
Economic based 4x, puts you in a large galaxy with hundreds of systems as a CEO of a colony destined to rule over all competitors, features dozens or more opponent CEOs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Basic Tutorial and Video Review: https://www.youtube.com/watch?v=RM1bkSmZGCY A solid 4X Economic Turn-based game that is SO FREAKING HARD. Due to a lack of a tutorial, and an incredibly minimalist HUD, this game can only be learned through trial and error. The AI has one difficulty, ruthless and expansive and will quickly outpace you if you waste too many turns. However, despite these faults, this game has the most interesting take of the economic portion of a 4X game I've ever seen. The entire goal of the game is to make a ton of money to colonize at least 50% of the galaxy. You make money by building mines that each specialize in the production of 1 resource. As you build up, you start to build factories which can create commodities which sell for significantly higher profits than just plain resources. If you don't have the required resource needed to produce the good then you buy it off the market automatically which, obviously, diminishes your profits. So you benefit by colonizing planets and varying what resources you're mining. To add on to this strategy, there is the Patent System. Summed up, this system means, if you have all the resources needed to produce a commodity, then you can purchase a patent on it causing your profits to increase by 500%. However, patents are in limited supply and there are only so many combinations of resources that can be patented meaning the faster you expand, the more money you make, thus the better chance of taking over the galaxy you have. Now there is a military side of the game where you build massive fleets to attack either independent worlds or AI controlled worlds which have the resources you need. However, fleets and militarys and even the research required to make them more effective are ungodly expensive! Even a small fleet of 4 frigates can cripple a burgeoning Company, so you only go to war when necessary. I definitely recommend this game, it's hard and can be incredibly punishing but anyone who is willing to take the time to play the game will quickly find a Gem amongst indie Space Strategy games.
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This game has zero instructions on how to play, it is not intuitive and the graphics are indeed straight out of the 90s.. I clicked around for a bit and tried to find something online that explained how to do at least some basic stuff and couldnt find anything... Perhaps the developers should spend 30 minutes and write up a basic getting started guide.
Multiple crashes, simple mechaniscs, ok graphics, mo money mo money mo money. When it didn't crash it got boring fast. Build, upgrade to limit of 5, defend against invading corporations, attack other corporate planets, mo money mo money mo mo money. I hope the dev gets it right, eventually. Not an expensive proposition. You're an adult, the choice is yours, pick the blue planet or the red planet. I wish there was a "meh" recommendition instead of yes or no.
This is practically an upgrade game, not a stategy one. It gets repetitive pretty fast. The graphics is minimal - though I agree that fancy graphics is not a necessity for a strategy game, this has a graphics like an early 90's game. Of course there is no tutorial, the UI is also very minimal. The price is low but you won't play this game for more than a couple of hours.
I was looking for something different from other games. Maybe a new perspective, or something else, I don't know. And I've found this game, read the review and looked at the Youtube video. So I gave it a try. And I think totally worth it. It's totally different than other games. If you like micromanagement, that's your game, you will face a lot. There is no summary the total energy, food, resources, etc. used or surplus if you have any. Just the credit balance. So I decide to make an Excel sheet to sums up things. And I also made a periodic table visual aid. And it's working for me. I'm working in production, so it's close to me. You have to make high income to pay the fleets. The patent system will help you. Just watch the energy, food, labour, officers, and the resources and gases and etc. Colonize systems, build fleets to ( at least ) defend yourself. So I was looking for something new, and I found it. It's harder than other games you can buy here ( someone says it's unfinished game, with features missing). If you like micromanagement and galactic conquest in economic perspective, try this game!
Interesting concept, but no manual, poor interface, and frankly it isn't in depth enough to work at what it's supposed to be. I'd pass.
This is the first game I have bought, others were gifts, on Steam and at first it was confusing and then it became a beautiful puzzle for me to unravel. The game play itself is simplistic, once the simple mechanics of the game are better understood. The interior workings are nothing but repeating formulas for the most part but they hold my interest in unraveling them. The game play as it is meant is actually good as well. Most comments I have read are negative but I am having quite a fun time playing this game.
a man puts his mind in his work,his feeling his sol and his love... the game is a tottaly 100% money driven game,either there is no love for the genre, or there is no love for art,or there is no love for the programming. what is a man without a hart? then why would you draw such a thing? if it one thing that drawing teaches you it is that what you love to draw comes out much stronger... and that where you lack becomes ugly...and just a blur of blended paint. if one thing it is that programming teaches it is that that little peace of information can save hours...of extra code. as for the genre expand explore build ...there is little there. what is a managing game in micro managment...time saver? or game waster? as an artist,in any kind of (free) art you have to able to take complaints. it is not a code you write is a current of switches finly tuned to do what you want. it is a poem that charis not a bold word code. a varialble that always stand still is not variable at all. if every turn of time is only there to make union income,and no turn is there for the game except expansion of enterprise. then that is all you are focusd on that is in your 3rd eye.... every building on a planet needs a solid foundation in order to expand to space and beyond... workers go from planet to planet in little space ships....they dont stand variable still on the planets surface. there is a condition...that is i first need to look,then i need to feel,then i need love. love takes time... put little character on a giant rocky planet....there does not have to be a story. look at what its missing...a house a tree an apple some grass air fire...and what not. for you character to be happy it needs all these conditions,or he could be there. why would a god put some one inside a box and write for him what to do...rather he provides it whit all he needs. let the character decide the story.
[b]Galaxy Union[/b] Игра на очень большого любителя 4х стратегий.Не сказать,что она оправдывает свою цену,но половину уж точно.Лично мне,не то что бы,пришлась сильно по вкусу,но поиграть пару часов можно.
ABANDONED in 2016 My 50 minutes of fame in this game. No sound what so ever once you turn off the music. It's a very quiet game. No tutorial! Desperately needs one. One difficulty only. Same amount of AI players every time. One always starts next to you. You can see everything and look at all planets initially. AWSD only to scroll the galaxy map. To get out of system view you have to keep scrolling out until you get to galaxy view. Was adding a button for that too difficult? The AI has unlimited resources and not restricted by negatives, I was looking at the AI planet at turn 50, No mines, no farms, just factories everything was in the negatives (food, water, labor, energy) and yet it was producing ships like crazy and all 9 buildings were max level, all planets in system were colonized, also max level. And it was moving ships into my system. Me turn 50, hardly any income, 9 building were levels 1 - 3 due to no cash on hand/resources. Couldn't build a ship, missing resources that I didn't now how to get. I had no idea how I was making money. Missing construction blocks, yet there is no building to get these or indication how you get them, so not able to upgrade anything. All you do is click next turn until you get cash and resources to build. I absolutely hates game where the AI is not hampered by resources but has unlimited amounts of everything. Building buildings is instant, however you can't tell what they produce, you must guess, even after you've built them. I may have built a ship but I couldn't tell because of the crappy UI. Each planet has 4 resources, if you manage to read what they are, you should be happy. As to what they do, your guess is as good as mine. Every game a competitor starts right next to you. Every game everyone starts wit the exact system setup. Every single time for everyone. No variation what so ever. The UI and game are poorly executed. The UI is very minimal. Some different colors instead of only black & white would have been nice. UI is black background with small white text. When mousing over items I couldn't read what was what. White text on white text that overruns. I tried different resolutions, it was all the same white text on top of white text making it hard to read. In the end I found myself very uninspired (bored to death) to play anymore and gave up. Deleted and asked for a refund.
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