
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh, game isnt terrible, but it does get really boring real quick. contract work pays very little for how difficult the jobs are, and you will get jobs you have no hope of completeing. sometimes game combinations that you would think make sense, often fail miserably. this is especially noticable in publishing deals. it also seems like you dont get anywhere near enough research points until the endgame.
As good as Tavern Keeper is, the element of building up as the decades go into having multiple employees, expenses to manage, as well as always unlocking new ways to craft better games makes for such a satisfying gameplay loop. Always been one of my favs and love to come back to it every few years, always enjoyable!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well made game and amazing time sink. Absolutely worth it on sale prices.
После прохождения "пиратского режима" я понял, что больше никогда не буду пиратить игры
имба
El mejor Tycoon jamas hecho
fun game and isn’t like mobile tycoon games that make you wait a whole day for upgrades but make sure to use a guide while playing because its not fun getting 2/10 on your first and then losing 40k of your 70k starting money then having to take a loan for 100k from the bank and paying them back for 200k I used this guide and just alt tab between steam and the game https://steamcommunity.com/sharedfiles/filedetails/?id=302956092
Затягивает. Трижды был на грани банкротства.
my dad bought me this game the day it came out as a kid, because he figured it might teach me some things about game development you can't learn from youtube tutorials. addicting game - whiteboyoftheyear, 2026
На вечерок пойдет. оч коротенькая, а дальше играть неинтересно становится как по мне.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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