
Build your supermarket empire in Miami Beach! Start in a tent, drive to pick up wholesale cargo, and physically stock shelves. Survive the street economy, use your family to gather extra cash, and expand to two stores in this realistic business management and life sim.
Modeled estimate, not a reported figure. How we estimate →
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About
Market Simulator: Miami Beach is not just another retail game; it is an immersive life sim and business management tycoon that tests your entrepreneurial spirit and survival instincts. Set against the vibrant, unforgiving backdrop of an open-world Miami Beach, you will start with empty pockets, sleeping in a tent, and work your way up to owning the city’s most profitable dual-store supermarket empire.
Master the art of resource management, navigate the complex local economy, and do whatever it takes to survive and thrive in this highly realistic sandbox environment.
Comprehensive Supermarket Management & Logistics
A successful supermarket relies on flawless logistics. Forget magic inventories—in this realistic simulation, every item matters. You must purchase your shelves, cash registers, and stock directly from the city's wholesaler. Jump into the driver’s seat of your personal vehicle, navigate the open streets of Miami to reach the warehouse, manually load the cargo into your trunk, and safely transport it back.
Unload, organize, and strategically stock your shelves to maximize your daily profits. Every step of the driving simulator and cargo transport is in your hands.
Inventory Control and Premium Expansion
What starts as a single, humble shop can evolve into a massive retail operation. You have full control to design a clean, minimalist, and highly efficient store layout with a premium interface to keep your customers happy.
Reinvest your hard-earned profits to purchase the adjacent lot, doubling your capacity to a maximum of two large stores. To handle the growing crowds, step into the role of an HR manager: hire dedicated cashiers to automate sales and cleaners to maintain a top-tier shopping environment. Balance your daily books and watch your retail empire run itself.
Deep Survival Mechanics & Street Intelligence
Before you can live the Miami dream, you must survive its reality. Monitor your character’s vital stats, managing hunger and sleep carefully while resting in a street tent. As your journey progresses, your family dynamics come into play. In a unique twist on economy and strategy, your child can hit the streets to beg, providing a crucial secondary income stream for your business.
Furthermore, knowledge is power in Miami Beach. The city is full of secrets that can influence the local market. Track down the local beggar located in specific parts of the city.
By strategically managing your resources and bribing them with spare cash, you can unlock critical street intelligence and insider information, giving your supermarket a massive competitive advantage.
Key Features
Immersive Tycoon Progression: Experience a dynamic day-night cycle where every decision impacts your business management and financial growth.
Supermarket Simulator at its Core: Build, design, and manage up to two fully functional retail stores with a clean, user-friendly layout.
Driving & Logistics Sandbox: Physically drive your vehicle, manage warehouse pickups, load your trunk, and handle all cargo transport yourself.
Realistic Survival Elements: Balance core life-sim mechanics like sleep, hunger, and homelessness while trying to run a business.
Unorthodox Income Strategy: Grow your family and utilize your child's street-begging earnings to fund your corporate expansion.
Store Automation: Hire cashiers and cleaners, optimize your daily overhead costs, and scale your operations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Bulgarian, Danish, Dutch, Finnish, Traditional Chinese, Japanese +14 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
アップデートで私が気になっていた箇所がかなり改善され良くなりました。これからもアップデートが続くとの事なので期待しています。信頼できる開発者さんは応援したいです。 私は個人や少数で開発をしているインディーゲームを応援の意味も込めてよく購入しています。 それでこのゲームのレビューですがかなり色々改善点があっておすすめは難しいレベルです。 改善点ですが、 チュートリアル的なタスクが何も表示されないので何をしていいのか全くわからなくなってしまう。 商品を注文するとこのタイプのゲームだと店先に荷物が配達されますがこのゲームは店から離れた場所にある倉庫に送られいちいち取りに行かなければならない。車もあるんですが無理やり乗せて三箱までしか乗らない。この仕様は厳しいですね。 オプションで言語などを設定しても保存する機能がないのでゲームを起動するたびに初期化され設定し直さなければならない。 マウスカーソルの感度が高すぎて困ってしまう。 店を開いてもなかなか客がこないし挙動が変。 アップデートをしてこの辺りを改善して頂けるとマシになるかと思います。 本当は良い評価は難しいんですが今後のアップデートを信じ応援の意味も込めてこの評価にします。
Don't buy yet, game is not way close to be released, options in settings does not save, putting products in shelf is a nightmare, they don't align well and will be distributed to others shelf even though your are aiming at the current shelf, can not pickup products from shelf if you made a mistake and wants to put in another shelf, ordering products goes to the warehouse, need to go to the warehouse every time, even though you have a pickup truck only a few boxes fits, an the list goes on.
Mouse sensitivity is the worst. The game is very buggy. I don't know why they even thought to release this game at this state. It needs a whole lot of improvement
[h1] [/h1]
[h2] DO NOT BUY — A masterclass in weaponized game design. [/h2] Do not let the "cheaper than a literal piece of bread" price tag fool you. Even if this game cost negative dollars, it still wouldn’t justify the absolute assault on my free time that is [i]Market Simulator: Miami Beach[/i]. If I leaked a build this broken as a student prototype, I’d change my name and move to the woods out of sheer embarrassment. It turns out the developers are a dynamic duo who have pumped out [b]47 games in 4 years[/b]. Yes, forty-seven. They’ve managed to turn the "Steam Cash Grab" into a highly efficient industrial assembly line. I honestly didn't know it was humanly possible to release nearly fifty titles and still know absolutely [i]nothing[/i] about fundamental game design. It’s almost impressive. [hr][/hr] [h3] The 10-Minute Speedrun to Depression (FTUE) [/h3] My First Time User Experience lasted exactly ten minutes before the game achieved peak comedy by completely softlocking itself: [list] [*] I picked up a cardboard box of stock. [*] My shelves were full. [*] The game suddenly forgot how gravity or human hands work, refusing to let me put the box back down on the floor, a table, or anywhere in the known universe. [*] I was forced to permanently hold the box like a modern-day Sisyphus until I ultimately alt-F4’d and restarted. 10/10 gameplay loop. [/list] [hr][/hr] [h3] "Features" That Will Make You Age in Real Time [/h3] The game mechanics feel less like a simulator and more like a psychological experiment designed to test human endurance: [list] [*] [b]The Olympic Athlete Stamina:[/b] Your character has the lung capacity of a Victorian child. Sprinting lasts about three seconds, followed by a recovery period that takes business days. [*] [b]The Logistics of a Madman:[/b] To buy items for your shop, you must cross the street to another shop (genius). But wait! Your purchased goods don't spawn there. No, they spawn in a completely separate warehouse located somewhere in the next time zone. [*] [b]The Walk of Shame:[/b] Since your stamina is permanently at zero, you must slowly crawl to the warehouse, pick up [b]exactly one box[/b], and sluggishly transport it back. By the time you restock three boxes of soda, the year is 2035. [/list] [hr][/hr] [h3] Final Verdict [/h3] It is entirely obvious that a UI/UX designer has never stepped foot within a 5-mile radius of this studio. Out of 47 games, you’d think someone on the team would accidentally stumble into an article or a YouTube video on game design by pure statistics, but alas, the streak remains unbroken. Save your pocket change. Buy a coffee, throw it at a wall, or burn it for warmth—any of those options will bring you more joy and fewer bugs than this asset-flipped landfill.
This game is a giant POS... glad i only paid 58 cents for it... not worth that honestly.... shelves wont load properly... the product spacing is absolutely stupid ... camera angles on truck are poor... all the thumbs up reviews must be on crack.... i rate this game 1 soup sandwich.... DEV needs to find a new profession
Für den Preis von einem Brötchen darf man natürlich nicht viel erwarten. Aber dennoch wurde ich enttäuscht. Optisch ist der Simulator besser, als so einige andere. Das wars aber auch. Bin ins Spiel gestartet und hatte keinerlei Infos. Kein Tutorial, kein Wegweiser, oder sonstiges. Ich lief durch die Gegend, während die Maus immer auf den zweiten Monitor schwank. Irgendwann habe ich verstanden, dass ich einen Supermarkt kaufen muss. Gekauft und aufgeräumt. Dann habe ich ewig gebraucht, herauszufinden, wie ich jetzt an Möbel und Ware komme. Dafür musste ich extra in einen anderen Laden gehen. Die Möbel konnte ich aus dem Inventar dann aufstellen. Die gekaufte Ware habe ich aus dem Inventar dann bestellt und diese wurden ins Lager geliefert. Ich schaute nach draußen und um das Gebäude herum. Ich habe nichts gefunden. Irgendwann, nachdem ich wieder ziellos umherirrte, fand ich das Lager. Sehr weit weg vom Supermarkt. Das Aufladen der Kartons in den Wagen ist die reinste Katastrophe. Hab auch aus Versehen das Auto weggeschoben. Endlich dann am Markt angekommen und die Ware eingeräumt. Den Preis eingestellt und 2 Ingame Tage auf Kunden gewartet. Kein einziger kam. Den Preis dann auf günstig gestellt und dann kamen auch endlich Kunden. Wenn der Preis zu hoch ist, kommen keine Kunden und es gibt auch keine Information dazu. Die Kunden stehen schlange an der Kasse. Ich total verzweifelt und bekomme einfach keine Produkte gescannt. Irgendwann dann mal einen Kassierer eingestellt. Der stand dann nur vor dem Markt herum. Hab die Kasse gelöscht (dadurch war alles an Ware weg, die die Kunden dabei hatten) und neu aufgestellt. Endlich fing dann der Kassierer an zu arbeiten. Nach so viel Frust war dann weitere Lust auch weg, mich damit weiter zu beschäftigen. Die Idee ist gut und es sieht gut aus, aber die Umsetzung ist eher auf dem Niveau einer Alpha Version.
Yani çok fazla kötü oyun gördüm ama bu kadarını görmedim. Bir oyunun her şeyi mi kötü olur arkadaş :) Oyunda kasadaki ürünler geçmiyor mu desem satın aldığımız ürünlerin isimleri mi yazmıyor desemm bilemedim nereden başlasam. Direk iade ediyorum bu paraya gidip 1 kahve içerim daha esnafa hayırlı olur.
A lot of bugs. The most frusrating one is customers keep stucking with my employee and with each other. I give up when they create a wheel of human in front of my cashier. No way you can have kid early game. the woman said you need $10000 to talk to her about having child. $971 is my limit for the game
This game is horrible, you glide around like you're on ice skates and once you pick something up you slow to a crawl. A save system was an afterthought? That's wild. Plenty of other issues, I just couldn't stand to waste time on this. I was planning on holding off the review but I've been told these devs have released 40 odd games in a year, so I now have zero faith in them, and refuse to even give them 59cents. asking for a refund after I post this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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