
From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game! You would like it if you enjoyed braid-like puzzle games. The last part (after getting all upgrades & multi gun) felt little bit short for me.. but you can still find more levels in workshop!
Its peak
Too complicated, not for me!
great puzzles. some took me a long time to figure out. love the challenge and creativity.
This little gem is high on my list of favorite games. It's a puzzle game, like Portal, but laid out on a metroidvania-style map. It's pretty short, ~5 hours, but absolutely worth the price and one of those games I wish I could forget and enjoy for the first time again. The game caters to puzzle-platformer audiences more than metroidvania audiences, but if you like both genres then this game is perfect. It has some key differences from traditional metroidvanias: - The map has a "next objective" arrow to let you know where to go, but nonlinear exploration is still encouraged and rewarding. - In lieu of bosses, new gateway guns and puzzle mechanics are introduced. - Most puzzles can be skipped by "buying" the solution with power orbs; this gives you a replay of the solution to watch so you don't miss out on important lessons. Also, when reading other reviews, please note: - The game's default difficulty was eased around mid-2013. Original levels were renamed "hard" mode, and the new default is "normal" mode. This mostly just changes the endgame, but I would strongly recommend playing normal mode the first time around. - The time gun has a sharp learning curve, but it's actually pretty simple once you know how it works. Definitely save up power orbs and buy a solution the first time you get stuck, and study the solution to see if it helps. - The game is a lot more difficult if you don't get plenty of extra powerups, most of which make the time gun puzzles easier to execute.
Very fun. A few bad things that I noticed: - The Music is loud when starting the game - The Time Gateway is less fun without the time suit - When waiting to place a Gateway, it sometimes unselects the gateway and I have to move my mouse a bit for it to appear again. - Laser angles are weird and it didnt tell the player that Holding Q can turn the glass in smaller amounts - Not all Collectables are marked on the map (looking at you health upgrade 9) Otherwise a really fun game with nice puzzles and good graphics. 8/10
Very cool game
In short, Gateways is a well executed mix between a 2D Metroidvania, and [i]Portal's namesake[/i] mechanic. If that sounds appealing to you, you probably won't be disappointed by this game. In fact, I'd go so far to say that this game alone justified the 10 USD pricetag on the bundle I bought it with. There is an endgame mechanic I will address here: [spoiler]The time travel mechanic can get tricky, because of its low initial duration and inability to touch other instances of yourself. However, some upgrades alleviate this, and the Time Suit (optional final(?) upgrade) allows you to collide with your other instances as many times as you want.[/spoiler]
全成就撒花!!! 拿到组合枪之后难度飙升,尤其是最后一关,四把枪的配合和门的位置都需要精心地设计,属实精妙(幸好只有这一关)
Gateways是一款不错的轻量游戏,4种传送门的技能设定也让解谜过程变得更为有趣。看着地图在探索中不断被点亮也颇有成就感。不过这款游戏也存在着一些不足之处: (1)地图过大且快速通道较少,游戏过程中会遇到很多需要走回头路的解谜点; (2)时间传送门和重力传送门两种技能使用起来并不方便,上手并不轻松; (3)Final Question无法使用点数查看解决方案,如何使用四种传送门非常费脑。 作为一款10年前的独立游戏,Gateways还是瑕不掩瑜的。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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