
An epic, challenging tower defense game with an emphasis on strategy and replayability. Summon gems of immense magical potency and harness their unique abilities against a seemingly endless horde of monsters. The archdemon seeks to swallow the world, and you must journey to stand against her.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из немногих действительно толковых TD. без лишней суеты, лора и бесконечного числа ресурсов алмазиков кристалликов монеток серебра и прочего
I really enjoyed this game and had lots of fun playing it. You're free to make it as difficult as you'd like, and as you can see by the hours I put into it - there's lots of content. I'm not even near completed, but at this point two things are making me move away from it: a) once you've unlocked all the gems, the different levels start looking too much alike and b) the levels at this difficulty level really start taking way too long. That said, I don't regret playing this at all, and I'd definitely recommend it to all defense tower lovers.
タワーディフェンスに軽いハクスラ要素とスキルが組み合わさったゲームで面白かったです。 gemの組み合わせで複数のクリアの仕方があるのが良い。
Great TD game played it on NG as a kid glad its on steam now
Simple Refreashing
量大管饱的塔防游戏,理解越深入能打的关卡越多(没错我现在卡关了)
old school, excellent
やりこみや要素豊富
На этой игре зачарование незакрываемости!! Вот вроде просто башенки и кристаллы, а остановиться не получается!!! Я за 3 дня наиграла 14 часов!!!! Выпустите меня отсюда!!!
Plenty of content. A classic.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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