
Let's liven up the broadcast together with talents and listeners! A Hololive fan game that's easy to enjoy by simply shooting and hitting! Despite its simple gameplay, it's a pinball game that you can enjoy strategically, collecting, and getting deeply involved in
Modeled estimate, not a reported figure. How we estimate →
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About
A fan game that's easy to enjoy!
With the simple gameplay of shooting and hitting in a pinball game,
there’s no need to understand complicated rules!
Shoot freely wherever you like and clear the game together with the talents.
The content of the broadcasts is related to the talents' activities,
so if you understand all the references, you might be a model fan of the talents...!?
Let's liven up the broadcasts and increase the number of subscribers!
The broadcast gets more exciting as listeners empathize with the talents' actions!
As the broadcast becomes more lively, the number of concurrent viewers, likes, and comments will increase,
and you’ll clear the broadcast when you connect with all the listeners!
The number of new channel subscribers will increase as the broadcast becomes more exciting.
Various elements to liven up the broadcast:
Each talent has unique action skills,
so try using them at the right moment!
Successfully using these skills allows you to connect with more listeners,
bringing you closer to a successful broadcast!
There are also special skills that can only be used in special broadcasts, so don't miss out!
High-rating gimmicks placed in each stage
will increase likes when hit, so aim for them actively!
Other gimmicks are also hidden, so use them for a successful broadcast.
Aim for the high score!
You can earn more points by connecting with many listeners in a single action
or by clearing the broadcast with fewer actions.
Predict the placement of listeners and the bounce of actions,
and utilize action skills and gimmicks to aim for the high score!
The ranking ended on December 5, 2024! Thank you to everyone who participated in the challenge!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".

NexTone License Number: GS000001765,ID000010050
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
i like the game but can you add englisch translations?
簡単に言えば、Peggleライクゲーです。 ですが、独自のアレンジもちゃんとなされています。 慣れるまでは応援タレントをAZkiちゃんに固定してプレイするのをおすすめします。 配信タレントスキルを(発射台クリック→決定)を忘れないように使いましょう。 Pegglerならかなり優しい難易度と思いますし、ステージも少なめですが 今後のアップデートに期待です。 他のホロインディと優れている点は、ホロメンの音声がとてもクリアに収録されているところですね
みこしてゆよ。
peggle but your goal is to clear the entire field not just red pegs. The ball has less weight to it than in peggle but it works pretty well for this style. The game is currently in Japanese only so you may need to use a translation tool, wait for an update, or just trial and error through some menus before you know what everything does. if you like hololive and don't mind these changes or it only being in Japanese then id say it's worth it.
I like Peggle, and so generally I like this. But there are a few things you should know about. There are 3 playable characters Miko, Fubuki, and Subaru. Voice clips will play while you're playing and each has a special skill that charges on a meter that you can use pretty often. The rest of Gen 0, 1, and 2 are available as support characters. As support they don't have any voiced lines but you can equip them for different buffs. For example Azki adds a bounce prediction whenever you shoot. Each character has 8 main stages and some bonus stages. There are probably around 30 stages in total which isn't a lot. Some stages have gimmicks like portals or things that will get in your way or a stream of air that will blow your ball around. There are no special bonuses for doing long distance bounces. The physics on the ball is fine. It doesn't feel bad to play. Just a bit barebones in terms of effects. Menu is designed for a touchscreen. Mouse wheel doesn't work efficiently, you have to drag to scroll down. The main issue I have with it is the amount of content. You can replay maps to get a higher score but I would like if they could add more characters with different abilities and more maps.
[h1]本人の配信を聴きながらプレイするとトリップできる[/h1] 生配信でも切り抜きでもいいので選んだ人物の配信を見ながらプレイすると配信中に本人が喋っているのかゲーム中の音声なのかわからなくなって、なんだかおかしなことになるのが面白い。 例えば大空スバルがホラーの配信をしている最中に大空スバルのステージをプレイすると「ホラー配信中なのに妙にテンションの高い大空スバル」という謎な状況が出来上がるのでお試しあれ。
This is Peggle but Hololive. Pretty cool.
[h1]팬심으로 하기에도 많이 부족한 게임성[/h1] 한국어 리뷰는 아래쪽에 있습니다 [u]peglin[/u]のようにピンボールを応用したゲームで、[u]Holo pop[/u]では[u]'ブロックくずし'[/u]を遂行しなければなりません 限られた数のボールですべてのブロックを割るのが目標ですが 特定の状況では絶対に破れないブロックが存在することもあり (スバル5ステージの青い壁外郭の下側に位置するブロック) 既に合わせたブロックはボールがその上に止まらない限り消えないから 1つのボールで割ることができるブロックに制限がかかっており 各ボールの発射速度と発射後の進行速度、スキル使用時に一時的にゲームが止まる効果など、様々な部分でテンポが遅いです 上記の問題が一つになってステージクリアという達成感に比べて 進行速度が遅すぎて、過度な疲労感が感じられます 結局私が動くのは人差し指一本だけなのに進行速度さえ遅いからすごく退屈です 苦労して作ってくださった製作者様にファンの立場としてはまず感謝の挨拶を申し上げたいが 消費者の立場から見れば、すぐにこの商品を購入する意味がありません 今後のアップデートでプレイして得られる財貨でメインメンバーごとに異なる能力を解禁して 自分だけのビルドを組めるように、ログライト式強化要素を提供したり 公に異なる能力を与え、ガチャによるデッキを組ませたり さまざまなリファレンスを通じて、このゲームの方向性をもう少しアップグレードしてもらいたいです peglin 과 같이 핀볼을 응용한 게임으로 Holo pop 에서는 '벽돌깨기'를 수행해야 합니다 제한된 갯수의 공으로 모든 벽돌을 깨는게 목표인 방식인데 특정 상황에서는 절대로 깰 수 없는 블록이 존재하기도 하고 (스바루 5스테이지 파란 벽 외곽 아랫쪽에 위치한 블록) 이미 맞춘 블록은 공이 그 위에 멈추지 않는 한 사라지지 않아서 하나의 공으로 깰 수 있는 블록에 제한이 걸려있으며 각 공의 발사 속도와 발사 후 진행속도, 스킬 사용시 일시적으로 게임이 멈추는 효과 등등 다양한 부분에서 템포가 느려요 상기한 문제들이 한데 어우러져 스테이지 클리어 라는 성취감에 비해서 진행속도가 너무 느려 과한 피로감이 느껴집니다 결국 내가 움직이는 건 검지손가락 하나뿐인데 진행속도마저 느리니 되게 지루합니다 고생해서 만들어주신 제작자님에게 팬의 입장으로는 먼저 감사인사를 드리고 싶으나 소비자의 입장에서는 당장 이 상품을 구매할 의미가 없습니다 추후 업데이트로 플레이 하며 얻을 수 있는 재화로 메인 멤버별로 다른 능력을 해금해서 자신만의 빌드를 짤 수 있게 로그라이트식 강화요소를 제공하거나 공별로 다른 능력을 부여해 가챠를 통한 덱을 짜게 만든다거나 다양한 레퍼런스를 통해서 이 게임의 방향성을 좀 더 업그레이드 해주셨으면 좋겠습니다
後半ボール1個とばして粒1個消すまじでゲーム性0w
Peggle with waifus
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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