
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打完了,温吞水。基本剧情就是怎么套路怎么来,怎么俗套怎么来,很多机制的升级路线、伏笔也是虎头蛇尾。假如早几年推出来还能算是一部合格作,但在武侠游戏大量竞争的今天实在是极其乏味。顺便说一句,优化也很抽象,2.5D的界面我这个配置都能掉帧。
赶工明显,浪费你的时间和金钱。纯纯数值游戏,数值上来了什么都可以是轮椅。剧情无聊,他甚至不愿意用ai多生成几张立绘。素材反复使用,当你看到游戏下载只有不到4g,你就知道这玩意拉完了
游戏还是不错的,虽然数据有点拉跨
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就是玩了25分钟,玩了会就觉得,打击感还可以,但是感觉打起来一点都不爽快顿挫感很强,装备背包技能页面感觉很混乱,玩起来不像暖雪哈迪斯这些游戏爽快!而且最重要的是,我已经申请退款,快12个小时了吧还不给退!我不是黑你游戏的,我是一个正常的玩家,
12小時通關最高難度 普攻不能直接連招技能 但整體表現還算不錯
挺好玩的,还是支持一下! 就是希望后续可以多出一下流派
三个结论:一.付费版4399小游戏既视感、二.数值>操作、三.手感机械、生硬,交互感差
HAOWAN HAO WAN HAO WAN
1.立繪還不錯 2.音樂尚可 3.主線劇情和一些支線的連貫性不佳實在有些割裂感 4.很明顯的有私貨,都是虛構武俠了偏要加一些特別的種族來當懸賞對象這就有點噁心了
五十几块,小品游戏,奉劝各位不要报着太高的期望,二十个小时打完就撤。 但今天看见制作人信说会读评测,那就多写几句感受。 剧情:老套其实并不是一个缺点,老套的故事也有独特的风味,但前提是能把故事写好,现在的剧情就感觉是一份武侠小说大纲然后找人分段落填写了些内容,各种节点的起承转合都是个问题,更别说草蛇灰线伏脉千里了,人物刻画是基本没有的,角色脸谱又扁平。 动作:目前主玩的刀,某些技能的前后摇是真的长,但毕竟只能带4个技能,还是能挑出点手感不错的用;这个傀儡感觉没有什么存在的必要,或者说开发的深度不足,给队友全套7级防御向词条橙装拉满,最高难度boss战打完都死不了,完全可以承担合格的前排肉盾,主角全程都是带的10%伤害宝物,傀儡基本没用过。 成长&难度:前6个小时是普通难度开荒,之后改成了最高难度,全程无脑砍砍砍,小兵一刀一个,精英怪两刀一个,只有打boss的时候要迂回一下;心法小点全局生效这个设定,是有点想法的,虽然很符合武侠融会贯通的逻辑,但是要不要考虑下主角在这么点剧情时间内狂学二三十个心法到底符不符合世界观?甚至主角一个落魄户门派都能掏出来那么多心法,这个世界心法是多不值钱?建议缩减一下心法数量,增加一下单个心法本身的成长曲线。 武学设计:能看得到制作组想要搞一些成体系的武学build,但是最终效果并没有很好的呈现出来,一方面是强度的问题,一方面是组合搭配的逻辑性不够强,4个技能+4个心法都很难形成一套连贯的释放逻辑并形成可观的输出效果,但这块其实就挺难的,所以制作组加油吧。 音乐:曲子乍听不错,但是架不住反复听,曲库是在是太少了,后期慢慢补充吧;另外建议增加后台音乐关闭的设置。 终局:好好搞肉鸽,不要浪费那么多技能、心法、装备词条等等肉鸽要素。 单独拎出来讲几个槽点:滚动翻页的手感极差,建议不要做完全平滑的滚动翻页设计,做成有段落感的;鼠标滑过道具格子的铛铛铛声音实在是太难听了,强烈建议换个音效好吧;键鼠操作和手柄操作的UI建议完全区分开。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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