面都不够吸引人,那么游玩它的理由又是什么呢? [h1]够酷?够炫?够爽?够感动?甚至是够色?[/h1] 所以我说游戏做出来了还不够吸引人,不够好玩。再来说说游戏内容 UI挺新颖的风格,漫画风格的血条UI穿插在科幻视觉中; 枪械准心各有不同,可准心是做更有风格一点更好,还是让玩家更方便瞄准为核心更好; 动态模糊的方面希望可以稍做调整; 人物设定的机甲就这么弱么,武器看上去也不算重火力吧,后坐力这么大么? 标准武器打防卫机械兵都这么难顶了,那玩家爽感从哪里来,等收集mod给枪械升级就能大幅提升嘛; 再看线程玩法到副本多次游玩的改进,大大增强了线程后的游戏时间,通过武器强化升级的制衡让玩家投入更多的时间。一个太空舱基地,副本地图+升级+其他设置瞬间就想到被warframe支配的恐怖与地狱老司机的欢乐,同样都是大量消耗时间的游戏所采用的类模式。 基因雨更贴近warframe但不如其中五花八门的武器/mod层次内容更多/机甲与外观的可选择性/宠物模块/飞船改变等等…举例其含义也就是想说warframe还是一个免费游戏。如果说各方面都不佳,那玩家可选择性可真的太多了。 [h1]胡言乱语了一堆,也只是希望游戏会越来越好,毕竟基因雨在短短几天时间内更新了不知道多少次,开发也是很努力了…只是还需努力,才能脱颖而出。[/h1] [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
Aksiyon içeren olayları görebileceğiniz bu oyunda; birçok düşmana karşı hareketli mücadelelerin içerisine girebilirsiniz. Bu hareketli mücadelelerde ise düşmanlarınızı yok ederek adım adım ilerleyişinizi sürdürüp, elde ettiğiniz deneyimleri sonraki aşamalarda karşınıza çıkan düşmanlara karşı kullanmayı deneyebilirsiniz.
https://www.youtube.com/watch?v=P41KhFB9GZg&feature=youtu.be 这是老郭的游戏试玩测评,欢迎大家进来看一下 人物的移动不灵活我就不吐槽了,起码主人公的护甲用心粘下贴图,看起来像800*600的远古DOOM游戏 另外武器的晃动是不有些过分了,我直到制作组像模拟武器射击的感觉,但是已经严重影响游戏体验,好像全程都在压强盲射,打不打得到全看天意。另外都有机器人了,还用mp5呢?稍微魔改下枪械也能接受得啊。总之个人觉得游戏还有待打磨,希望制作组能用心改改游戏吧
早在2018年《基因雨》就上架美服PS4商城,在2019年底国行推出后改名为《基因雨-风塔》。经过将近两年的时间进行优化后终于上架steam,相较最初的版本,《基因雨-风塔》有了相当大的变化。 [h1] 游戏剧情 [/h1] 科技天才比尔费曼研发的机密计算方式让人类提前进入新的科学时代,此时人类的基因已经不再是秘密。比尔费曼希望能够通过改变基因组和,对人类与科技生命进行融合。于是他释放基因雾化剂,在云层中形成基因雨。然而并不是所有人类都能接受基因重组,大量的人类因为基因雨死亡,而机械生命开始控制世界。2089年,基因战争的第15年,此时已经有15亿人类和5亿机械生命在战争中死亡。人类反抗军利用研制出的装甲,进入风塔区域,清除传播雾化剂的风塔。 [h1] 主要玩法 [/h1] 游戏的初版是一款线性流程的TPS游戏,而进行重置后游戏改成了过关游戏,根据AI的指示寻找风塔进行破坏。玩法上主要分为战斗和枪械养成两部分,战斗是利用掩体的躲避战,攻击方式分为射击、近战和召唤机枪塔。战斗后会掉落各类补给和枪械,在养成模式中可以对装甲和武器进行属性强化,同时武器可以装备各类天赋进行添加词缀。本作目前的剧情模式比较短,根据流程推进后,会解锁赏金任务等其他玩法。 [h1] 游戏体验 [/h1] 作为一款TPS游戏来说,本作的体验并不算好。在上线的这些天内,几乎每天都有1-2次的更新,虽然已经修复了不少的问题,但是依然还有很多需要改进的地方。作为一款以掩体作战的游戏,游戏在离掩体较远的地方蹲下时子弹会穿过掩体,用这种方法可以大大降低游戏难度。游戏的射击音效和手感较差,近战攻击的伤害很高,但是奔跑中不能使用,要在站稳后才能进行近战,导致实用性并不高。不过在某些时候却格外有用,比如遇到只有远程攻击的boss时,清除杂兵后贴脸就能直接踹死。游戏的画面非常炫酷,甚至炫酷到有些光污染了,不过这也是目前游戏最大的优点了。游戏的配音违和感不高,不过感觉AI的配音实在太有感情了。 [h1] 总体评价 [/h1] 游戏的风格学习了《战争机器》系列以及《DOOM》系列的暴力美学,不过因为各种问题导致战斗并不爽快。游戏还有很多需要优化的地方,现在的完成度与PV中的水平还有不少的距离。 [quote]EASY GAME, EASY LIFE! 加入[url=https://steamcommunity.com/groups/YZYOUZ]优哉游哉[/url],享受游戏吧! 关注我们的[url=https://store.steampowered.com/curator/34646979/]鉴赏家[/url],因为懂你,我们只推荐你想要的~[/quote]
Gene Rain: Wind Tower is a game made by aliens who only heard a vague description of what a 3rd person shooter is. It is a technical mess. First I had the dig around the game files and change a file called "English.xml" to "Chinese.xml" to make the game even display English text. Though that did not help much. Cover is still referenced as bunker and turrets become machine gun towers. So you can imagine that the plot is completely unintelligible. Then there are problems such as you have to run up the stairs because walking them is impossible, mission completed flags not triggering, the map screen navigation being an utter nightmare etc. It is not completely bad game, as shooting robots felt somewhat fun at times. And the environments had a weird dreamlike quality in them. Possibly a nightmarelike quality. While it is fascinating to see that someone thought that this was ok to release as a commercial product, I can't recommend buying it, even in a sale. There are just too many more fun games out there. Functional games, even. 2/5
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