
An indie story-driven space shooter with intense battles, escalating enemy waves, and massive boss fights. Choose and upgrade ships, unlock powerful weapons, and protect your allies. Upgrade your base and construct a battleship to take on even stronger enemies. All set to a rock & synth soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take on the challenge as a space pilot in this adrenaline-fueled space shooter. Complete a variety of objectives, from attacking enemy forces to defending friendly ships. Blast your way through unique alien ships, space stations, bosses and defend your allies including miners, probes, and convoys against all odds.
Choose from a variety of unique ships, each with their own strengths and weaknesses. With multiple ships to pilot, you can explore the galaxy and engage in fast-paced combat in a new way each time. Take your battles to the next level by pursuing optional objectives. With each successful mission, boost your ship's weapons and defenses.
Explore an arsenal of weapons to match your playstyle. With lasers, rockets, mines, and defensive turrets at your disposal, you'll never run out of options. As you make your way through the game, earn credits to unlock more weapons and upgrade your existing ones.
You can buy upgrades for your ships in the docks. Upgrades will enhance your ship's capabilities, including HP, primary weapons, dash rate, continual reload, attack or defense drones and more. Each upgrade will build or upgrade a structure within your docks. You can get additional upgrades by completing optional and special objectives. The docks central structure, your battleship, will slowly take shape, becoming stronger and more powerful. When you've earned enough upgrades, you'll unlock the special battleship levels!
In a distant future, humanity's expansion leads to the discovery of mysterious jump gates created by an unknown civilization. But with this discovery comes a fateful encounter with alien forces, resulting in destruction of Earth and forcing the remnants of humanity to retreat to the edge of the galaxy. As one of the few skilled pilots in the Last Hope colony, it's up to you and few others in special forces to protect the colony against the alien forces that threaten humanity's existence. Strike against the alien threat, steal their resources, and research new technologies that will give humanity a fighting chance. Battle your way through enemy forces, complete critical objectives and sabotage their efforts to discover the colony.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good! TLDR: Jets'N'Guns lite; you get your money's worth of fun. Can recommend if you like fly-and-shoot-everything-without-getting-shot games. Other assorted thoughts on the game: Takes itself more-or-less seriously, there's a ye olde pulpy scifi story being told... But that doesn't matter that much in a shmup game :> The "high HP, low speed, low damage and low evade" ship model is... not great compared to the "glass cannon" and "jack of all trades" as the bullet hell mechanics expect you to dodge more than "tank hits". Most upgrades are a " + % to base stat" but again - "lite". The Big Ship levels are a neat change of pace.
Fun game, really well polished and designed when it comes to the overall feel of the gameplay (perhaps apart from the soundtrack, it's great for what it has, but could be a bit more varied). I feel like it has a lot of untapped potential because on an average playthrough (see my playtime, that's how long it took me to complete on "Normal" difficulty) you'll hardly scratch the surface of possible combinations of weapons/ships/upgrades you can use. Sure you can continue playing the existing levels to get many more upgrades and try them out, but it feels like a bit of a drag to play the same levels again, at least for me. The other missed opportunity in my opinion, is that since you can just farm money by replaying levels, I would at least make some levels more demanding regarding the type of weapons you need to have. For example if some missions would be nearly impossible to complete without using timed bombs or something that could be cool (and perhaps have some dialogue that nudges you in that direction). But even apart from all that, if the game had additional two or three chapters with similar content, I would definitely be happy to continue playing. So overall I'll just say it's a fun albeit somewhat short game. If you're a fan of the genre, I don't think you'll be disappointed (especially on sale).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Slovak, Italian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Hungarian, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic 2D pixel-art shooter that nails the retro feel! The vibrant visuals, smooth controls, and intense space battles keep me coming back. The soundtrack slaps, and the enemy variety keeps things fresh. Perfect for quick sessions or long gaming marathons. If you love classic arcade shooters with a modern polish, don’t miss this gem
Enemies have absurdly bloated health pools, you can pick between different ships with tradeoffs such as "slow, can't dodge often, hard to aim main weapon that does little damage, but a bit more health" and "fast, can dodge often, easy to aim main weapon that does a lot of damage, but a bit less health", the game tells you that fully emptying your secondary weapon punishes you with a slower full reload but it's actually much faster than letting your ammo reload bit by bit, the stat screens show DPS figures of dubious meaning (what does it even mean for a mine, damage divided by reload time or damage divided by the time between two mine placements?) that seem unrelated to how fast enemies die in practice, lazy bullet patterns that expect you to iframe dash left and right instead of moving carefully... But what annoys me the most is how little care went into the core gameplay loop: it is clear the game wants you to move quickly between objectives, with each of them giving you a timed bonus upon completion and reinforcement waves constantly progressing when you're outside objective areas, but everything else fights against that. Reinforcement waves spawn in far too quickly to be avoidable, you simply can't move fast enough and the occasional jump gates seldom are pointed in useful directions, but you also don't want to avoid them because they're an infinite source of heals and don't actually get much harder over reasonable playtimes. The slow map traversal also affects completion bonuses, until lategame you'll burn most of their duration on the way to the next objective.
+- новая идея с областями с врагами - пока не долетел, тебя грызут тупые мелки боты + новая идея с накоплением скидок на товары, которые давно не покупал +- хорошая идея с крейсером, однако с ужасной реализацией +- развитие базы есть, однако всё развитие в построении зданий дающих +10 % к чему-либо + есть сброс турелек + довольно интересные боссы + длина игры - 3 ч на нормальной сложности - нет помощи в наведении, с джойстиком играть значительно сложнее, чем с мышью - графика и дизайн лично мне не понравились Итог 6 из 10
Fantastic game! The developers on Discord are passionate about this game. It plays like a roguelite with upgrades, research, and meta-progression, and it’s quite challenging but not in any cheap way. You’ll know what you did wrong and what you’ll need to upgrade, swap, or approach in the next round. The enemies are good at attacking and defending. I’m quite picky about games that I purchase, and this is the one I’ve been playing the most recently. Anyone who likes shooters, space shooters, roguelites, or developers that care about their game should add this to their collection. I’m running it on a MacBook M2 Air and it plays perfectly with a keyboard and mouse. Be sure to join their Discord to provide them feedback or suggestions. I look forward to many more hours of playing and future updates.
Blast aliens, dodge lights, and ignore the story. This twin stick arcade style space shooter has tight controls and satisfying gameplay, which helps offset the overall lack of variety for both weapons and encounters. Progress through the story and purchase upgrades to both your base and two classes of playable starship. Special capital ship missions cap the ends of each story chapter. Development is ongoing at the time of this review.
Good space shooter with fun combat. I enjoyed also the battleship missions, and I don't think they were hard at all. Hopefully the devs make another one.
EDIT: Beat the game on Normal! And died a lot, ha ha [strike]In the middle of Chapter 2, dying a lot[/strike], but that's part of the fun! Really well done, lots of enemy and weapon variety, aesthetics and sound are pretty nice, as well. Upgrade system is inconsistent though. Each upgrade increases a number of stats, one of which reduces the cooldown of that weapon by 0.1 seconds (zero point one). So, even after five upgrades, which is significant, the cooldown is reduced by a mere half second (ex. base is 11 seconds, five upgrades later, it's 10.5 seconds), while the other stats changes can be easily felt right away. Is this a bug? Was this meant to be one whole second per upgrade? Anyway, that's probably my biggest criticism of the game, which is fairly minor. Not much replay value, aside from doing it all again on a higher difficulty, so no roguelite elements (yet?). But if you want something that respects your time, this is it. :) As of the time of writing, the game is at 1.0 and the devs said they are planning to add more. Go buy it!
MIDI METAL WILL OUTLIVE YOU MIDI METAL WILL OUTKILL YOUuuu!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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