
One day, Jimmy looked inside.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It plays like how I want Earthbound to play every time I try to go back to it. It has all that charm (albeit with some tonal shifts) but with so many of today's modern conveniences. The job system is fun to play around with and finding a build that fits your play style is very satisfying. The writing is good, with several jokes making me chuckle. Finally exploration is rewarded well and very few of the puzzles were obtuse. I cannot reccommend this game enough.
Jimmy is a compelling game which feels surprisingly deep and I wish it had more recognition. While it channels the energy of RPGs derivative of Earth Bound/Mother and Undertale/Deltarune; the game is a separate enough beast that I argue it should be a pillar as much as the two series I mention. I don't want to give the story away or themes away, but the reason why I like the cute art style with the juxtaposition of the occasional horror elements is it feels like wandering through a mind of a child. That things are fantastical where it is wild and inventive, but generally makes sense why things are the way they are. It's not like everything was fine then came the horror, early on the game eases into that the world wasn't completely safe, like in the real world where not everything is out to hurt you but you need to keep safety in mind. I think it does a good job of playing Jimmy is both the center of the universe and just a small aspect of an actual, as the world does operate when he isn't directly observing him. It feels you're wading in and out of various thoughts: what he enjoys, what he likes, his anxieties, and his fears. It also presents it in a way that you might make a connection, but you aren't given a complete picture. Even if you are sure something is a factor in his life to have made itself a feature, you get time to think on how you think it got to be that way. It shares enough to let you know something happen, but it takes its time and having characters and the environment share where it's saying something, but it's not full exposition. The game play is surprisingly deep and I feel it avoids the pitfalls of early game in rpgs. From the very beginning, the game makes it clear with the enemy variety that certain monsters have certain patterns and how they will attack/impede you. There are difficulty spikes and surprises in the game, but you're given enough of a primer to understand it's not entirely random and you're given enough tools to deal with it. I'm playing on Normal difficulty. I don't find it to be SMT difficult, but at all the same time it does offer challenge and that mistakes can cost you. If you wish, you can play on a higher difficulty which adds features to enemies to make it more of a fight or an easy mode which makes the game much more merciful. You can change the difficulty anywhere you can open your menu, so if you need more challenge or felt you given yourself too much you don't have to be bored or suffer. You may form a MO of you usually engage with combat, Jimmy's forms, and party members; but it offers enough that there are good synergies to play with and there might not be the greatest option to do in a given situation, but you do have free range in deciding what may be the right play and how you want to approach it. Also, you can pretty much save anywhere you can open the menu, there has been one exception but it is probably so you still have the option to leave and level, and death is merciful in which you'll lose half the cash you are carrying and kicks you out of your current location, but you're party is at full health. Quick mention, the music is very good. They are short loops, so if you do end up being a place for too long and don't care for the song, it's going to be a little grating. I am still not done with the main story, at the time of writing, but I find myself wanting more and am drawn into it. I don't which released first, but if you're like me and sorta liked Omori but felt it lack a tight and fulfilling execution. I feel it does a great job playing with a similar concept but handle it much better. There is body horror and distressing themes. However, it's not as extreme as Look Outside; yet don't underestimate that it's incapable of being dark just because of the cute exterior. Not going to spoil but there are instances/mentions/implied periods of death and suicide. It handles those themes well and tasteful, to my tastes, but avoid the game if those or the body horror wouldn't make it a fun or compelling time. tl;dr: I embrace my God given right to go nuts with this game. I think it has a good mix of dark and light elements, has surprising depth, and I think is very much worth experiencing.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very very amazing rpg maker game, its up there with lisa and omori
Behind the curtain of the homemade cartoonish visuals isn't just an endless assortment of nightmares, but a very well made RPG made by a talented developer. For a solo project, it's very impressive to me. The combat is fairly standard but Jimmy's transformations make for a neat job system. Each one can gain levels for extra stats and skills that you can mix and match as you like. Taking place in a dream world means that the sky is the limit as far as what you can put in it; and boy did Kasey have fun with it. Interpreting it as you go through the story beats is an interesting part of the experience. There's something a little sad to me about Jimmy and the Pulsating Masses' relative obscurity. Even if great games slip through the cracks at times. The main adventure is lengthy enough with an above average difficulty with plenty of optional bosses and other secrets for those willing to dig deeper. I rate this game a Fresh. out of 10.
EarthBound is my favorite game of all time, and Jimmy is one of the few games inspired by it that truly *gets* what it was all about. Quirky characters and plot points are great, but it's the emotional moments and darker turns that really set Jimmy apart. Oh, and Kasey Ozymy is one of the best modern-day game music composers. Every track in the game is an 11/10 that heightens the impact of its scene perfectly, whether it's excitement, unease, terror, or emotions that you didn't know it was possible for game music to pull out of you. If you're a fan of SNES-era RPGs and/or nonstop bangers, then play this game. It will transport you somewhere you haven't been in a long time.
call me jimmy way my mass pulsates
I still think about this game five years later.
A must-play for anyone getting into "real" RPGMaker games. Jimmy and the Pulsating Mass hits a nice middle ground between quality of life and complexity, with simple stats and clearly-defined mechanics but enough room for strategy in a fight. Jimmy is easy to beat even on the normal difficulty, but bonus content can ask for a lot more investment and character building.
Second time's the charm! I had played some of this game when it came out, but I became frustrated and gave up. I couldn't let go of the idea, though, so I had it sit on my backlog until the time felt right. And it did, and it was! There is so much to do in this game, even if you're interested in only the JRPG stuff. It's got only a few puzzles scattered around, but you can make the combat as simple or as complex as you like, and there is a lot of optional stuff. So much that you're liable to find some of it accidentally! Oh, and it's beautiful! The art is gorgeous, cleanly shifting between pacific and horrifying, or even downgrading the graphics to 8-bit for a story beat. The music that accompanies all of it is fitting. I don't think I had any songs or sound effects that stuck with me, but I felt compelled to keep my headphones on because it adds so much to the ambiance. For better or worse, all of the above sits on a more complex story. Jimmy is an 8-year-old boy and this is explicitly a dream that he's having. However, the dream becomes corrupted over time. Maybe someone could dismiss the early signs as either being off-tone or superficial random weirdness showing up in a kid's dreams. But sooner or later, it becomes clear that Jimmy is struggling with something that nobody should have to go through, and a lot of the game is about him trying to make sense of it all. I'd love to say more, but I'll stop there out of concern that I'm teetering on the edge of what I can share without outright spoiling it. The game's final moments didn't do as much for me as I'd hoped. I expected some difficult emotional beats. We do get one of those if you do a certain action that becomes available in the end-game, and I've heard it's likewise if you fully explore one special dungeon, but all of this is after the credit roll and has to be initiated after the emotional beat of the climax has waned. I would've been happier if we got just a little more. To hear the final thoughts Jimmy has on the whole situation. In any case, fantastic game and worth picking it up. I spent almost 27 hours on it and that's with leaving the post-game content untouched. You'll get your money's worth.
This game looked fascinating. I really wanted to play this game and enjoy it. But oh my god, the controls are so bad. This is the worst control configuration I have ever seen. It does not map in any coherent way to my controller. It doesn't seem to recognize the D pad at all. Trying to configure this is more trouble than it's worth. I might try it again in the future, but PLEASE provide some reasonable information on the controller config.
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