
Schrödinger’s Maze is an indie adventure game that combines tower-style combat with a real-time generated maze system. In this ever-shifting labyrinth, only what’s within your field of view truly "exists"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this maze, only what’s within your line of sight truly exists. Everything beyond it falls into a quantum superposition—caught between existence and oblivion.
A single step can flip your reality: what appears to be a wall might be an illusion; what seems like an enemy could be a hidden treasure or a key!
Shift your perspective to clear the fog of uncertainty. When all paths seem blocked, change your view—a new way forward may reveal itself where none seemed to exist.
🧩 Combat follows a tower-style strategy system:
Absorb gems, unlock chests, upgrade gear, activate your skill tree, and defeat powerful bosses as you gradually unlock your quantum potential.
Ultimately, become the one who uncovers the true nature of the Maze.
All characters unlocked in Dungeon of the Magic Tower are now fully playable in Schrödinger’s Maze!
With over 30 unique characters to choose from, build your own multiverse exploration team and dive into the unknown!
Genres
Engagement
Reviews
[h1]《薛定谔迷宫》简评[/h1] 虽然本作属于类“魔塔”式的迷宫探索角色扮演游戏,但是和传统的迷宫完全固定不变或者肉鸽进图变化的形式完全的不同。只要迷宫不出现在玩家的视野里,即玩家观察不到的部分,那么它就会发生改变,地形、敌人、道具、宝石等等,全部的内容都会完全不一样,而且这个变化完全就是无序的。这样的设计,不愧是《薛定谔的迷宫》,果然非常的“薛定谔”。 [h1] “魔塔”·仿的机制[/h1] 游戏的玩法非常的类“魔塔”,角色行走在迷宫之中,遭遇怪物自动攻击,拾取宝石提升属性,发现钥匙开启宝箱,发现宝箱获得装备,服用药水恢复状态,典型的类“魔塔”的迷宫探索和角色养成机制。 [h1] “魔塔”·改的玩法[/h1] 那么本作在“魔塔”的基础之上,对地图探索方面的设计进行了大刀阔斧的改革,彻底改变了迷宫探索的模式,即标题里的“薛定谔”。“薛定谔”这个量子物理的大佬科学家,俗称“虐猫狂人”,他的经典实验“薛定谔的猫”慢慢就衍生出了一个“形容事物的不确定性借‘叠加态’ 概念”——指代某事物同时存在两种或多种矛盾状态,直到被观测(验证)才会确定结果。 同样的本作就引用了这个概念,玩家游戏页面观测不到的地图内容,是在不断发生改变,且这个改变是完全随机的,只有当玩家观测到地图的那一刹那才会固定,但是一旦其又消失在玩家视野里,仍然会恢复成为不确定性的状态。 这样的地图设计,绝对是迷宫探索类型角色扮演游戏里的创新。以往的迷宫探索游戏,即使迷宫有变化,即所谓的肉鸽玩法,当玩家进入到迷宫之后,整个迷宫已经固定好了不会再变化。不像本作,走一步迷宫就会发生改变,非常的神奇,但也非常的有意思。 [h1] “魔塔”·慢的节奏[/h1] 游戏的节奏其实很慢,这种走不仅仅是走图慢(后期会有加速角色移动的被动),更主要的是角色的养成速度慢。角色养成分为自身和外物。无论是自身和外物,养成的速度都很慢。 自身方面,以等级为主,每一次升级都能提升较多的基础属性值,但是地图上的宝石也是可以为角色增加属性的,虽然每一次加的很少,但是积少成多绝对不低。 外物方面,包括装备、技能、被动等等,技能、被动这些就不说了。至于装备,开宝箱(普通宝箱和区域Boss宝箱)获得,等级越高,开出来的装备等级越高,提供属性值越好,刷装备的过程,熬时间、看运气、会更新,关键在于装备槽的解锁,这就很麻烦了,必须在区域Boss宝箱中随机刷出,看运气不说,同个宝箱刷出其他好东西,要还是不要,选择哪个,选择困难症犯了。 [h1]最后[/h1] 定价便宜,机制新颖,地图有趣,节奏偏慢,有点上头,玩法耐刷,角色要熬,通关要肝,加油! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
个人感觉这一部相比较下更好一点,可以试一试
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 31 reviews with recorded playtime.
消磨时间还行,就是深度一般,至少对得起价格了
类魔塔游戏,比属性大小。 正如游戏名字一样,只要不在视野里未被观测的部分地图会发生变化。 玩起来就是不断的刷新地图,获取装备,提升属性,打败boss,挑战下一个区域。
非常好玩,怪物很可爱,就是障碍物太多了 总是被堵住。
还行,打发时间。
适合摸鱼游玩,操作简单上手难度低,有可观的游玩性
比起魔塔更偏向RPG,没想到居然还有放置要素,奔跑功能居然需要击败中期区域BOSS太难顶了 n9通关了,不知道该怎么进无尽模式
特点就是迷宫会实时生成,本质还是个刷刷刷的解压游戏,那作为爽游缺点其实就是不够爽,我通关一周目的时候后期捡到能够时不时全屏清怪的技能,这很爽,但我更需要的是全屏拾取可拾取的道具功能,这两个功能在游戏中前期就应该给玩家获取,也可以给这两个功能,加入升级系统,升级减少全屏杀无伤怪,和全屏拾取的cd等等方式。总结就是作为一款爽游不够爽现在。。。
随机性充足,内容也不错,但这是初版总感觉还能加很多东西,全部解锁要花不少时间但整体没什么难度,推荐尝试游玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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