
Master a collection of 46 challenging minigames, including parodies of famous games! Each game lasts just seconds, so act fast!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quick Score: 4/5 Notes/Thoughts: Decent game, and fun for about 1-2 hours. But it is completely outclassed by Pureya, so I would personally advise you to just play that game instead.
É um jogo estilo WarioWare bem curtinho, mas é bem divertido pra passar um tempo. Dá pra jogar esse jogo repetidas vezes sem você se cansar. Recomendo darem uma chance a esse jogo.
Pretty fun mix of many, many mini-games which only take a few seconds to play, leading to a cool boss battle. There's probably a bunch of trademark infringements here so don't tell Nintendo/Sega, etc. https://www.youtube.com/watch?v=qax-IN_W2h4
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game to kill a few minutes, good price.
There are small critiques I could offer. I'm not sure it was wise to have minigames where you have to hold spacebar saddled next to games where you ought to press something as soon as possible. The variety of games is low. But this is a very nice piece from a game dev I feel so affectionately for. Their 'dork humor' really carries the thing, and it's sold at an excellently low price. The game takes less than 20 minutes to beat (maybe around one stage of a similar game series such as Warioware) but the 'awesome per minute' is very high. Come on, it's the price of a coffee on sale!
It sucks because this is very close to being a good spiritual clone of warioware, it just has a couple things that make it a way more aggravating experience. First off the game is really bad at communicating the basic controls, I had to look through reviews because I couldn't believe no one else had this problem, someone did and I read their valid critique then I watched the devs response that they "cant ruin the flow" by explaining the controls for every game. That's not the problem, the problem is it is unclear from the start what the basic controls are. If I boot up warioware I know "oh this uses d pad and a+b buttons" I'm pretty sure that game even tells you that even though there's way less available buttons and you could've just assumed. Here you just work out eventually that WASD and mouse are your controls. Game Soup does go out of its way at one point to explain controls to explain in the boss segment that you need to hold down mouse and not click and it doesn't interrupt anything so idk why they couldn't just do a similar thing at the start and say "the controls are WASD and mouse click". Some of the minigames are great, quite a few really communicate poorly to the player, I would bet for a fact nobody beat the dragon inventory minigame on their first two or three tries. For example with the marriage minigame that minigame could easily have been click to increase the height, I feel like if you played that minigame and the nosepicking one from warioware back to back you would get a good idea of how much less of a good job this game does at communicating through game design what you're expected to do. The minigame that annoyed me the most is the final fantasy esque level up one where the instructions just say level up in the center of the screen so I see that and I go "ok I guess ill pick the one with the highest values because those would be the closest to leveling up" only after failing do I realize "oh it told me to pick one at the top, idk why it would expect me to look at the top of the screen immediately after giving instructions in the center" I feel like even if the instruction was changed to something like pick the right magic that would've been better. Another minigame that was really annoying, the minecraft dig one has a red outline underneath your character at the start which I thought communicated that you could dig left or right if you dug down and you could just move the red outline with your mouse to do that because otherwise why have a red outline there if you could only dig down, you can see the screenshot on the store page it's not like you're gonna get confused if something's directly below your character or not. Also, this is kind of a nitpick but there is a flow to restarting with other warioware type minigame collections that isn't here and it completely kills the mood. When I would want to restart the entire game after failing the first or second minigame it would take way too long to load the soup intermission to then load into the minigame.
It's a great WarioWare-type game that runs great on steam deck out of the box.
По приколу купил, более менее нормальная игра!
If you know Warioware you know what this is. Its not up to the high bar of a warioware game in most areas but it doesnt have to be. You cant just complete it in one try either: The controls are interesting to say the least and suck balls at worst.
Лучшая фан игра по WarioWare!
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