
In Game Builder Tycoon, begin as an indie game developer. Personalize your character, craft hit games, manage marketing, research stuff and manage a skilled team. Overcome competition to guide your game development studio to global recognition and dominate the gaming industry.
Modeled estimate, not a reported figure. How we estimate →
About
Create and sell games, gain fame and wealth, research new technologies, hire employees, upgrade your office, manage taxes and salaries, take loans if needed, and compete with 5000 companies. Experience the thrill of running your own studio in Game Builder Tycoon.

Design standout games by selecting key elements like art, features, quests, dialogue, music, level, and world design. Assign tasks to characters, choose the genre, theme, platform, game size, art style, viewpoint, and features. Launch your game in the market and create sequels. Imagine a platformer game set in a sci-fi world with 2D-pixel art and multiplayer options. The possibilities for customization are endless!

Choose your character and define their role—be it as a coder or an artist. Each character has three attributes: IQ, creativity, and insight, which affect six skills: tech, art, writing, design, music, and marketing. Create a unique character that fits your vision. As you progress, hire more employees and continuously train yourself and your team in various ways to stay ahead in the competitive market.


As your game progresses, research and unlock new elements. Discover new genres like survival or simulation, themes like zombies or pirates, devices like consoles or mobile, game sizes, art styles like semi-realistic or stylized, features like localization or tutorials, viewpoints like isometric or third-person, and marketing strategies like free demos or media advertisements. With over 60 things to unlock, the possibilities are endless to create your next hit games.


Want to create larger games? Earn enough money to upgrade your office and hire new employees, expanding your team's capabilities to create bigger and better games than ever before.
Feeling unmotivated? Don't worry, you're competing with 5000 other companies. They are smart and hardworking, just like your team. Create better games and use effective marketing tactics to earn more and stay ahead.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pretty cool game
Good idea but lacks a lot of quality of life and basic (base) features.
Funciona muy bien y es muy intuitivo, pero me lo pasé solo subiendo la saga de Call Of Duty jajaja
Now this game was a hit! I really enjoyed this and it played better than I expected.
this game is literaly one of the best games !!!!!! this game is my new religion
norm
ta bien
This game is to fun i got Almost A BILION DOLLARS THIS GAME IS THE BEST I RECOMMEND TO DOWNLOAD IT
这个游戏和<游戏开发大师>一样,是 Game Dev Tycoon 的换皮山寨版本.其游戏设计理念和游戏开发大师非常一致,严重怀疑是同一个人制作的. 游戏在核心玩法上其实和<疯狂游戏大亨2>更相似.它去掉了干预游戏开发进程左右设计和程序比值这个Game Dev Tycoon核心玩法,选择5个 工种维度的滑块模式.当然几乎所有类似游戏都是滑块游戏,在核心游戏机制上面,创新基本为0. 游戏品质的算法大概是滑块系统 * 制作人员水平所能达到的百分比.滑块系统接近10 制作人员水平较高的情况下,游戏评价也可以达到10 制作人员水平较低,滑块完美的情况下,游戏评分会低于10. 游戏报告会精确告诉你15个滑块系统你不足的那个滑块缺了多少数值x/10.通过简单的推论,可以得到这个滑块应该有多少个星星 比如2分的倍数那么表示应该5个星星 2.5分的倍数表示实际应该有4个星星 3.33的倍数表示应该有3个星星 5的倍数表示应该有两个星星或者4个星星 确定了5个方向分别需要多少星星之后,通过移动滑块,可以获得最优解.20%是5个星星 16%是4个星星13%是3个星星 具体大家可以自己尝试.当然 这里有个BUG 全20% 是5个选项5个星星 共25个星星 但其4个类型都是19% 第五个类型是24% 的时候,因为19%是4个星星,24%是6个星星,结果是22个 星星,少了3个星星,所以玩家要非常精确的调整百分比,防止这种吞星现象.本质还是算法问题. 当你破解了1个完美类型加题材的所有滑块之后,剩下的游戏过程,玩家基本就成了生产队的驴,一直制作游戏到游戏结束就完了. 和Game Dev Tycoon一样,游戏可玩度不高,深度不够,部分算法有严重BUG.比如推广费用会根据你有多少钱按照百分比来,后期一个游戏推广费都好几百亿美元 因为便宜所以买了3块多人民币入手的.游戏美术还是可以的,程序水平不咋地,只能有一份存档,很容易被覆盖.
Es uno de los juegos más aburridos, sin inspiración, sin alma, sin intención, que he podido "jugar". Es tan vacío y carente de dinámicas de jugabilidad que no me puedo explicar cómo alguien llegó a considerar esto un "juego". El tiempo que le he estado mirando es para ver si es que en el momento de llegar a tener una oficina más grande algo diferente habría, al tener un segundo dev, alguna dinámica que no sea crear juego, tipo, característica, esperar, ganar dinero, volver a empezar. Ni siquiera se tomaron cinco minutos para darle al jugador una motivación para hacer algo. Un minijuego, un desafío, nada. Por fortuna lo compré en rebajas y lo compré a precio de una galleta, pero al menos una galleta tendría un mejor sabor.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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