
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能感觉出来制作组经验不足,各方面槽点太多,这质量定价偏高了点
如果你像我一樣 玩這類遊戲喜歡 對話按跳過 戰鬥全靠數值和平A 完全懶得閃避 那麼這款適合你 否則不推薦
游戏挺好玩儿的,从头到尾玩下来都很有意思,没有真空期的感觉,情节紧凑,玩得挺爽的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性不错,各种要素都有。但是玩到后期敌人是不是也太弱了一点,纯割草,困难难度,小兵一招就死,打BOSS基本没难度,建议调整一下数值,不然太无聊了。 而且支线还不算很多,加入更多支线和更多的武功会更有趣。 其实我怀疑是更换难度的功能出错了,因为我换到最难了也跟普通一样,没什么区别,制作方你们看一下呢?
纯刷子游戏,无聊的时候可以玩玩。就是boss设计的不太行,动作密度太高了。
通关了,我个人而言,很喜欢武侠类游戏,所以这个游戏我给好评。接下来,我要开始骂了: 剧情方便面:剧情做得全是排骨,人物刻画得毫无血肉,几乎没有让人眼前一亮的人物,里面跳反跳得比我玩三国杀内跳反还突兀。就拿那个什么山庄的少公子,主角的队友之一举例,我都没有带他打过一场战斗,后期他爹有个剧情是夸少公子,夸他成长了。我也不知道是从哪儿看出来成长了,没参加过一场战斗,也没有队友培养系统,这就让人很出戏。感情戏上,作者明显想刻画江湖人的儿女情长,但又画不出来,特别是主角说小师妹那句:“我只把她当妹妹”。整个剧情里也没看出来小师妹对主角有爱慕之意啊。前期就是卖秘籍的工具人,后期就是工具人队友NPC,基本没戏分。 战斗方面:不知道算什么类型的游戏,爽游算不上,boss技能满天飞,玩家到处跑,目的是为了等技能CD,我也不懂为什么要给技能加CD,气力条之类的机制已经限制了技能的释放,再给技能加个CD,无非就是让玩家到处跑,等技能CD。虽然格挡能让对方眩晕,但比起到处跑等CD冷却的收益,我还是选择到处跑。游戏技能也没个全屏的,攻击范围要么直线,要么扇形,要么以主角为中心小幅圆形,没有爽游的感觉。后期我基本上都是普攻平砍,气势条随时都是满的,打boss就是到处跑,等技能CD,等暗器CD。取消技能、暗器CD,让玩家自己取舍在短时间内和BOSS对战时放技能还是格挡获得的收益,感觉战斗节奏会更紧张更合理。肉鸽类型也算不上,打低级怪几乎没收益,也没有重复刷本的动力。 配音方面:游戏里有小部分过场配音,是八九十年代港剧风,一开始那个配音还很让人入戏的,不过后面剧情对话几乎没有配音,几十块钱的游戏,算了,这部分要求也不能太高。
你居然和逸剑风云录捆绑销售,他在糟蹋你,那个傻逼游戏,居然没有等级,根本都没有办法判断能不能打。 好了,来说一下本作的优势,首先,他有玩家最直观的数值和等级划分,其次,即便像我这样不愿意看字的人,跳过内容,也可以跟着任务指引直接开干,5大武器系统,很丰富,但是我现在最顺的还是剑,哈哈,后续会体验其他武器系统。 这游戏必须5星好评。大家来冲
剧情从发展到收尾都太短了太快了,而且通关后就没有后续了。这种游戏按理说不该搞个二周目之类的让我从50级继续玩到100级把秘籍学个全套什么的吗?制作组是觉得自己主线剧情写的太烂不好意让玩家再玩一遍吗?XD 当然游戏质量还是勉强对得起这个价格的,也就不强求什么了。
没有地图探索做成迷宫地图那种选关制才符合。
有点意思的武侠刷子游戏,最大的特点不是类暗黑的开放世界大地图,而是分散成一个个故事场景小地图来进行刷怪寻宝。故事就是较为传统的追查魔门,纵情江湖的路数,游戏设计了丰富的武学和还算不错的装备系统,不过目前整体内容稍显不足,导致后续刷宝动力难以为继,但十分推荐喜欢武侠或者刷宝游戏的玩家体验。 游戏最亮眼的优势在于自成体系的武学养成与战斗玩法。本作提供刀、剑、枪、拳四种主流武器流派,搭配上百种心法招式与经脉天赋系统,让游戏的战斗流派和BD构筑内容还是蛮丰富的,尤其是在普通的难度下其实大部分流派都有不错的表现,基本不会出现特别难以攻克的关卡,不过我也没体验太高难度的关卡,也不太清楚终局难度不同流派差异大小如何。 哦还有一个比较方便的地方是所有的天赋和武学点数可以直接返还,帮助玩家构筑自己喜欢的流派,这点还是挺好的,省去了大量的肝度。 此外游戏的故事较为老套,开始还是以调查灭门惨案为主线,串联起正派、魔道、朝廷、天剑司多方势力的博弈纷争,整体体验很像古龙式的武侠小说,一个片段接一个片段来拼凑整个故事,而且契合游戏的探索体验,整体还不错,不过说一点部分场景下背景音效太过激烈了,能舒缓点更好。 其实个人游玩的体验,本作的手感在同类型级别的动作刷宝里已经算不错的了,属于值得一玩的程度,有些评价感觉过于激烈了,可能是恨其不争吧,但如果你本身就是刷宝武侠游戏的爱好者的话,还是蛮推荐实际体验一二的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 199 | 64% | $1.99 | |
| $62.4K | 256 | 88% | $17.99 | |
| $28.3K | 54 | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.4K | 2.6K | 94% | $8.99 | |
| $550.3K | 9.2K | 97% | $3.99 | |
| $550.3K | 1.7K | 70% | $9.99 | |
| $549.9K | 5.4K | 77% | $4.99 | |
| $551K | 706 | 52% | $19.99 | |
| $549.6K | 947 | 93% | $19.99 |