
Help Hoodie Girl fight the evil MediaBall's inane advertisements! It's a looping shooter in which each loop increases the speed and difficulty!
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Game Type is a horizontal Shmup where we play as some girl facing off against cats, Honda Civics and giant crabs. Why? Because why not seems to be this title's philosophy as you are suddenly faced with a poor copy of the Xbox 360's interface upon loading up the game. You must navigate these (fake) ad filled menus in order to find the actual game itself which may be a bit difficult if you've never used a 360 before but luckily you can simply press the H key for a red arrow to guide you to your destination. Most of the fake ads do nothing if you click on them though I must admit I had a chuckle at the Uface “Your privacy matters... to you.” quip in an ad. Real Xbox Live Indie games like Soulcaster and Escape Goat are also advertised ironically enough considering they were just making fun of advertisements. That Xbox Dashboard parody is the only joke in this title. While one may expect more jokes from this type of tongue in cheek title but that is not really the case. Upon entering the actual game you will be faced with really random enemies in a bland never changing background. The only enemy that can maybe be considered funny is the cats but everything else is just plain weird, though not in a funny kind of way. We have two forms of attacks at our disposal, one is a narrow shot that fires in 3 separate directions and a wide beam kick that causes far more damage to anything in your path. The narrow shot is pretty weak and will mostly be used when an enemy is right above or below you and you can't position yourself to fire the kick beam. The kick beam is not infinite however, it runs on a bar that can only be refilled when you collect more money. Money is dropped when you destroy an enemy and will automatically be drawn to you if you stop firing even for a fraction of a second. That magnetism is a really handy feature as the screen is nearly always chock full of enemies and I could have seen it being a real issue if you had to chase after that cash only to crash right into an enemy. There is a multiplier meter that is filled up when collecting cash so it may be wise to manage exactly when you should pick up money if you care about high-scores. If you don't then feel free to pick it up whenever you please as you do not get more lives or power-ups from reaching a certain score but by completing a wave. Waves are exactly what they sound like and every time you complete one the game gets faster and more enemies will appear on screen. You will face off against the same giant cat boss every 4 rounds who gets harder and harder to defeat as the game goes on. Your activatable power-up allows you to slow down time and makes money drops more likely. It can be pretty useful as at times the enemies feel a tad bit too bullet spongy and numerous for your firepower to be able to dispose of them quickly enough. Game Type may be a joke title but it is no easy game and quickly gets serious as soon as you reach the 5th wave. Tons of enemies will approach you from all sides of the screens so not really a title that is going to ease someone new to the genre into the gist of things. I was honestly not expecting it to be a good shmup, much less a fun one but there you have it. It's unfortunate that the gameplay is weighed down heavily by pretty much everything else that makes a game from the sound effects to the art. I couldn't care less about the graphics of the game but art is another matter. Everything is extremely bland looking with no good attributes to it. Same single bland background, same few bland enemies and nothing to break that monotony causes you to get tired of the game before long. The HUD transparency effect is a great feature so you don't lose sight of your character when you reach the top of the screen however. The music is horrid and makes me want to bury my face in my hands and contemplate what I'm doing with my life. Don't get me started on how our character shouts “Parkour” every-time she fires her beam attack, that word is going to haunt me for a while. So bad art, bad music and little content yet good gameplay can indeed be worthwhile but I'm afraid that's not the case here. In my opinion the asking price is a bit much for what this is and I was dead tired of this title after half an hour. Game Type was a joke title that could have been good yet its very tongue in cheek nature of appearing not to give a toss backfired on it. Still if you get this from a bundle or if a friend randomly gifts it to you thinking it is garbage it's well worth booting up... as long as you mute your speakers before you cringe every-time someone says parkour in the future.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A homage to the old Xbox Live Indie Games Service that doubles as a fine SHMUP as well. Paaaaaaaaaarkooooooooooooooooooooooooooooour!
画风看起来有点蠢 滑板少女怒屮蛇皮怪 不过手感和快感还凑合 1-2个小时 是一个不错的体验时间和区段 我感觉作者如果进化→进化→进化 大概会变成"CAVE社"的形状 毕竟"Deathsmiles(死亡微笑)""Mushihimesama(虫姬)"这些 我初次游玩也是一样的感觉 -鬼头鬼脑 妖里妖气..
Game Type is dated, crude, short but I guess that's what it's suppose to be..lol Typical little arcade shooter thingy, no worse than any other of this particular genre. Certainly provides the entertainment value of these types of games. Grab it if you're into this genre,
[h1] Genre [/h1] Ein Arcade Style Shoot Em Up [h1] Gameplay [/h1] Es gibt nur 1 Level mit einem Boss am Ende. Man spielt das Level so lange bis man stirbt. Man beginnt mit Loop 1 und steigert sich immer weiter. Nach jedem Loop kommen mehr Gegner und das Spiel wird schneller. Ziel ist es so viele Punkte wie möglich zu machen um auf der Highscore Rang Liste weit nach oben zu kommen. Punkte machen wir indem wir Gegner vernichten und Geld einsammeln. Wir können einen normalen schnellen Angriff und einen Power Angriff einsetzen. Der Power Angriff verbraucht die Geld Anzeige und steigt wieder wenn wir Geld einsammeln. Wir können in jeder Loop Phase die Zeit verlangsamen und Feindliche Projektile zu Geld machen. [h1] Achievements [/h1] Es gibt insgesamt 12 Erfolge. Die Erfolge sind relativ schwer zu bekommen. Man muss das Spiel schon richtig gut beherschen um alle Erfolge zu schaffen. Wie z.B 200.000.000 Punkte machen oder Loop 20 erreichen. [h1] Pro/Contra [/h1] + Nette Grafik + Nette Andeutungen + Guter Sound + Achievements + Sammelkarten + Wiederspielwert + XBox 360 Controller Support - Ich hatte einen Bug das kein Geld mehr gedroppt ist (musste das Spiel beenden und neu starten) [h1] Fazit [/h1] Eine nette Highscore Jagd. Für Fans des Genres sehr zu Empfehlen 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀⠀🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url]
一款清版射击游戏 从游戏开始就充满着奇葩气息,为什么一个游戏开始界面有这么多奇怪的选项,就像加满了广告一样 别的游戏都是开始战斗后给你搞个引导,这游戏开始战斗前都需要给你个箭头指向,不然都不知道怎么开始 战斗部分你可以使用朝着↑↓→ 三个方向射击的普通攻击,也可以释放消耗能量的特殊攻击 游戏虽然不贵,也不是很烂,但就是觉得不好玩
Game Type is a badly made 2D retro pixel arcade bullet hell/shoot 'em up with glaringly ugly screens, poor visibility, and janky controls. There's a weird Xbox 360 meta going on, but it looks bad and inauthentic and detracts from what is already a bad game married with a bad concept. The only other differentiator is you're supposed to keep repeating levels, this is typically because the developer is lazy and couldn't be bothered putting in a lot of effort making a lot of content, so repetition is better (for the developer, not for gamers). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Game Type didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for navigating the menu and starting the game, trivial to get, but less than 19 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 19 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Game Type is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. ion
Niente da fare. Non mi piace. Il gioco nel complesso non è nemmeno troppo brutto, è un fast shooter orizzontale molto povero. Si hanno a disposizione due attacchi + il freeze di pochissimi secondi e niente... ci sono 3 o 4 nemici diversi più il boss e tutto si ripete in un loop infinito ogni volta più veloce. Scopo del gioco è schivare i colpi nemici e farvi strada tra la folla, raccogliendo i soldi dai nemici abbattuti per raggiungere score stratosferici. Privo di upgrade, poca varietà di nemici, il menu pre-game dovrebbe essere un qualcosa di simpatico ma è fatto male. Vedendo i nemici non-sense dalle immagini tra cui gatti e granchi mi aspettavo un qualcosa fuori dagli schemi e di divertente invece è noia. -Al
Parkour!!!
This game has given me the weirdest dreams in the world! 0_0....
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