
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流派都挺好玩,剧情也可以,期待后面更新更多剧情内容和武学
喜欢街机的不能错过。不用忍受各类俊福策划用脚抠出来的玩法和数值,这里只需要战斗+搜集,你就能一步步变为强者!
游戏动作底层做的很棒,很丝滑,不是那种只注重表演不管手感的习惯套路。最近几个好的武侠作品都抓住了关键,不再用画面,美术,剧情啥的糊弄人了。 不过,这个游戏的文本水平差的有点远。不是剧情,就是语文基础水平。比如武功的名字,有的是一套武功的名称,有的只是个招式名。技能说明有些无关紧要的废话。角色地名啥的过于追求独特反而不大接地气,比如武当少林什么的真没必要换名字。 文本逻辑规整,代入感会很强,并且还会影响设计思路(比如,你武功名是成套的名字,你的技能就可以附加很多招式,一起发出或者随机发出,变化就多了。如果是单独的招式名,那就可以做套装,扩展成长线。当然这游戏的思路应该不是后者)。 在美术和图像固定的情况下,文本就是重中之重。 还有后期完全可以增加多一些玩法和深度,变成刷子游戏,不愿意刷的,剧情打完就可以走了,愿意的可以一直刷。比如悬赏就可以是个无限循环的,跟暗黑大秘境一样的规则。有些玩法在有资源的情况下并不难做。 武器的区别可以做的再大再极端些,主要是突出特点。用不同武器通关有不同的体验。后期开发更多的玩法,它们还可以去匹配不同的玩法。在不同的地方独树一帜,才是真的平衡。尤其单机游戏 ,不会刻意去搞众生平等 ,就可以更好的做出特点 。 玩的时间不久,觉得是个好苗子,支持继续做下去,举的例子仅供参考。
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行吧,小品级游戏,就是门派里一堆只会说。。。。的NPC不知道做什么。还有个师妹一直说不方便,稍后再来。等到完结她都没给个方便啊。。。另,感觉可以出一个肉鸽BOSS模式,就最后一个终章的图,每4波小怪出一个BOSS,最后出到云王。每波小怪打完给若干经脉点,每波BOSS打完三选一给一个功法(圆满),最终每次的BD不一样。装备就给白板就行了,词条宝石再加上就复杂了。
玩了十一个小时来评论一下,整体还不错,但是内容太少了,我是佛系着玩儿,剧情已经过一半了,还有一点,我个人喜欢合成装备,合成黄金词条的条件太苛刻了,必须同阶同品质才行,而且概率也低的很,7阶装备的材料本来就难打,需要不停的读档浪费时间,能不能把同阶同品质这俩条件去掉一个,稀有材料给个指引,去哪里可以刷出来,还有增加一下游戏的体量和难度,最高难度也没啥难度,相当于同类游戏的普通难度。
消磨時間滿不錯的
全成就通关了,整体感受就是比较鸡肋,食之无味弃之可惜。剧情方面没什么亮点,刷刷刷只是单纯的刷材料,但是对于通关来说这个刷显得极其无聊且没有意义,后期角色性能起来后很容易就通关了,完全不需要深入探索装备词条锻造。 看了制作人的信,希望后续能继续完善吧,目前我只能给到暂不推荐。
1.我这配置时不时的还会卡顿掉帧 2.战斗系统真的逆天,战斗技能花里胡哨的。鼠标在哪都看不见真的无语
感觉索然无味,一开始还好,玩到后面就啥也不是了。结束的时候,感觉跟没玩过一样
底子挺好,完成度一般,勉强好评吧 比较严重的问题就是武学有点少导致流派选择有限,想玩的凑不出来,而且有些前后摇太大的招式基本不能用; 装备词条系统基本没什么存在感。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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