
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
오픈월드 턴제전투 노가다성장 무협겜 활협전을 재밌게 했고, MZ무협소설을 읽어본 본인으로서는 정말이지 대만족스러운 게임이었음 귀곡팔황은 선협 기반이라 딱히 취향에 맞아떨어지지 않아 환불했다가 꽤 오랜 시간이 지난 후 본 게임을 접하게 됐는데 제대로 된 무협 기반에 성취감 있는 노가다, 그리고 기대치 못한 협의넘치는 스토리 등 자유도가 적었던 활협전에서 아쉬웠던 경험을 제대로 충족시켜줬음 무협겜 입문해보고싶다 하면 강추 라고 하기엔 노가다 컨텐츠랑 AI번역도 있고 하니 적당히 추천 정도
하다보니 시간이 빨리 가네요.
這遊戲什麼都有趣(真的) 唯獨在音效的音量上有bug,偶爾會爆音。希望可以改善。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我发这篇测评是因为游戏里剧情模式下的很多支线任务做完让我绷不住,我说说郝大力汪财吴谋这三个小人物吧,正又不正(当了小捕快拿平民吃的不给钱,做起事来像三条蛆啊大哥)邪又不邪(说到底除了本质善良外行为邪门的不得了这三个人,和主角这个四不像一样不像人类,文案组你懂吗?)我就算玩着主角这种四不像也不想和这样奇怪的三个人称兄道弟啊你懂吗?我为什么要为了这三人一时的善意大发去殴打官差啊?我为什么像没占过便宜一样非要通过这三个人拿些无关紧要的奖励?您做这个支线剧情到底是想通过这三个无厘头的小人物告诉我啥呀?只要生活中有主角这样的四不像好友不管做什么结局都会是好的吗?而且我为啥要因为这三个人感动啊我感动个牛子呢?算了我就随便吐槽一下,反正这任务不做好像也没关系。剧中各种关键角色的剧情我就不做评价,我看了许多吐槽红颜剧情并且差评的评论区,我怕有孝子或者你们穿着马甲下来跟我对线,我不喷你们好吧,花点钱去用ai吧,至少不会比这义务教育都怀疑未完成的文案水平要差。
一直在更新 给个好评吧 虽然已经玩腻了 赶紧出创意工坊吧
玩这很上头,但后期无论是武学还是门派建设重复性太高,红色、橙色、紫色武学、武器区别不明显。甚至传承白武器反而比红武器好.... 武学方面的建议:残本武学修炼上限,融合可提高武学修炼等级啊,突破后建议增加武学分支、倾向性、特性等,丰富武学流派,别光是数值游戏(借鉴一些比如金庸群侠传苍龙逐日啊等武学关联性),出再多的武学在花里胡哨,换汤不换药;武学上区别野修和门派的区别,即使高级野修可以学红色或者橙色武学,但相应限制可学等级及分支情况,可以把优秀的武学流派给到AI野修。 门派建设:建议极简化,三国志Ⅷ、三国群英传二、天下霸图类的风格,掌门只需要规划好建设、徒弟培养方向,让AI代管就好。 总要有倾向性,大而全到来的反而哪哪都感觉做的是半成品,越玩到后面同质化东西太多,越玩越无趣。比如强化武学、兴趣和天赋的联动,武器,装备的增幅、效果,不同颜色带来不同的词条,神器的专属等等(倚天屠龙打狗棒等等,怕侵权换个词那个意思就完了),配合武学能打出更好的效果。
修炼轻功人物跳的慢的跟蜗牛一样,那星星就非刷到弓箭路线上,纯恶心人
1. 샌드박스 모드에서도 인물들과 다양한 상호작용이 더해진다면, 더 재밌는 게임이 될 거라고 생각해요. 2. 주인공 캐릭터가 강해질수록, 혹은 신분이 높아질수록 주변 인물들의 상호작용이 달라진다면 더 몰입할 수 있을 거라 생각합니다. 3. 한국어도 이 게임에서 가능해지길 바랍니다!
好玩 这自由度 太上瘾了。可惜没啥演出,立绘再优质一点就拉满了
比太好玩 我说的是太吾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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