
《勇者与亡灵之都》是一款在半开放世界探索的回合制RPG游戏,游戏借鉴了NPCDream、Blacksouls等rpg,采用了ATB行动条的设定,加快了战斗的节奏和策略性。 亡灵、魔物亦或是人类,只要阻挡在你面前的尽管杀光就是。勇者就是这样的存在啊... 游戏带有多结局与二周目元素,突出一个量大管饱。
Modeled estimate, not a reported figure. How we estimate →
Media
About
东之大地弥漫着浓雾,死者们再度苏醒。
战争,战争,无尽的战争。
现在是胜者们付出代价的时候了。
你是一位来自罗伯里亚王国的勇者,你要终结这场由【亡灵之都】凡尔顿王国带来的灾难。
或者..........这其实并不重要?
希望你能斩断这悲哀的轮回。
※win10或者win11用户在进行游戏时,可能会出现游戏速度异常的问题,可以通过进入 系统→屏幕→高级显示器设置 将选择刷新率调整为60hz解决。
※玩家交流Q群:974464175
※游戏攻略与讨论:搜索 勇者与亡灵之都吧
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情:主线故事总体不算新颖,但代餐文学驱动的世界观很有巧思。实际上,这款游戏最为出众的是其详实的设定和展示设定的方式。游戏里,每个有名有姓的角色都有详细的设定,甚至是那些用着公共素材的npc。而他们也并非仅仅是空洞的设定文字,而是被塑造成了活生生的人。一个典型的例子便是,战死者灵魂里出现的所有助战npc,在本体和dlc的合适之处,都能见到他们本人或其痕迹的残留。这会让人感到这个世界的真实感,正是这些角色构建起了文化各异的国家以及这个奇异的世界。 美术:原创美术很不错,似乎是作者约的稿,卡娜莉亚vva牢呪可爱捏。 战斗:算是bs1和bs2的过渡态,不像bs1那样过于简单,也不想bs2一样繁琐,数值还可以,总体算是不错。 地图:扣分项。本体地图大而空旷,这或许算是场景叙事的一环,凡尔顿那些灰雾弥漫的村庄与荒野的确让人印象深刻,但跑图体验实在不佳。不过,dlc地图改善很大,本体作者也在不断更新塞内容,态度还是值得肯定的。 综合:对我个人来说,除bs本传外,最好的类bs作品。
english when?
还行,但是每个地图大得毫无意义
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前的游玩体验并不舒适,前期必须三人行导致非常无脑,没有隐身魔法(也有可能是我没找到)导致跑图体验一般(好在逃跑的成功率貌似是100)其他人都离队之后开始频繁出现关键回合被抢速,打苍狼王的时候击溃根本用不出来,只能硬吃蓄力,打处刑者的时候又频繁出现被连着抢两回合对面直接蓄力加重击给我秒掉,另外我说TP就是构式设计你能反驳吗 在冥河一把把莉莉推开自己去面对怪海结果被抢速像区一样被一脚踹死真给我气笑了 净化教堂下层的3BOSS连战给我打力竭了···3个BOSS我一个都打不过,开局几个回合就被打死然后看猎人单刷······ 我已经和这个游戏和解了······真的量大管饱吓哭了
其实游戏算是个好游戏,完全可以作为bs代餐。但是给我玩的气笑了,作者只是在单纯的照猫画虎塞入了很多bs或者说魂里面的糟粕,但是他又没有bs作者那么天才,他完全把控不了那些点,导致这里面赛的很多东西真的很败坏游玩体验。在此之上作者又想塞入自己的想法,玩的我更难崩了。给我的感觉就是作者完全不想让玩家玩的爽,前期用数值限制你,后期用机制限制你,我可以接受游戏有难度,但是我选的是最低难度,还特意把属性刷的高的一批,这种情况下我还不能轻松的碾压过去,甚至有不止一个boss不能无脑打赢 ,那么就代表这个难度曲线完全有问题,是不合理的,是存粹的为难玩家,刷属性本来就是rpg游戏中最常见最通用的解法,你把常解法删了,强行给我赛一个你的想法算什么
新DLC快端上来罢!
Brave Hero and the City of the Undead is an indie role-playing game developed and published by grade that blends classic Japanese-style RPG sensibilities with darker fantasy themes and modern design ideas. Set in a world slowly being consumed by undead forces, the game places you in the role of a hero from a fallen kingdom who must confront not only monstrous enemies but also the moral weight of choices made along the journey. From the beginning, the tone is somber and melancholic, establishing a sense of decay and desperation that permeates both the narrative and the environments you explore. Rather than presenting a straightforward tale of good versus evil, the game gradually reveals a world shaped by loss, corruption, and unresolved conflict. The gameplay is built around a turn-based combat system enhanced by an active time mechanic, giving battles a more dynamic rhythm than traditional strictly turn-based RPGs. Each encounter requires careful attention to timing, skill selection, and enemy behavior, as opponents are often capable of exploiting mistakes or punishing reckless strategies. Combat feels tense and deliberate, especially during longer encounters or boss fights, where understanding enemy patterns and managing resources becomes essential. The system rewards planning and adaptability rather than brute force, encouraging players to think ahead and adjust tactics as battles unfold. Exploration plays a significant role in shaping the overall experience. The game features a semi-open world structure, allowing players to travel between towns, ruins, and dangerous zones at their own pace. Each area carries its own atmosphere and narrative fragments, often conveyed through environmental details, NPC dialogue, and optional side content. Abandoned villages, cursed lands, and the titular city of the undead all feel distinct, reinforcing the sense that this world has a long and troubled history. Side quests and hidden areas add further depth, often expanding on lore or presenting small moral dilemmas that subtly influence the tone of the story. One of the game’s standout features is its emphasis on player choice and replayability. Decisions made during conversations or key story moments can influence character relationships, available quests, and ultimately the ending you receive. Multiple endings and a New Game Plus option encourage players to revisit the game and explore alternative paths, making each playthrough feel slightly different. While the choices are not always immediately impactful, their cumulative effect becomes clearer as the story progresses, giving weight to seemingly minor decisions. Visually, the game adopts a pixel art style that balances charm with grim imagery. Characters and environments are rendered with expressive detail, blending traditional retro aesthetics with darker visual themes. The contrast between cute pixel proportions and unsettling subject matter creates a unique visual identity that fits the game’s tone well. Certain scenes incorporate more graphic or eerie imagery, reinforcing the horror elements without overwhelming the overall presentation. The soundtrack complements this aesthetic with subdued, atmospheric music that enhances exploration and heightens tension during combat. Despite its strengths, the game shows some limitations typical of indie productions. Tutorials and onboarding can feel minimal, leaving players to learn systems through trial and error. Difficulty spikes may catch less experienced RPG players off guard, and the lack of extensive language support may limit accessibility for some audiences. However, these issues are often outweighed by the depth of content, the care put into world-building, and the sense of purpose driving the overall design. Overall, Brave Hero and the City of the Undead is a thoughtful and content-rich indie RPG that appeals strongly to fans of turn-based combat, exploration, and dark fantasy storytelling. Its combination of strategic battles, meaningful exploration, and branching narrative paths creates an experience that feels both nostalgic and refreshingly serious in tone. While it may not offer the polish or accessibility of larger studio releases, it compensates with ambition, atmosphere, and a clear creative vision, making it a rewarding journey for players willing to invest time and attention into its world. Rating: 8/10
地图太大了
玩过bs后很容易上手,玩法很适合当bs的代餐。缺点是真难受,就是地图大,有些地方为了一点道具就硬是让你走,有些开捷径的机关也是没啥必要,一周目跑图捡道具会很难受。 但是本作做大亮点是百分百逃跑,除了boss和一些剧情怪以外全都不用打。等后期靠捡的垃圾升级轮椅武器后就特别牛逼,佛挡杀佛神挡杀神。等后面开二周目就会体验很好૮ ៸៸៸º ᗜ º៸៸៸ ა
二周目和dlc打完,整体体验不错,流程量大管饱,战斗难度不高,除了地图上大量无关紧要的拾取物会折磨有趋光性的老不死人以外其他都挺好,期待早日玩到后续dlc
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Devil's Dare 悪魔の挑戦 | $50.6K | 154 | 68% | $12.99 |
| Rauniot | $50.6K | 173 | 88% | $17.99 |
| Stones Keeper | $50.6K | 123 | 72% | $5.77 |
| Essays on Empathy | $50.6K | 208 | 79% | $12.99 |
| Paperbark | $50.5K | 354 | 89% | $8.99 |
| Bartender Hustle | $50.6K | 231 | 84% | $7.49 |