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[h1] Evolve my pokemon, evolve! [/h1]
Esse jogo foi de um único sorteio na internet que ganhei na vida.
BiT Evolution is a weird and somewhat unusual game to recommend. It’s extremely bland to the point of being super boring. I managed to make things interesting by collecting every single pixel in all levels, but even that failed to entertain me as I had expected; therefore, I wouldn’t exactly call this an entirely negative review, but a mixed one with negative sides outweighing the positive ones. The game starts in an Atari setting, then moves onto the Game Boy aesthetics. These two worlds are not bad, but the game starts getting repetitive by the time you make it to the NES world, and it plummets into the ground in the SNES one. The main gimmick is not dying upon getting hit, but being transferred to another world called “Realm of Code”, where you can explore a parallel version of the level you’re playing until you find a portal that can take you back. Are you having difficulties with the regular version of the stage? Then die and try your luck in the alternate one. Kinda a neat idea, but it gets old really fast due to its poor implementation. You don’t exactly get new mechanics and abilities until the NES world, and that happens after 24 levels! As if it’s not enough, NES and SNES worlds have 19 levels each! And those new abilities you get, rolling and gliding, are not enough to save the game from getting repetitive, sadly. Well, at least the bosses are interesting enough and require different approaches individually. The soundtrack is not bad, but it’s not memorable. And the story is just… there. You can also tackle the "Challenge" levels after beating the game, but they're just the same levels with increased enemy count. Overall, BiT Evolution was a disappointment for me. However, if you’re looking for something easy to play, I guess it wouldn’t disappoint. The achievements are fairly easy, too! [h1]TL;DR[/h1] A very dull platformer that fails to hook the player. The main gimmick of not dying but teleporting to another realm is interesting, along with the evolving graphics, but due to the levels overstaying their welcome and the lack of upgrades along the way leaves a bad taste in the mouth. Well, at least it’s easy!
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bit Evolution es un juego de plataformas que rinde homenaje a los viejos sistemas, mostrando a su vez esa evolución que han tenido los videojuegos tanto visual como a nivel de complejidad mediante una historia, la de nuestro héroe BiT. Es un juego fascinante, una aventura generacional que inicia con Atari, sigue con Gameboy, pasamos por Nintendo y culminamos con Super Nintendo, además, cuenta con guiños a sus títulos populares, como Indiana Jones, Pokemón, Castlevania, Mario Bros, Donkey Kong, Megaman entre otros. Bien, el juego es del estilo plataformero de toda la vida, punto A a punto B alternando entre dos reinos, el del código y el del render, los cuales entran en acción cuando pierdes ya que aquí las vidas no existen, aquí inicias en el reino del render y si pierdes pasas al reino del código que funciona como segunda oportunidad para volver a un punto cerca de donde perdiste, en caso de que vuelvas a perder eres enviado directamente al inicio del mundo del render para intentar de nuevo pasar el nivel y así indefinidamente, algo que se me pasaba mencionar es que en ambos reinos hay pequeñas esferas que podemos recolectar en caso de que queramos completar el juego al 100% pero que no son requeridas para finalizarlo, también existe un modo Challenger en el que son los mismos niveles pero con algunos agregados como más enemigos y más zonas de peligro con el fin de brindarte algo más de dificultad en caso de que no te haya parecido un desafió la ruta normal. Niveles tiene muchísimos y visualmente muy bonitos, cuenta con 4 mundos que como mencioné arriba cada uno de ellos representa el estilo grafico de niveles de un sistema diferente y con elementos de títulos de la época, se te hará muy común decir "Ah mira, este nivel se parece al nivel de tal juego y estos enemigos son una referencia a tal enemigo". La música es buenísima, aparte de tener una gran variedad de pistas suenan tal y como lo harían en sus respectivos sistemas, hasta ahí también se respeto la calidad de los sonidos chiptunes de las consolas, y que al igual que los niveles también las pistas te hacen recordar levemente a los de los títulos previamente mencionados. Controles y movilidad no hay queja, todo esta perfecto, igual tampoco es que tengamos habilidades, casi la mayoría de niveles es puro saltar salvo la última parte que se nos dota de transformaciones que si bien no son la gran cosa son de ayuda para progresar. Simplemente me ha encantado este juego, una aventura que quizá no cuenta con una historia envolvente y compleja porque no es a lo que apunta, es más bien un viaje hacia la nostalgia, a hacerte recordar los buenos momentos que pudiste haber pasado con los videojuegos de antaño, pienso que es a ese publico al que este juego va dirigido a toda esa gente que tuvo la oportunidad de jugar ya sea en una NES, SNES etc. Por mi parte esta más que recomendado, es un excelente juego.
This is easily one of the most frustrating platformers I've played in years. [b]Pros:[/b] The early levels are deceptively fun. The graphics vary, but are competent overall, with the 2nd world really standing out to me. [b]Cons:[/b] Now, I said that the early levels were "deceptively" fun. What I meant by that is that once you enter the 3rd world and you approach the halfway mark, the overall quality of the game takes a rather noticeable plunge. The gimmick of the game is that when you take a hit in the “real world” you are teleported to the “realm of code” which is effectively a second level hidden behind the one that you spawn into. In the early game, this rarely causes problems, but as the complexity of the level design increases, this mechanic starts to break quite often, and you end up spawning inside enemies, spikes, and even walls in the “realm of code.” And the mechanics just aren’t as much fun. The light feel of your character is fitting or the first two worlds, but once you go beyond the 3rd, it just starts to feel weird. Enemies have an unfortunate tendency to go out of sync, making it somewhat RNG whether you can actually complete certain sections when approaching them. Hitboxes aren’t where you’d think they’d be on a variety of enemies and the enemies in the later levels often feel oddly shoehorned into levels where they really don’t belong, as the game suddenly tries to be too many things a once. There’s also not a lot going on in terms of story and humor, leaving the game with little personality. It’s very much a case of substituting content for references that rarely go anywhere. You get a gold star for every level in which you collect all of the collectible “pixels” but other than giving you that visual pat on the back and an achievement, they don’t actually do anything. They’re really only there to give you some semblance of a reason to actually explore the levels in the first place, but since you have no reason to care if you aren’t a completionist, well… (And I found at least two levels where I managed to collect 21/20, which seems like an odd oversight by the developers). The bossfights range between bland and incredibly tedious. Oh, and your reward for actually beating the main game? The challenge mode. What is that challenge mode? It’s an opportunity to play through the game again, except with a ton of unfair and cheap enemy and spike spam. Sounds fun, right? [b]Conclusion:[/b] In the past decade, there have been plenty of games that have explored the idea of showcasing the evolution of videogames over time. All of them that I’ve played have done so better than this one. It really has no personality of its own, and thus doesn’t stand out, instead relying purely on nostalgia. What makes this odd, though, is that a lot of the references it makes aren’t actually to platformers; sometimes not even to games. All in all, this game stops feeling good to play about halfway in, and just overstays it welcome by several hours. Quantity over quality. I wouldn’t have been nearly as frustrated if this had been a 3-6 hour retrospective, rather than a 13 hour grind with really inconsistent quality, difficulty and level design. I was originally going to make a positive review, stating that this was a solid entry-level platformer, but that was before the issues began to pile up in the latter half and the whole thing just wore my patience thin. [b]For Completionists:[/b] I have absolutely no idea what you’d get out of this game if you aren’t a completionist. That being said, as a completionist, this wasn’t a particularly enjoyable experience. Collecting pixels quickly starts to feel like a chore, and the challenge mode is just not fun at all. There are a few non-story achievements, but not of them are particularly challenging except for one.
Fun 8-bit platformer that takes you through "evolving" graphics eras. The game has plenty of levels across 4 worlds with a boss at the end of each. I enjoyed it :)
Mostly a dull platformer that is too amateur to have any drama or appeal. The culture part of evolving through era is underwhelming. I do think that the core platformer that is alike precision platformer genre but casual is chill. Bitsy music. I think it was worth sampling the game's idea of sending you to shadow mirror stage when you die in normal one until you escape or die there too. You can actually skip ahead hard tricky parts this way by dieing and using a further portal. That was nice.
Do not recommend Game shows you the mechanic of a second world when you get hit the first time you go to it and can go through a portal to get back as a "extra life". Uses it in boss fights and every single world except boss 3 (final) where if you go there you spawn into only spikes with invulnerability so you have to wait even longer to restart.This is where it gets worse, the boss scrolls behind you as a threat and if it hits you, your done for that "run" (just spawn back at beginning of the run) but it wants you to go at a certain tempo for certain enemies like fireballs to dodge.The boss will rubber band back to you if you get to far and gain a bit of speed towards you (1/3 of screen) and anytime you pick up a powerup (multiple needed in the level) you pause for a second guaranteeing almost they will get you specially at a part you have to climb vertical (minimum 1/3 of my time for this game is on this one level at that spot)
[h2]Platformer with Unique Twist[/h2] [i]BiT Evolution[/i] is a platformer which is basically divided into four games. Each game is quite similar in premise, collecting pixels (coins) in the levels, whilst avoiding enemies, just evolving in graphics, with new enemies and environments with each new game. Though, if you do die, you get sent to the RoC (Realm of Code), which is like a B-side of the world, with different, yet similar world generation, but various other threats. The only way to get back to the overworld is through portals scattered in the RoC, which will send you back to the area where the portal would be in the overworld. If you die in the RoC you just get sent back to a checkpoint in the overworld, so you pretty much can't actually "die" There are 20 pixels to collect in each level, with 12 levels each in the first two games, and 18 levels each in the last two. The music is pretty enjoyable too, very retro and very nostalgic, it definitely feels 70s, 80s and 90s. Overall, it's pretty decent IMO, but I do think that each game should've been a different genre, and maybe not just stuck to the same formula, just with graphical improvements and new powerups. Maybe also some actual way to lose a level could've been included, instead of just spawning back at your last checkpoint, like a lives system, would be a nice (but maybe annoying) feature. At the moment, it doesn't feel remotely difficult but maybe that's just me. I'll recommend it though, I still think it does a good job and is a pretty unique concept for a game.
The controls and physics work fine, but the level design doesn't do enough to make use of the game's concepts and mechanics. The game overall comes off as bland, which is a shame because proper level design really could make this game soar.
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