
《魔剑镇魂曲 英雄之泪》是一款传统的类火纹战棋游戏。主人公被迫卷入教派、国家之间纷争,为了保护身边的伙伴而不断战斗,逐渐接近事情的真相。在此期间,各个角色的命运也悄然发生了改变。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
在这个被称为魔大陆的土地上,一个混沌动荡的年代里,四位传奇英雄挺身而出,力抗邪神,将世界从黑暗的深渊中拯救出来。然而,和平并未长久。
十多年后,圣卡隆帝国与伯卡德王国因国界之上的稀有金属资源爆发了激烈的战争,战火再度燃起。
曾经守护世界的四位英雄神秘失踪,盖亚教派与弥约教的暴力冲突、神秘的盗贼团也趁机四处作乱,战场上还有神出鬼没且无情冷酷的魔剑士...这一切似乎都在预示着更大的事件将会发生。
纷争背后,是未知的力量在操控着一切,还是新的英雄即将崛起?在这混乱的时代,命运的齿轮已开始转动...
技能系统经历了全面调整,不仅效果表现更直观,机制逻辑也更加清晰。许多技能获得了重做或优化,使其在实战中的作用更加清晰明显。
新增技能覆盖多个维度:爆发输出、生存反击、战场控制、协作支持、超远狙击等,适配不同战斗风格,也为角色成长与构筑提供更多方向。

角色养成不再拘泥于预设路线。无论是职业搭配还是技能组合,都可依据你的理解与喜好自由选择,并且支持重置与调整,无任何试错成本,尽情尝试。
刻印不只是力量的赐予,它是一种契约,一段过往,一种被认可的证明。每名角色只能和一枚刻印建立契约,带来强力被动效果,极大拓展成长上限与战术方向。
游戏现支持四种游玩模式,从剧情体验到挑战竞分应有尽有。特别是自定义模式,允许你修改敌我数值、规则参数,甚至添加独特的战斗彩蛋,打造属于你的专属对局, 还有致敬彩蛋哦!
圣剑、圣斧、圣杖等武器加入战局,各自拥有独立机制与玩法倾向,为战斗带来额外变量,等待你去发掘和掌控。

觉得克何林、夏侬、夏绿蒂等人很可惜,新的 if 剧情满足你,来看主人公的不同选择让角色的命运发生了什么变化!

🛠️ 内置控制台上线,测试与娱乐两相宜,甚至让敌方首领加入我方内置控制台主要用于模组制作者们测试, 当然你也可以用来爽玩! 可以随意提升等级, 添加想要的物品, 哪怕是正常途径无法获得的物品! 甚至还可以任意改变阵营, 让神将哈萨加入我方会怎样呢 ? 这一切就看你的了 !

🌟 启示与觉醒:双机制改变战局节奏启示机制可使待机角色再次行动,用于连锁战术或紧急响应。觉醒机制则让技能发生质变,获得全新效果或追加能力,赋予单个单位压制战局的可能性。

游戏已集成模组管理与上传功能,无需离开游戏即可订阅、启用或制作模组。支持内容覆盖角色、剧情、地图、音效、技能逻辑等,并支持 C# 编写自定义技能逻辑。示例模组已内置,供开发者参考与改写。
困难与挑战模式下支持上传最高分纪录,看看谁才是真正的战术大师。
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新后,之前的存档哪里去了。。。什么情况
挺好玩的作为重置版挺好的
给童年买单,但是毕竟现在的游戏了,该多点优化
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
重制版魔改很多数据和机制,总体来说不推荐。困难下随便一个兵种特长属性都比压级的主角强,龙骑扛不住两个低4级的剑圣杂兵,各种防御技能几乎不会触发,60%概率几乎刀刀必中挨打掉血韧性相当于没有。BOSS战更是逆天,简单难度主角高5级打洛斯比丘夫满血被三下破甲加必杀秒掉,剩30血主角先攻随便中两刀就能杀,但就是80%概率一刀不中。现在ai索敌非常逆天如果一回合敌人有概率能强杀一个主角团,那么就会想方设法触发这个概率,然后唯一的好处是储存不耗记忆之书。玩起来非常累,没有战旗游戏的乐趣。
好玩
童年的快乐,增补了很多内容,好玩
大佬们,岁月的守护成就怎么完成啊?一直完成不了
超好玩,小時候玩了手機版之後一直想找出來的。故事正,玩法正,現時電腦版新增的新手教學和禮包也很人性化,更易玩了。
挺好玩的
乐此不彼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $16K | 92 | 82% | $8.99 | |
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