
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

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怎么说呢,如果是五星评价的话我打2.5星,系统有些立志传的意思,剧情差强人意,但结合在一起臭不可闻; 最大的问题我玩下来还是剧情模式里,剧情发展速度完全无法匹配玩家角色成长速度; 拿比较多人讨论的一个王添翼来说,一部分取材自缺月梧桐,这没有问题;表现一些黑深残的部分,也没有问题;表现几个朋友的有情有义也没问题。 有问题的是游戏构建在了武林江湖之上,有武功系统,有声望系统,有金钱系统,有指教、有偷袭等等系统;但是这些系统有没有用呢?对剧情来说完全没用! 有武功,你练到能一个人打青城+唐门全部人,没用!你的武功一点帮不了王添翼; 有声望,你权倾朝野官至一品,惩恶扬善名扬天下,没用!你的声望一点帮不了王添翼; 有金钱,你富可敌国一掷千金,没用!你的金钱一点帮不了王添翼; 有指教,有偷袭,这两个我没试过用在王添翼剧情里,但我知道肯定没用: 也就是看似丰富的”立志传“游戏系统在这个过程中完全消失了,在这个过程中完全退化成了一部视觉小说! 说到立志传,20多年前Koei的立志传就已经可以改变个人命运乃至改变历史了。 要我说你们就是请了个可能看了不少书有点墨水但完全不会写游戏剧情的写手, 和找个了做过一些小游戏的策划,两边都没有绝对的话语权,上面又没个有能力的整合,索性就糊弄硬凑了呗? 你们干脆拆成两个工作室做一个视觉小说和一个沙盒游戏得了,好听点——上帝的归上帝,凯撒的归凯撒;
文本太水太冗长太生成式我一直快进无聊的剧情,直到玩到第50小时突然在大地图上被npc喊兄弟,我精神一振啊,仔细一看真是赤到石,主线前期还有对主控性别做文本和称呼上的差分,后面章节彻底不演了,噢原来你们做这个女主控只是为了多展示几套情趣内衣。你早说的话我根本不会在这个价格的时候买啊拣货^^
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Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
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这游戏主要缺乏生存压力,缺乏紧迫和挑战,完全可以靠堆数值一统天下
這遊戲完全需要推倒重來一遍 作者真的有自己從頭玩一遍過嗎? 如果你玩過5款以上的武俠遊戲,就能知道這款他縫了很多很多東西 但是去其精華留其糟粕 從一開始的作業感就非常非常重 而且很多地方硬要走現實機制,去計較負重,去計較地圖地形,讓大地圖通行有夠便秘 整個遊戲就兩個字,便祕,終極便秘 感覺就像是拉基手遊移植來PC一樣 甚至都沒有學到手遊的精華 作為一款策略模擬遊戲,哪次進戰鬥不是F2催下去開始看YT? 戰鬥模式做得有夠...臃腫又很鳥 根本沒有操作空間,你打得到對方,對方就能打到你,在這種情況下,就只剩下數值的比拚 在沒有一定數值的情況下,不可能靠著操作去1打多,那手動操作的意義呢? 而且戰鬥地圖做那些奇奇怪怪的地形也不知道有啥意義,你的戰鬥這麼拖泥帶水 如果希望玩家跟地形互動,應該要把戰鬥變得短小精幹而有趣,讓玩家真的去玩戰鬥 這款遊戲是第一款我覺得作者完全沒有去思考,我的遊戲到底爽在哪裡,要帶來甚麼樣的體驗的武俠遊戲 不論是劇情模式,還是自由模式 通通都充斥著,便祕兩個字 因為戰鬥系統跟數值綁定,數值跟養成綁定,養成又要躲在藏經閣裡面K書一萬年 這個武功系統,作者完全是在不該嚴謹的地方又完完全全的去放很多心思琢磨 理論經驗,實戰經驗,經驗遞減,經驗歸零 就像是作者認為,要理論也要實戰,然後要變強要突破,要圓滿需要去手動找人打架,不能在藏經閣讀死書 但是偶爾練一下這個還說得過去,你整個遊戲都在學這些破爛武功,都在重複這個過程 1.鬼古八荒我都是在重玩好幾次,才對刷武功跟刷升階材料感到厭煩 這款遊戲要借鑒鬼古的東西,卻一點好的都沒學到,像是突破這個元素,我覺得是大便中的大便,麻煩直接移除 基本上武功就是一路往上練,但是只有裝備在身上的武功才能享有突破的額外效果 但是那麼多武功會被淘汰,然後要求的飲食跟丹藥品級卻不低,更不用說戰鬥跟丹藥飲食的搭配堪稱災難 你突破了然後呢? 後面你淘汰武功就沒用了,突破了個心酸,還要傻了吧唧的去療傷室枯坐25天 2.小遊戲部分 太多了..... 不只是武功,連去告示牌賣藝,口才,喝酒,鑑寶都要你玩一兩分鐘 意義呢? 這些花費你時間跟精力的小遊戲,只是一堆告示牌任務中的一小部分,獎勵差的不行 還有最讓人惱火的兩個小遊戲,輕功的小遊戲跟練武的小遊戲 作者真的有去自己跳那個玩意兒嗎? 四面八方來箭,地上還有地刺,然後圖越來越大張 還要放星星就引誘玩家換位置,哀....越打字越難過,真的 練武的小遊戲,每次揮出武器後都有一個武器重新展開的時間,不明白為什麼要在這種地方去刻細節 搞得不能用連按的方式去破壞每一個暗器,是覺得自己的小遊戲獎勵很多,很好玩嗎? 3.介面交互跟人物互動 這也是讓我很想吐槽的一個點,太....無言了 首先,已經裝備上的東西為什麼要顯示在物品欄裡面? 然後用一個淡淡白色的XX去顯示我裝備了 然後點選裝備替換的時候居然不行,要先手動點擊把舊裝備拿下來,才能把新裝備換上去 不管是武功還是物品的管理頁面我覺得都非常非常糟糕 人物互動方面,剛見面的人居然...居然會跟你要求物品,甚至是已經裝備在身上的物品 這合理嗎? 你要求物品要求到我身上的東西來了,我甚至一開始就給了,後來才發現身上的裝備不見了 4.自由度跟角色 這個遊戲最大最大的"敗筆"? 其餘腳色的存在理由是甚麼? 跟這些腳色互動有這麼困難嗎? 互動介面那些選項真的需要再去琢磨一下,太累贅了 提升好感度的方式又刻意的去往奇奇怪怪的地方琢磨,又在莫名其妙的地方下細節 聊天只能在XX好感度以下能增加,送禮只能在XX好感度以下能增加 然後入隊只能30天,每次續約還要5點好感度,是角色缺愛嗎,需要這樣子繳朋友費 要抱腿都非常困難的一款遊戲,不論是請教學習還是索取,通通消耗好感度,哎呀,做這麼噁心幹嘛啊 總結: 打了很多字,我自己也沒想到,可能是玩得太憋屈了 這款遊戲就是甚麼都想要,甚麼都不行 沒劇情,沒操作,沒爽感,沒恩怨情仇,沒有武功的差別,沒有區域經營的成長感 奇遇也做的爛的一通,塞一堆沒有任何意義的小奇遇 作惡也做不了,偷個東西全是1.2%,影響的數值一大堆 大俠請重新來過吧,這款我只能給3分,3分是給武俠這個IP的喜愛
Before explaining why I recommend this game, I would like give a background of my appetite in video games. I am not trying to give an objective review on whether or not the game is good or bad, but rather why I like this game enough to spend time writing up a review to convince anyone who is akin to me, to give this game a chance. Ever since 2021 after playing my first wave of wuxia games on steam (I believe it was Tales of Immortal, and also Cultivation Simulator), I have always been on the hunt for good wuxia games. Some of the games I liked over the years are Ho Tu Lo Shu: Book of Dragons, Wandering Sword, Tales of Immortal, Legend of Mortal, Hero's Adventure) One of the reasons I like these games is the game's [b] presentation [/b] of the wuxia theme. So if the game has intriguing enough scenarios, unique enough manuals, convincing enough world setting, interesting enough characters, then - I will enjoy it enough to sink at least 30+ hours into the game. Another reason is the [b] progression[/b]. I like spending time boosting my characters to get as strong as possible before the main quests - e.g. doing all the side quests, and getting all the manuals, finding the best party members - and once I am satisfied, easily clearing the stories with my one-hit moves. So the challenge for someone who plays like me, lies in optimizing my time in getting as strong as possible. Therefore if the game has enough of these activities for me to get stronger, and it is interesting enough for me to keep doing them, then it is fun for me to spend 100+ hours doing all of them. Again, these are just my personal preference for enjoying these games. So, what is this game? LongYinLiZhiZhuan is a sandbox experience. The world is fixed with it's sects, manuals, special characters. Exploration - there's a few ways to navigate but mostly, you navigate the world via an overworld - visit towns, clear scenarios, etc. Combat - Tactical turn base, similar to FFT or Fire Emblem. Aside, you get to build your characters by pumping it with manuals, befriend any characters and get them to join you as a party member, sect management, etc. You get to choose how you want to start, either a play-whatever-you-want start, or play what the game recommends which is their storied start. My review is based on playing through 130+ hours of the storied start. The [b] presentation [/b] of the theme in this game, is the main reason why I've decided to write this review. Specifically, the main and sub scenarios that builds up over 3 Acts, and how it pays off in the end. It has its twists and turns, so I will say that the story is intriguing, and engaging enough - which is precisely what I like about wuxia stories. I think it is one of the better wuxia stories I've played recently. So I would give it a 9 out of 10 If you'd like to know a bit more of what the story is about, here's a small description of each chapter, and what they focus on: Prologue: [spoiler] Once again typical in wuxia fashion, the major sects of this world banded together to try to eliminate the strongest sect. This event sets the world you will be playing in, and it is the key plot point driving the main story, which is Act 2 onwards. [/spoiler] Act 1. [spoiler] Your life begins in a lowly sects as an outer disciple. You grow and develop along with your sect and your martial brothers and sisters. [/spoiler] Act 2. [spoiler] You help your sister sect defend against multiple attacks from an evil sect - but why are they attacking? [/spoiler] Act 3. [spoiler] You uncover the truth of the prologue. [/spoiler] The [b] progression [/b] has depth but not too deep. I won't go too much in detail of these gameplay elements, but I would say that are good enough to motivate me to grow my character for 100+ hours Unfortunately, this game is currently only available in Chinese. I hope this game gets localized eventually, as I find it a waste that this game cannot be understood and appreciate fully for people who does not know the language. If you are one of the developer/publisher of the game, please consider localization support. And to the readers who made it this far, thank you for taking the time to read my review. I hope it helps you make a decision.
즐겁게 즐기다가 한글 패치 제작자분이 더 이상 업데이트를 안해주신다는 선언과 함께 종료... 재미는 있는데....젠장
개발자님 한글점 해주시면안됩니까?? 게임은 재미있어보이는데 한글이 없어서 못하겠습니다.
代入感极差,而且把玩家在剧情里设计的多少沾点势利眼,看似丰富的武学、金钱、声望、好感、门派等系统一点用都没有,因为对剧情没有任何影响,你的武学、声望、人脉对剧情没有任何用处。 声望只用来卡交友,金钱只是单纯的游戏系统,不过这两都算中规中矩;但战斗在修改后打赢了夸你几句,然后天意修正,该逃跑还是得跑,改受伤还是受伤;最逆天的还是剧情里偶尔能看到几个满好感的熟人来找你麻烦。 纯线性剧情,这就是一个套着沙盒壳子的视觉小说。 玩家高光是没有的,永远像个小丑一样在插科打诨,被按着头做的王添翼的剧情任务更是让人难绷,玩家跟个人机一样在旁边罚站,看着他一个人库库过剧情,本来不喜欢的任务大不了不做就是了,让他自己过剧情,反正在他的剧情玩家就跟个摄像头一样,什么事都干不了,你的武功、声望、金钱、人脉都帮不了他,有我没我也没区别,结果这比剧情不做还推不了主线,tm你是主角还是我是主角? 皇甫青衫的剧情也是,你们游戏自己开的独立立绘可结缘,结果把她和二师兄拉郎配搞完了,在给玩家是几个意思?她和二师兄剧情过完了就没有下文了就不算CP是吧?在剧情里按着玩家的头说二师兄真是木头,让玩家出言想为这两人拉红线,十个人看完八个人觉得这两是一对,为什么不直接不开结缘,让这两人直接成一对呢?是不敢吗?开了结缘却又不改剧情,是觉得自己这段经典武侠剧情抄得很好?既舍不得女角色带来的人气,又不愿抛开文青剧情想证明自己,既要又要,婆婆妈妈的让人恶心。 说句实话,我接受群像,但前提是你的主角得是主角。
蛮好玩的,很上头。剧情正能量没毒点没私货,剧情长度足,立绘好看,普通和特殊npc也都基本好看,玩法简单易上手,前期超级上头。 缺点就是后期重复度较高,男女主控剧情没分开,我一个女号老被叫“你小子”,剧情触发顺序也有点问题。至于大家诟病的摄像头问题我觉得还好,有的参与感较弱但有些剧情没了主角也肯定不行,比如破案道哥之死、聚义门抵挡阎罗殿、追查飞凤山庄、破案当年天子暴毙谜团、获赵大所赠天书一角并汇总线索抽丝剥茧……等等这些吧,不一一列举了。总之龙胤在我这里的评价,神作可能有点儿够不上,但是佳作肯定是妥妥的。
国产仙侠通病,内容看起来很多,都是换个名字肝钱和点数,修炼武功来回不停点,还有经常性的卡顿干扰,战斗也繁琐,总的来讲不推荐
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Where this game's players are, estimated from review languages.
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