
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
写一下第一个小时的感想。 看得出来是有所取舍的,至少就我个人而言,一些动作的表现有点缺乏实感(比如说防御那个动作),打击反馈比较一般吧,然后宝箱的样式放在武侠世界里有点出戏? 但抛开上述一些体验上的小瑕疵,整体我可以先给一个“麻雀虽小,五脏俱全”的评价,嗯这个麻雀也不算小了,技能树看得出来很有成长性,武器装备品质词条系统搭配到后面应该很有效果,看大地图关卡做得也不少,不同的武器能够看得出风格差异。不知道关卡的数值增长曲线以及玩家角色的成长曲线匹配度怎么样,至少前面几个关卡用普通难度感觉还是比较休闲的。不过有一些功能感觉好像有点重复?既可以在ui界面里换皮肤,又可以在地图里一个房间里换,但菜单里就能换的话,那个房间感觉使用的就会很少,不排除可能有其他功能。还有一点,技能树那里一直有红点我本来还想说是不是bug了呢没想到还有一键消除红点的功能(想起了玩仁王消红点要一个一个找),这不错。 总之这个游戏值得一品,是个让人眼前一亮的额作品。
游戏不错,在多更新几次,解决一些问题,就没啥问题了,提升空间还有很大,用的另外号玩的,所以显示时间比较短
对于传统武侠迷而言,属于合格的作品。线性经典剧情的叙事(拯救江湖,功成退隐),武侠游戏的基本要素都还可以,对得起价格。在各种修仙满天飞的现在,很合我这种经典武侠游戏一路玩过来的玩家。
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Hours played at review time, across 552 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 在江湖里打打杀杀,何尝不是一种纯粹?[/h1] 其实放眼望去,如今的国产武侠游戏里最不缺的就是传统的回合制玩法。也正是如此,我才认为本作这种有着实时战斗设计的玩法,更符合我对于闯荡江湖的脑补。 大白话来说,就是好玩。故事方面更是传统的王道武侠故事,像是什么灭门惨案、恩怨情仇、江湖厮杀,阴谋诡计 [h2]关于战斗——麻雀虽小五脏俱全[/h2] 游戏整体来说是一款砍杀类作品,普通攻击、蓄力攻击,丢暗器,丢技能,闪避格挡啥的一应俱全。且战斗体验挺不错的,无论是帅气的动作,还是拳拳到肉的打击反馈都会让人感觉到爽快。 而且没想到暗器系统独立于正面作战的冷兵器体系,不仅拥有不错的实战效果与操作体验,还有专属技能树,为战斗提供了更多玩法与构筑空间。 每种武器都拥有各自独特的技能,玩家最多可以同时携带四个技能进行搭配,因此在构筑方面还是具备一定的可玩性。不过尽管游戏内的武器种类相当丰富,真正强势好用的轮椅只有那么几个,其他武器不仅输出效率偏低,整体战斗节奏也显得有些拖沓,打起来难免让人觉得墨迹。 而且需要注意的是在释放技能的时候是无法中断的,同时特效也会导致敌人特有的红光攻击提醒看不清楚。 [h2]最后,小小的总结一下[/h2] 这是一款麻雀虽小、五脏俱全的国产武侠砍杀游戏。比起常见的回合制玩法,本作的实时战斗更有一种闯荡江湖、快意恩仇的感觉。普通攻击、蓄力、闪避、格挡、技能和暗器一应俱全,动作够帅,打击感也相当扎实,拳拳到肉的体验很爽。暗器还有独立技能树,为战斗增添了不少构筑空间。不过,部分武器强度偏低,打起来略显拖沓,技能释放也无法中断,特效过多时甚至会遮挡敌人的红光提示。整体瑕不掩瑜,喜欢武侠动作游戏的玩家可以试试。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
这是今年比较好玩的一款武侠游戏,希望以后内容更多
首先是掉帧,莫名卡顿。 其次是副本地图 这种每个区域都要传送这是人想出来的?刷本不能尽兴,我不推荐!
能玩,但还需打磨吧。一些说明的地方只是用动图过一遍,有些想找的说明找半天没找到。说一个,不知道有没有人和我一样,右键飞镖。请问有多少人知道陷阱是在和吃药的那里要放到快捷键里再使用的?我真的找了好一会。然后等我放弃了。去打下一个图的时候要打boss在准备药的时候,往上面瞅了一眼,哦豁,陷阱!搁这呢!其他……我想问问,是不是不管我筋脉内功用的啥,拳的普攻都是火炎特效啊?
游戏内容太少,几乎没有任何支线,只有主线内容
良心作品!
挺好玩的,虽然故事老套,发育路线不够线性,其他没什么缺点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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