
Gardenarium is a chill adventure taking place on a cloud in the sky. You land as a stranger and struggle to gain access to the mysterious Depot by picking up trash and making the land grow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short (~30 mins if you dont get too distracted) explorer with nice visuals and music. Light on gameplay, big on surreal ambiance and charm. The animation is especially fun.
I don't recommend this "game" unless it's on sale, and you're high. It's basically a walking simulator heavily inspired by Proteus, except with uncomfortable controls. The art is nice -- minimalist and colorful. But to say there's not much substance is an understatement. I'm not even sure that I actually 100%'d this game. Overall, it's a nice art project that's worth looking at if you're seriously in the mindstate for it. But most people might be better off to save their money. I'd have probably given it a thumbs up if it cost $1. But it's overpriced at $3-whatever.
Gardenarium is a pastel love song to perhaps the internet’s most beloved art form: the animated gif. Though it’s true Gardenarium is a game, one played from the first person perspective and consequently fully explorable in real time, it is in many ways something closer resembling an organic museum, shifting and looping pieces hanging in the sky and growing from the ground around you as you journey toward the peak of Cloud 9. Walking is a necessary burden in Gardenarium, but it is the moments of stillness and quiet appreciation that make it so wondrously enthralling. Why you have found yourself in this floating garden and what you are meant to do there becomes secondary to the act of absorbing the environment around you. Geometric flowers sway and shift colors, abstract patterns hang in the sky, and the adorably unsettling populace recite epigrams and rhymes as if life could be so simple. But perhaps here, in this surreal and hypnotic greenhouse atop a cloud, it can. There is an immediate urge among many I know to label products of the internet age as ephemeral and thematically shallow. But while many of the art forms particular to the modern era are surfacely uncomplicated, their emotional earnestness in many ways seems not a rejection of intelligent thought, but a dismissal of the notion that art must be in some way inaccessible to be deep. In this way Gardenarium’s penchant for blunt, matter of fact wit and uninhibited social commentary feels refreshingly honest. These thoughts may stem from the odd and inscrutable inhabitants of Gardenarium’s organic pastel world, but they carry enough weight in them to pull you out of the clouds and back to earth. Gardenarium is not an exercise in linguistic fortitude, but of accessibility and honesty, spoken in a style too quickly cast aside as the degeneration of literature by the next generation. Gardenarium arrives at a time when the concept of what constitutes a game/art/literature is being redefined by the day. At this point it seems pedantic to continually qualify what have always been loose labels bestowed largely for the sake of exclusion. Whether or not Gardenarium’s 30-minute walk through a sky garden is a game is irrelevant to the experience itself, one that is both beautiful and poignant, and more emotionally honest than most games could ever hope for. Like its recursive floral installations, Gardenarium is a game I want to get lost in, watching the flowers bloom and dance as I daze into the hazy distance and enjoy the peace of constancy. [b]You can read more of my writing on [url=http://kritiqal.com/2016/05/31/quick-thoughts-on-gardenarium/]Kritiqal[/url].[/b]
Садариум Лично я совсем не игроман, а больше игроголик и как известно игроголики с игроманами в контрах... В общем [и целом] дело такое: Прекрасная Палома [Paloma Dawkins], при помощи всей энтой кислотно триповой обстановки, ненавязчиво просветляет нас, донося простую и от того несколько опустошающую истину [всё тлен и суета сует, акромя красоты] Вот честно слово, всего за девяносто отечественных наших многострадальных денег, прошлындрайте по энтой кровати из травы по энтому живому облаку, достигните просветления и поймите наконец что все энти Ваши треклятые боевые пропуска, скины и лутбоксы поработили Вас в общем [и целом] и ровным счетом ничего не значат... Паломка, [тигра ты рогатая] мне раньше некогда было, а теперь я Вас обожаю! [URL=https://store.steampowered.com/curator/34966048/]куратор[/URL]
Gardenarium is digital art. It has a beginning and an end, and it has the mechanics of a first person platformer, but it isn't a game. There is no challenge. If you are looking for one and run through the game, you can "beat it" in 10 minutes, but that's like saying it took you 20 minutes to beat the museum. I spent 30 minutes. I felt a bit overwhelmed and disoriented at times. I'm curious how this looks in 3D or VR. But I definitely like the feel of it, the accerated growing, as if I was some god of fertility, the way it changes color as I pick up cans, the characters. I haven't seen anything like it before. Is it worth 4,99? I got the game in a bundle, so I didn't have to decide. For its size, you'd probably wish the price of admission was less. [i]This game runs fine on my old Windows XP computer.[/i]
[Edited for grammar] As others have pointed out, this game is short. If you don't want to play a game you could ostensibly finish in 20 minutes your first try, look elsewhere. Now, a game's length is not an indicator of its quality; games as disparate as Pacman and Dys4ia accomplish a great deal with a brief playtime. The issue with Gardenarium is that it does not do enough meaningful things with the duration that the player spends with it. Gardenarium has you climb Seussian hillside, collecting trash that causes the landscape to populate with vegetation. Along the way you meet a few nonsequitor characters who tell abridged tales of their life. The game has an abrupt ending where the gameplay perspective changes and asks the player to wander around. Despite my dry description, there's some actual intrigue here. The aesthetic to Gardenarium is utterly psychedelic, as alien plants pulse and throb with gorgeously animated high-resolution sprites. The flora also grows in amazing patterns that track your movement, similar to the flowers that grow around Ameratsu in Okami. The few charcters you meet also have quite a bit of personality, and some of their lines allude to tragic and humorous anecdotes. The switch of perspective is also an amazing concept for a game mechanic, not unlike what was accomplished by Super Paper Mario, but the promise of toggling between two and three dimensional planes was not used for any kind of clever transdimensional level design. A pity, really. It's entirely possible that there's some sort of obtuse hidden content that extends the experience past the apparent ending, but I wasn't able to unearth it. On the contrary, there's a lot suggest that this game was intended as more of a playable pitch for a more complete game, or maybe even a portfolio piece. The animation included is obviously very time-intensive to produce, yet the world has little to explore or do in it. The endgame is an interesting concept, but doesn't seem to expand the the game in any meaningful or mechanically satisfying way. Even the vauge theme of corporate disillusionment murmered by the cast doesn't seem very well fleshed out. The game very much feels like it's less than the sum of its parts, as the each individual component seems too compromised. I ultimately enjoyed the time I spent with this game just because I'm an animation nut, and I'll let the developer keep my money out of appreciation for their craft. That said, I would not recommend the game unless you can't get enough of its visual style. To the developers, I hope you continue animating and eagerly await your future output!
3.2/10 - A Trippy Explorer That Offers Very Little Substance. I can't believe this costs $5! You walk around or "explore" for about 20 minutes, talk to some odd characters along the way and that concludes your experience for 5 bucks. Some people claim you better be high to play this one, even a stoner would hate this game. I'd rather lookup trippy desktop wallpapers than play this game. It's definitely more fun! The graphics are pretty cool; big puffy clouds and random objects right out of an acid trip. This isn't enough to make the game though, it's very short and the controls make it very difficult to enjoy the exploration. Furthermore, you'll never really know where to go or when you are actually done with this game. It comes down to how long you can waste your time on something like this. I wasted 36 minutes; don't repeat my mistake. Worth $5? Hahaha. Don't make me laugh. [code][h1] Accidently Reviewed[/h1] Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly! [url=http://steamcommunity.com/groups/Accidently] Steam Group: AccidentlyReviewed[/url][/code]
An exquisite visual experience with nice music and not much content. This game is rather a linear roaming game where a player can observe how environment change. Possibly the only story in this game is the one that a player creates in his or her head. I really like the experience that this game provides but before buying have this two things in mind: - this game is short, it takes about 20-30 minutes to finish - this is more of an experience than an actual interactive game Anyway I recommend this one. Graphics provide a stunning experience. ---------- For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Psychedelic, surreal and awesome. Love it. I want more. Atmospheric, artistic and original. I'd also like to drop with the lead creator if you know what I mean...but default should be changed so it's not on inverted, that should be what you change to if you want it, most don't in first person. If you're patient and intelligent you'll want to stop and just soak it in as things develop in each area. Scary how dense people can be. Ever enjoyed a painting? That takes no time to get through and you see it all at once. This is like a painting that devlops as you go. It's really short if you mindlessly head for the finish. Takes as long as you are desirous to stop and appreciarte each scene and the way in which it develops. Still do wiish it were longer though, cause it's awesome. There that's good. Buy it.
The game is 15 minutes long and you can get the complete experience by watching a video of it. It's a cool concept, but is nothing more than a demo. Thank you, devs, for supporting Linux!
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