
SokoFrog is a puzzle game about pushing boxes, help your frog friend get to the next level.
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У Sokofrog непоганий піксель-арт. Загалом все. У грі лише один музичний трек на все проходження. Є декілька ігрових світів по 20 рівнів, кожний з яких має свою механіку, яка не розвивається далі туторіал-складності. Є дуже ідіотська механіка time-based тайлів, тобто гра не покрокова, як більшість сокобанів, а ріл-таймова (звідси тайли з шипами, які вилазять коли ти на них стаєш, аналог шипів у вигляді лотусів на воді, бомби). Є бомбардування ачівками після 30-секундного проходження кожного рівня гри. Є 50 додаткових рівнів, які виконані у стилістиці п'ятого світу гри, які хоча і пропонують трохи збільшену складність, але все ще неймовірно низьку. Ця гра вочевидь для дітей.
A fun and cute sokoban game with several mechanics of the genre that makes it a great bet for lovers of the tactic of moving boxes. And it has cute achievement icons!!! It's totally worth it 🐸
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 39 reviews with recorded playtime.
My feelings here are very mixed. As many others have pointed out, most of the game is extremely easy. Puzzles don't need to be mind-bending to be fun to solve, but they do need to be a bit more than trivial. The fifty bonus levels at the end are much more engaging, and they introduce a few interesting mechanics. I want to say those levels make the whole game worthwhile, and maybe they do if you get this in the bundle with Can of Wormholes and Prickle. But even some of those are duds. There is so much missed potential here. Make a cleaner level select, sorted by area. Add more tracks to the soundtrack, one for each area (as in, the groups of levels with common visuals and mechanics). A single song for 150 levels gets annoying, fast. Remove the gimmicky visual obfuscation from the levels that have it. Artificial difficulty is not interesting. Scrap all of the achievements. None of them feel rewarding, because they're awarded for entering levels, not beating them. One achievement for [i]beating[/i] each area, one achievement for beating the main set of levels, one achievement for beating the bonus levels. And just remove all the trivial levels, and trivial sections within levels (there are many levels that use crates as engaging obstacles that you have to plan around, but there are also many levels that have crates that you can easily push into water and ignore, without forethought. I want to be clear, I did not have a "bad" time with SokoFrog, at all! I think the art is cute, I like the unlockable characters, and I found a few levels genuinely exciting, especially the bonus water levels! There is a great fifty level puzzle game buried in here, that could turn into a phenomenal one hundred level puzzle game with some more time and love and polish, but as it stands, a lot of poor design decisions bog it down, which is a shame as I really did want to like this. Play if: you're a puzzle game novice; you love classic sokoban gameplay and don't need frills (but don't mind them either); you think frogs are cute and would enjoy being a frog for a few hours regardless of gameplay. Don't play if: you want a challenge; you don't like frogs (♥♥♥♥ you btw frogs are awesome); you have other puzzle games that you're interested in playing first.
Bom e barato com um sapo safado viciado em mover caixas
Прикольна гра! Іноді потрібно подумати, але загалом проходиться все на одному диханні. Після 100 лвл стає складніше. Рекомендую.
Mais um sokoban divertido finalizado 👍 Achei o mais difícil dos sokobans que joguei, mas nem tanto, afinal eu só tinha jogado Little Monki e SokoPenguin
Un juego de puzzles corto e ideal para su precio SokoFrog es una experiencia pequeña sobre una rana que debe llevar una caja con una estrella a un lugar específico para abrir la puerta y avanzar al siguiente nivel. No innova en el género de empujar cajas, pero ninguno de sus puzzles resulta injusto. Los cien niveles que ofrece como gameplay convencional son entretenidos, y el cambio de zonas cada cierto número de niveles hace que se sienta fresco. Además, si completas esos 100 niveles, los niveles posteriores son mucho más desafiantes, lo cual me parece una buena opción para quienes busquen mayor dificultad. En resumen, SokoFrog es corto. No será el juego de puzzles que innovara el género, pero tampoco te aburrirá mientras juegas. Si te gusta el género o te llama la atención su estilo gráfico, dale una oportunidad: además de barato, es divertido.
The frog theme is kind of cute but the puzzles are trivial. You almost never have to think ahead, just go for the obvious next step and you'll get the solution within a few seconds. What little challenge the game has to offer comes in the form of speed challenges: some of the mechanics are real-time, so you have to quickly mash some buttons sometimes. Some other levels partially obfuscate your view, which is kind of annoying but doesn't really add to the difficulty. There is also no undo button, which is bad for a sokoban game, but thankfully the levels take 30 seconds to do at most anyway. Perhaps this is game is fun for young children, but I'd avoid this if you're looking for something that requires any thinking at all.
Um jogo simples, fofo e divertido de puzzle para passar o tempo. Você vai desbloqueando skins enquanto finaliza as fases, e após completar as 100 primeiras fases, as coisas ficam ainda mais difíceis e interessantes também, dificuldade aumenta bastante mas ainda sim é bem tranquilo de resolver. Os gráficos são bonitos e as fases são bem feitas. É um ótimo jogo de puzzle para passar o tempo e se divertir, além de ser barato e sem segredo pra platinar.
Bello
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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