
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧,就是太短了
好玩
一般般的作品,地图少的可怜,来来去去就那几个场景。技能搭配几乎没有。特色装备搭配也没有。 个人觉得打斗还是可以的,起码闪避这个不限制。那个我推的侠客的成就真的不好玩,让我觉得恶心啊。 如果有续作希望吧技能装备这些搭配起来吧,还有就是词条别那么难搞吧。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,挺有武侠味的
good
给个好评鼓励一下,但是其实是个差评: 1.美术确实顶,音乐还不错,全体制作组给美术磕一个吧 2.剧情太白痴,文笔真的很烂,剧本像一个喜欢武侠小说的学生,自己尝试写一本,结果发在网上根本没人看一样,全是没有任何惊喜和反转的流水账,战神出场就躺是真的很幽默。对话尬,谁是好人谁是坏人基本写在脸上,少有的反转没有惊喜因为基本猜到了,后面基本不看对话,直接快进然后跟着主线指引走。前期还认真看剧情,中期看了想翻白眼,完全不期待接下来会发生什么。女主第一眼立绘非常惊艳,但是剧情塑造很失败,完全喜欢不起来。 3.流派太不平衡,刚开始玩剑法,到后面觉得便秘,在网上抄了套拳法的,直接秒天秒地,制作人一眼乔帮主狂热粉丝。 4.SL大法害了锻造系统,再珍贵的材料在SL面前都失去价值,装备武器系统基本没有深度,没有剧情给的强力装备,很少有装备能和招式心法联动,到最后都是公式化的四金词条,打造成本还特别低,多SL几次就出来了。丹药系统直接删了都不影响游戏体验,其他的暗器,陷阱,傀儡,变身系统,看得出来是努力在丰富游戏可玩性,但是还是那句话,两套降龙下来直接结束,还要暗器陷阱傀儡干嘛?战斗深度直接变手游,只需要移动键和技能释放键就够了,其余所有系统都没有存在感。 5.做成小关卡游戏太可惜了,可能是经费问题吧,但是如果你是arpg游戏,武学和装备深度又不够,如果你是刷子游戏,这个游戏有任何刷的爽点吗?小怪稀稀拉拉那几个,还要分两拨来,刷完一个图进下一个关卡还要黑屏,战斗节奏稀烂,完全感觉不到爽。前期缺武学点,等级又升得飞快,限制武学点的获取真的看不出任何意义,反而导致前期的关卡只有前两次有刷的意义。本来想搜集人物线索道具完成全搜集,但是多刷一次等级就超出了,解锁了几个人物后就不想再刷了。就这样被恶心了大半个流程,到中后期忽然又发现武学点又溢出,太幽默了。 6.说了这么多,其实就是好底子带来太多遗憾,美术确实合胃口,暗黑like的武侠游戏又稀少,可惜最后做出来的又四不像,不管你说自己是什么类型的,都能找出一堆槽点。相信喜欢这类型游戏的玩家绝对不少,我能在这么多吐槽的情况下还坚持玩,完全就是美术和游戏类型带来的动力,但是游戏质量真的一言难尽。头一两个小时确实惊艳上头,但是马上就暴露短板了,最后就剩下个华丽的空壳, 7.总之还是支持一下吧,如果还能有续作,希望在侠影录的基础上能再继续进步,这类题材的游戏真的太少了,加油吧!
要是想体验20年前那种中式武侠游戏还是值得玩一下的,不然就不建议了。 非常老派的玩法跟剧情,剧情也是按部就班的讲着一个老套的故事。 这游戏给我的感觉就非常像~剑侠情缘系列~但是又少了点味道
非常好
好玩
国产俯视角动作武侠游戏,人物立绘不多,任务闯关制玩法,每一张地图都不大,部分带有支线探索内容,心法可以增加人物被动属性,不带在身上都可生效,装备含有随机属性词条,后期资源足够也能构筑强力装备,也可以给队友装备提升他们战力,不同武器功法的战斗模组也不相同,心法除了被动属性也有独特效果,所以战斗构筑这一块玩法是比较丰富的,让玩家越刷越强,剧情部分节奏会比较快一些,可惜游戏画面,战斗手感和音乐都一般,人物对话没有语音但是有AI语音旁白,表现不佳,总得来说属于能玩,离佳作还有差距哦
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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