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Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.5Kreviews | 90% | — | $351.9K |
| $4.99 | 3Kratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候用小手机打发时间用的,现在玩起来也好玩,虽然没有太多的深度,作为小品游戏还不错。
[h2] Positif [/h2] [h3] Gameplay [/h3] Même si les jeux kairo se ressemblent TOUS et ont tous un gameplay similaire, ils ont toujours une certaine profondeur [h2] Négatif [/h2] [h3] Gameplay [/h3] très aléatoire, les notes des critiques et cérémonies sont purement aléatoire Impossible d'avoir plusieurs jeux en vente en même temps [h3] Son [/h3] une seule musique, effet sonore très limité [h2] Conclusion [/h2] ça fait passer le temps
amazing
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Turkish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean +2 more
| $13.99 |
| 260ratings |
| 88% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我玩的第一款开罗游戏,来补个票。
played this a lot on my phone years ago
畢竟是早期作品,整個平衡性比較差、上手難度比較高。 耐玩性也沒有到很高。很多完美遊戲組合都很莫名其妙。 剛開始沒找到正確的經營方法弄得一直賺不了錢,懂了之後又過於輕易就能賺到錢。 大後期的獎盃又很拖戲,最後就只是強迫坐牢了好幾個小時。 不過點子還是不錯的。
开罗游戏还用推荐吗,赶紧玩就行了
30周年促销中购买的25款游戏里玩的第一款游戏,不需要布局,在看到各种谐音梗的厂家名字和吐槽里感到了乐趣,也在起各种奇奇怪怪或者致敬经典的名字里回味无穷。听说极猩猩在现实生活的周日会送办公室皮肤,不知真假,上次星期日登录了一下没发现送。我推荐这部作品,好玩爱玩
Since I was a child, I've always loved Kairosoft games, though back then I played pirated versions on my phone. Now that I finally have time to play, I took advantage of this anniversary sale and directly purchased the first and second bundles of the Kairosoft collection. It's not that I don't like the third and fourth bundles, or that they aren't good enough—it's simply that I'm still a student and not financially independent, so I could only buy as many as I could afford, in the order they were released. I plan to complete them one by one according to my own preference, and write some simple reviews for fellow Kairosoft fans. As the first title in the first bundle, Game Dev Story has a fairly straightforward premise: you play as the boss of a game company, managing your business with the goal of winning the Game of the Year award. The core gameplay loop is about continuously developing new games. You can choose from successive generations of consoles (which is quite interesting, as it gives you a sense of console evolution). After selecting a game genre, each title is scored across four dimensions—writing, programming, graphics, and music—and these scores depend on your staff's corresponding attributes. So the loop is clear: develop games → sell them to earn money and skill points → train your staff → then use better staff to create higher-quality games. However, this loop starts to feel tedious after about three hours. There isn't much variety in what you can do—you're mostly just developing new games over and over, and the popular genres remain largely the same. Later on, after unlocking hardware engineers, you can develop your own console, reaping both game sales and licensing revenue. Eventually, by repeatedly changing jobs and maxing out all classes, you unlock the hidden "Hacker" class. Along the way, you gradually recruit the legendary eight-member team. Unfortunately, the stat gaps between characters are quite noticeable—my starting character, whom I trained extensively and even maxed out as a Hacker, can still be easily surpassed by Kairo-kun. To win Game of the Year, you need all four stats to reach 800+, which is pretty demanding. It's also wise to invest heavily in promotion and marketing. It's worth noting that in the Chinese localization, many game studios and game titles are clearly parodies of real ones, which will bring a knowing smile to veteran players.
开罗里最喜欢的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $72.9K | 300 | 83% | $8.99 | |
| $218.5K | 883 | 89% | $8.99 | |
| $197.2K | 719 | 87% | $8.99 | |
| $163K | 549 | 96% | $12.99 | |
| $108.6K | 457 | 93% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $352K | 1.3K | 70% | $9.99 | |
| $352K | 556 | 42% | $19.99 | |
| $352.1K | 4K | 73% | $3.99 | |
| $351.6K | 282 | 89% | $34.99 | |
| $351.6K | 423 | 58% | $34.99 | |
| $351.5K | 1.6K | 82% | $7.99 |