
Do I have to beat the enemy? A gentle 2D action game where you don't have to beat the enemy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.5M | 4.8K | 55% | $59.99 | |
| approximately $1.1M | 6.3K | 91% | $16.99 | |
| approximately $164.8K | 625 | 75% | $9.99 | |
| approximately $162.2K | 283 | 72% | $29.99 | |
| approximately $26K | 42 | 62% | $29.99 | |
| approximately $24.1K | 460 | 89% | $2.99 |