
Make a Game Company for your self!Get it work,Run for Rich!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Couldnt make it past the first few screens, maybe update the english translations.
程序员大佬,游戏是个好游戏……但是关键的AVG剧情部分有BUG,和他们聊天有时候他们不理你,有时候对不上号,有时候某明奇妙是?的标识对话出来是瞌睡的标识,改好我改评测你看成不
我完全不知道,哪个选什么的决策能出好作品,员工给的建议,权重是看员工的能力还是关系?
事实证明,我还是适合玩游戏。
I made a guide for switching to English, but I wouldn't bother. I've played some machine-translated games and managed to enjoy them, but at least I could usually puzzle out what they meant. This is too incoherent to be playable, and shouldn't have been released as available in English in this state. On the other hand my eight year old found English like "eat chicken game then optimize performance" and choosing between "Dream come true" and "Happy to rude" utterly hilarious. His input: "It's rubbish English, isn't it?" and a lot of laughter. He is right.
游戏不错,本想支持一下国产,玩了一下挺有意思的。 喜加一
这游戏引导做得太差了,游戏机制又不清晰,玩了好几次,就没盈利过,看评论区之后终于赔得少一点了,然而还是赚不了钱,开发者自己玩去吧
游戏发展国+王权的感觉意外的不错 其他的先不说,分辨率能不能搞搞啊大佬,不过现在这个竖屏的样子看来是给手机准备的? 还有就是开局没招人也可以开始做项目。。。这样的话是不是可以不给工资了(笑)其实这里可以用新手教程的方式直接安排一个能力和士气都不怎么样的初期队伍吧?(当然要是初期员工也可以去听课啊参加培训啊什么的来提高自己的能力到顶级那就更好了,游戏发展国后面为了所谓最强员工要把初期和自己打天下的员工全辞退有时也挺难受的) 然后就是游戏做出来之后的反馈方面有点不够,也许是因为我还没玩到能做出大作的地步吧。。。 话说我一路选的都是一刀999各种骗氪各种肝,就这么做出来的游戏居然还排在最受欢迎榜前十,简直丢尽了我们玩家的脸(手动狗头) 另外身为老板在公司里和小姐姐们打情骂俏吸猫虐狗真的没问题吗?!真的不会被旁边苦大仇深敲代码一脸怒气修BUG的码农打死?
喜欢这个啊,希望更新多一点剧情。然后有攻略吗?总是挂在前面几年。
被TX(还一直不让我上他家平台)抄袭降玩家数量没拿到第一,就GG了,啊啊啊啊啊啊啊,我好不容易才攒了那么多钱的存档啊。咳咳,说正经的,玩下来感觉像是在搞项目管理似的,控制好游戏制作经费,游戏制作进度,宣发经费这些才是重点,游戏题材什么的的做个市场调查跟风最热门的就行了,Emmmmm,比较真实?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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