
Two pairs of twins war for love, life, and limb beneath the curtain of a dark Tokyo night. From the artisans at CRAFTWORK comes a visual novel lush with art, action, and mystery; a story of GEMINISM—deformity and divinity.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 133reviews | 89% | — | $30.2K |
| $8.99−50% | 9ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二次元孽扣,不赖
Oh man, I loved this story.!! It hit all the right spots for me right down to the humor. The concept, storytelling, voice acting, sprites, art, and even the UI are all great! There is no annoying incel self-insert protagonist in this one-- It follows a group of 4 people in their respective pairs, each character deeply human, unique and loveable :) Don't run in with your hand in your pants expecting something from the "H-scenes", because they are definitely meant to support the story. I also found them to be mediocre but extremely FUNNY!! I wish I could go back to before I read this masterpiece because I finished it off feeling like I hadn't had enough of it (completed in a little under 14 hours, skipping a lot of overlap in the second story), so my only complaint is that it ended + I miss everyone now :( Solid 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我爱你
爱玩,不为别的因为我是双子骨科控
tag和简介貌似都没有说明这是个充满哦齁齁的游戏。。。本来是被他简介的时长30min吸引的,感觉被骗了。。 动态漫一样的分镜不错,组长配的木乃伊不错
“Geminism” reminds me a lot of a Clockup VN. Take the case of “Euphoria”! I like that VN in a certain way as I found Keisuke’s character development interesting over the course of the story, but I would be the last person to recommend it as an accurate portrayal of religious mania or sexual abuse based on sadist tendencies. The story involves those themes, but the superficial handling of most of the heavy themes comes as misleading at best, damaging at worst (provided that you take the story super seriously). In fact, most Clockup VNs suffer from this problem. “Maggot Baits” is probably the biggest offender in that it thinly disguises rape and abuse under the veneer of a well-written, stylistic story. I have read both of these and would defend them only on the basis of artistic freedom and as having some storytelling merit, but I think their overly violent and abusive content is not something to glorify or emulate and should only be included for story reasons. Now, getting back on topic – “Geminism” is in the Clockup camp because it’s also walking a very thin line between acceptable and tasteless in how it portrays the mental health and abuse issues it wants to address. I’m not convinced that the authors were using these themes as anything but a gimmick for an edgy story. I’ll get into spoilers about the story, so be warned. This is why I didn’t like it. A) The framing of the whole story is ridiculous. [spoiler] This is what I understood to be the case: in the past, the two male characters were conjoined twins who got offered to split into two parts and became magical beings; they go around finding other conjoined twins (in this case, the two girls) and offer them a chance to battle themselves to make themselves whole after splitting thems. They snicker and watch them beat each other senseless. They take sexual advantage of them (at least, the guy with the hotel room does that with Shinku). [/spoiler] B) The inclusion of overly edgy elements. [spoiler] In addition to being the playthings of two capricious, unpredictable “masters,” the main two girls (Kikyo/Shinku) also suffer at the hands of a mother who hates them and a father (Uncle) who also happened to rape the mom to give birth to them; coincidentally, the Uncle is the twin brother of the Mom.[/spoiler] C) The conclusion of the story. [spoiler] Somehow, Shinku grows to appreciate the relationship she has with her dude. Now please remember that this guy is an abuser through and through. He treats her well on the surface only to verbally abuse her and take sexual advantage of her. Despite that, in the final moments, she may actually grow to love him and sees cooking with him as one of her most valuable memories. This might very well happen with abuse victims, but it’s no laughing matter or easy issue to resolve like it happened in the story. Luckily, at the end of the story, we are led to believe that Kikyo is quickly disabused of her idea of a happy ending and changes due to the influence of the previous battles and events (as well as Shinku’s memories and soul). She is later abandoned by the guy in the bandages just as quickly as Shinku was dropped by her guy.[/spoiler] What was the author trying to communicate with the story? Was he trying to say that he found it morally objectionable? Maybe, but then the VN keeps forcing very uncomfortable h-scenes involving ill abuse of the girls for much too lengthy time periods, and I wouldn’t be surprised if some of the readers actually ENJOYED those scenes. [spoiler]Does Shinku’s acceptance of her twin as a loving partner in her life matter? Not really because, in the end, she sacrifices everything for her sister only to have her sister blindly rejected for all of the damage she received while the two guys keep being ♥♥♥♥♥♥♥♥ and thinking all of the stuff she experienced is just a laugh.[/spoiler] I appreciate the fact that this VN tried to do something different and address serious themes; I also respect the way it was presented (it’s quite visually appealing). However, due to how badly the story handled the themes it was targeting and the fact that it had to use two young conjoined twin girls as the targets of abuse, I can’t, in good faith, recommend it unless you’re okay with walking that very thin line that I mentioned earlier. Perhaps you should read it for yourself to see what you think though -- this one strongly needs a neutral option. (For what it's worth, I did like its ambiguous, tone-based storytelling and surreal segments, especially at the end). The unclear resolution wouldn't have been a problem IF the writers had done a better job with the other story elements. That's probably why I left it as a rec.
既不是桔梗又不是深红,桔梗和深红的灵魂都一起消逝了,说好赢的人要过上普通人的生活,幸福的生活呢!
无聊
win11全屏不适配
结局略有草率,总体还是很不错的。傲娇真红可爱捏
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 41 | 88% | $3.99 | |
| $239 | 5 | 80% | $2.99 | |
| $55 | 1 | 0% | $3.99 | |
| — | 0 | — | — | |
| $753.3K | 1.6K | 96% | $29.99 | |
| $354.3K | 1.5K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2K | 243 | 81% | $4.99 | |
| $30.2K | 189 | 71% | $4.99 | |
| $30.2K | 98 | 72% | $9.99 | |
| $30.3K | 75 | 59% | $12.99 | |
| $30.2K | 123 | 76% | $8.99 | |
| $30.2K | 63 | 86% | $19.99 |