
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了两关,不知道是在玩点啥: 升级技能点基本都是数值, 没什么变化也没什么意义, 好多属性还不是特别直白 技能没什么大用, 特别是刀的技能, 还没平a伤害高, 速度快, 范围也不大, 不知道用来干嘛。 剑的技能就是闪避加a, 其他技能也不比a强太多, 有点为了存在而存在的感觉。 UI 做的有点糙, 有点随意,装备物品和背包物品放在一起, 这也太随便了吧 跑起来有点画面边缘有点糊, 在村里跑人物名字会看不清。 开了垂直同步, 帧数90, 不理解为什么会糊, 那种电影院看电影快速移动镜头的那种糊,但电影才24帧啊。 任务地图莫名的一堆岔路, 看的心累 已经不想玩了, 改天再试一次吧, 保留退款选项
真不咋滴。
玩起来还算是不错,也是走出了一条自己的路子,游戏是内功(被动)搭配武功(主动)4+4的2D俯视角ARPG战斗风格,比起其他同战斗类型的游戏来说,还算是有点武功的风格,不是披着武功的换皮传统技能,但是游戏体量非常小,可能看着介绍或者游戏初上手看到游戏中有刷子要素(装备词条),但是其实这个游戏根本连刷的动力都没有,不要把它当成刷子游戏,当成一个单论体验的ARPG的话,体验会好点,但是这么说来游戏体量就更小了,全程赶主线估计不到20个小时的内容就通关了,而且没有二周目的动力。 至于装备的随机词条,基本最高难度也不必刷,搞几个顶级装备就可以随便杀了。BOSS战斗体验可以说很糟糕了,前期属于你打BOSS半天刮痧BOSS一招把你秒了,后期属于你放个一、两招,然后就看到BOSS躺地上了。我这还是在前期普通难度,后期地狱难度的体验,如果普通到底或者地狱到底,只会更极端。希望后续可以优化优化BOSS战斗体验,数值上面平衡一点,并且和玩家更有交互会更好一些。 目前来说就只推荐作为一个一周目的剧情体验ARPG来玩。原价购买的话可能会觉得亏
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来以为是天命奇御代餐,结果是一坨石,都是俯视角武侠动作rpg,你只能得4分
还算是挺有趣的,剧情啥的直接略过就好,武侠游戏绿帽文青不得不品,干脆当没有,纯当暗黑like刷子游戏的话勉强还不错,可能是第一周制作组优化的比较多,明显的战斗痛点改了很多,尤其是内力不足的问题,游戏给了大量的各类战斗技能,可以一次性只能装4个,很多技能升级后形态和性能都有大幅变化,也是支持我玩下去的原因了,不讨厌刷子游戏的可以试试。
最近几年玩过最好的武侠游戏
作为一名80后玩家,很喜欢这个类型的游戏,很好玩
遊戲流程12小時左右 故事尚可 希望盡快新增NG+ 二周目 無限小怪 boss 連戰
底子还是不错的,内容有点单薄
游戏做得相当不错👍个人觉得需要多周目或者更高难度选项来丰富终局内容,总体来说装备技能成型以后地狱难度boss都是20秒躺了,没什么终局游戏体验
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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