
An indie story-driven space shooter with intense battles, escalating enemy waves, and massive boss fights. Choose and upgrade ships, unlock powerful weapons, and protect your allies. Upgrade your base and construct a battleship to take on even stronger enemies. All set to a rock & synth soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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About
Take on the challenge as a space pilot in this adrenaline-fueled space shooter. Complete a variety of objectives, from attacking enemy forces to defending friendly ships. Blast your way through unique alien ships, space stations, bosses and defend your allies including miners, probes, and convoys against all odds.
Choose from a variety of unique ships, each with their own strengths and weaknesses. With multiple ships to pilot, you can explore the galaxy and engage in fast-paced combat in a new way each time. Take your battles to the next level by pursuing optional objectives. With each successful mission, boost your ship's weapons and defenses.
Explore an arsenal of weapons to match your playstyle. With lasers, rockets, mines, and defensive turrets at your disposal, you'll never run out of options. As you make your way through the game, earn credits to unlock more weapons and upgrade your existing ones.
You can buy upgrades for your ships in the docks. Upgrades will enhance your ship's capabilities, including HP, primary weapons, dash rate, continual reload, attack or defense drones and more. Each upgrade will build or upgrade a structure within your docks. You can get additional upgrades by completing optional and special objectives. The docks central structure, your battleship, will slowly take shape, becoming stronger and more powerful. When you've earned enough upgrades, you'll unlock the special battleship levels!
In a distant future, humanity's expansion leads to the discovery of mysterious jump gates created by an unknown civilization. But with this discovery comes a fateful encounter with alien forces, resulting in destruction of Earth and forcing the remnants of humanity to retreat to the edge of the galaxy. As one of the few skilled pilots in the Last Hope colony, it's up to you and few others in special forces to protect the colony against the alien forces that threaten humanity's existence. Strike against the alien threat, steal their resources, and research new technologies that will give humanity a fighting chance. Battle your way through enemy forces, complete critical objectives and sabotage their efforts to discover the colony.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Slovak, Italian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enemies have absurdly bloated health pools, you can pick between different ships with tradeoffs such as "slow, can't dodge often, hard to aim main weapon that does little damage, but a bit more health" and "fast, can dodge often, easy to aim main weapon that does a lot of damage, but a bit less health", the game tells you that fully emptying your secondary weapon punishes you with a slower full reload but it's actually much faster than letting your ammo reload bit by bit, the stat screens show DPS figures of dubious meaning (what does it even mean for a mine, damage divided by reload time or damage divided by the time between two mine placements?) that seem unrelated to how fast enemies die in practice, lazy bullet patterns that expect you to iframe dash left and right instead of moving carefully... But what annoys me the most is how little care went into the core gameplay loop: it is clear the game wants you to move quickly between objectives, with each of them giving you a timed bonus upon completion and reinforcement waves constantly progressing when you're outside objective areas, but everything else fights against that. Reinforcement waves spawn in far too quickly to be avoidable, you simply can't move fast enough and the occasional jump gates seldom are pointed in useful directions, but you also don't want to avoid them because they're an infinite source of heals and don't actually get much harder over reasonable playtimes. The slow map traversal also affects completion bonuses, until lategame you'll burn most of their duration on the way to the next objective.
:-)
Galaxy Highways – Vesmirná jazda, ktorá priletela rovno z Košíc Niektoré hry vznikajú v tichosti, mimo radarov veľkých štúdií, no o to silnejšie dokážu zasiahnuť – presne ako meteor v prázdnote. Galaxy Highways je jednou z nich. Za týmto galaktickým výkrikom v štýle twin-stick bullet hell shooteru stojí dvojčlenné indie štúdio z Košíc, no energia, ktorú hra vyžaruje, by vystačila na celú flotilu. Už od prvého štartu je jasné, že tu nejde len o nostalgický návrat k arkádovým koreňom. Galaxy Highways je výborne odladená, štýlová a prekvapivo štedrá hra, ktorá si ctí starú školu, no zároveň hľadá vlastnú orbitu. Ovládanie je presné ako výstrel z laserového dela, akcia rýchla, ale prehľadná, a celý systém je postavený tak, aby hráča neustále posúval vpred – či už ide o odomykanie nových lodí, vylepšovanie základne, alebo hľadanie najlepšej trasy galaxiou plnou chaosu. Každá misia je ako mikrokozmos – krátka, výživná dávka adrenalínu, počas ktorej sa v priestore mihajú projektily, nepriatelia aj power-upy s takou choreografiou, že to pripomína dobre nadizajnované vesmírne tanečné predstavenie. Príbeh je síce skromný, no funkčný. Hráč sa stáva posledným pilotom v nekonečne, ktorý má zabrániť rozpadu galaktickej rovnováhy. Nehrá sa to však kvôli dialógom, ale kvôli flowu, ktorý hráča pohltí ako čierna diera. Grafika je pixelovo čistá, štýlová a čitateľná – každá loď, výbuch či laser má svoje miesto a dôvod. Soundtrack je synteticko-rocková raketa, ktorá pridáva na intenzite, keď sa situácia vyostruje, a drží hráča v správnej bojovej frekvencii. Galaxy Highways nie je revolúciou, ale je nepopierateľne osobitá. Je to vesmírne dobrodružstvo s rukopisom dvoch ľudí, ktorí rozumejú tomu, ako má hra pôsobiť, znieť a reagovať. Navyše si to celé postavili sami, a to je v dnešnej dobe rarita hodná pozornosti. Hráč, ktorý sa naladí na jej rytmus, nájde hru, ku ktorej sa bude vracať – možno na pár minút, možno na celé hviezdne hodiny. Galaxy Highways je jasný dôkaz, že aj z malej dielne môže vzlietnuť loď, ktorá má dostrel až k najvzdialenejším hráčskym galaxiám.
Algo corto pero muy entretenido (en dificultad normal me ha durado 4,8 horas). Vale la pena para pasar un buen rato destruyendo naves y mejorando tus armas.
Good twin stick shooter!!!
Good music. Good action. Fun game.
[h3]Finished it in 6 sessions and it was fun![/h3] I completed all the achievements except of finishing the game on hard difficulty. I don't think I will ever try to get the last one TBH. If so, it will be because of the [b]catchy retro soundtrack[/b] and my OCD. I found kinda troublesome to see where is the cursor. God, so many things happening on the screen at the same time! I guess I'm too old for this *hit. I missed more immersive storytelling - something like recorded voiceovers during the missions would be cool. I didn't feel like reading that much, but luckily the game could have been finished even without reading. Overall [b]a positive experience[/b], I had a blast!
+- новая идея с областями с врагами - пока не долетел, тебя грызут тупые мелки боты + новая идея с накоплением скидок на товары, которые давно не покупал +- хорошая идея с крейсером, однако с ужасной реализацией +- развитие базы есть, однако всё развитие в построении зданий дающих +10 % к чему-либо + есть сброс турелек + довольно интересные боссы + длина игры - 3 ч на нормальной сложности - нет помощи в наведении, с джойстиком играть значительно сложнее, чем с мышью - графика и дизайн лично мне не понравились Итог 6 из 10
Good space shooter with fun combat. I enjoyed also the battleship missions, and I don't think they were hard at all. Hopefully the devs make another one.
A fun twin stick shooter that can be 100% in about 6-8 hours. The story is window dressing to give an excuse to fly around and shoot the enemies (we're here for the explosions and not expositions anyway). Each level has main and optional objectives which provide temporary buffs and currency (between mission upgrades). There is a "catch-up" mechanic in the weapon upgrades (lower grade weapons get a discounted cost) so you can experiment with different weapons without breaking the bank.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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