
Galactic Wars EX is a pixel perfect co-op retro arcade shmup retrogaming experience for modern pcs
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 37reviews | 84% | — | $4.6K |
| $7.99 | 30ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Its a dam good game i would recommend this game for anyone who likes retro games.
Un buen matamarcianos lateral con unos cuantos detalles interesantes: Un sistema de disparos original (la nave necesita "descansar" tras un rato de disparos constantes), una proporción de pantalla más propia de un arcade legendario que de un juego de ordenador actual, y la posibilidad de coger "opciones", misiles, escudos y velocidad. Un juego muy recomendable.
Ha sido una sorpresa encontrar este Galactic Wars ex , un shootém up al estilo mas clásico , un juego donde nos sumergimos en una acción frenética desde el principio , no tienes respiro , no tienes tiempo de reacción , en un par de créditos coges el control y empiezas a moverte por instinto y sin darte cuenta empiezas a avanzar hasta el enemigo final , lo que busco en un juego es entretenimiento y Galactic Wars Ex es entretenimiento en estado puro , si eres un amante de los juegos de la vieja escuela , no te va a decepcionar , te deja con ganas , mañana volveré a por mas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
I played Galactic Wars EX co-op with my partner thanks to The Indie Game Collective. I think I've found a new addiction! This retro arcade shmup is a lot of fun and chaos. I really appreciate the challenge it offers. This isn't a game where you can just hold down a button for some spray and pray. Accuracy here really counts, otherwise the player just wastes their energy. There are different ships to choose from depending on your play style and you can pick up different power ups like speed, shields, missles, power, etc. The player only gets so many lives and can hit continue as if it were in an arcade but when it's over, it's over. Then you start again and retry. So far we've made it into the second level but I'm going to need some more play time to get further. lol It's going to be a long time before I come close to getting on the leaderboard. Check out my Twitch highlight if you'd like to see some gameplay. https://www.twitch.tv/videos/1479630140?collection=S-1LEv-AuxZcFw
Galactic Wars EX is a game that has solid foundations, yet fails to realize its potential due to some of its design decisions. Therefore it ultimately ends up being frustrating. As I have not played this game enough to warrant a full fledged review, I will not go into details. I simply did not enjoy my brief time the game and therefore see no reason to continue playing. If you want detailed explanation of the game's features, I recommend looking at the other, well-written negative review on the store page. With that said, what you read below are my impressions of the time I spent with the game and stuff that I do believe are flaws that drag the experience down. - There is no options screen in the game. You cannot change the controls, change display settings or tweak the audio levels. - The keyboard layout is... very unintuitive if I may say. Player 1 needs to use WASD to move and G to shoot, while player 2 uses the directional keys to move and numpad 0 to shoot. While these bindings do separate each control scheme to a side of the keyboard, they are very uncomfortable to play with. With the lack of rebindable controls, this becomes a big issue. - The missile powerup is a massive let down. It's very much useless. Not only the missiles you shoot are very slow, but they can be destroyed by enemy projectiles. Basically you need to be incredibly close to bosses or enemies to make sure the missiles hit the target. - There is no autofire button. You have to constantly press the fire button in order to shoot. I understand this has been done to fit the weapon energy feature, but it doesn't allow the game to be played for long periods as it will cause needless fatigue on your finger. Especially when you have to hammer the shot button after getting the unlimited energy powerup. - While the weapon energy system is interesting and tries to add depth to the game, I can't help but feel the game suffers a bit because of it. Whenever you run out of energy, your fire rate will drastically decrease, forcing you to stop shooting in a shoot'em up game and wait for it to get filled. All while the enemy is sending barrages of projectiles at you. - The shield powerup does not provide efficient protection. While it gives you an extra hit point, it does not prevent powerup downgrade after getting hit by a projectile. You will still lose a random powerup upon taking a hit. - Continues are more like a punishment than a second try, as your ship starts with no upgrades after respawning. This can become incredibly frustrating on boss fights.
If you like retro Shoot 'em up you definitely need to give it a go to Galactic Wars EX. Pros: - Great retro visuals - Old school Shoot 'em up - Good OST - Lots of fun :) Cons: - Keyboard bindings could be improved
Al principio de todo estaba el attract mode y, en este caso, tenía scanlines, así que para evitar caer en la nostalgia artificial y también para aprovechar el contraste de mi monitor OLED, desactivé al instante. Por lo menos están bien hechos. Después, la selección de nave, una formalidad (pensé) que resolví lo antes posible para ponerme a pegar tiros. En la primera faena de los tiros me dije, algo falla aquí, hay veces que no disparo, ¿estará roto el joystick? Por eso me han matado otra vez. La segunda vez ya quedó claro que había algo que estaba haciendo mal... ¿una barra de energía para el disparo...? ¿Y cada nave la gasta de manera diferente...? ¡Qué interesante! Serán mis cosas de novato viejo de los matamarcianos horizontales pero personalmente no recuerdo haberlo visto nunca. En la tercera partida ya llegué al jefe de la primera fase y pensé: "qué bien hecho está este juego". Sencillo de jugar, adictivo y muy muy difícil. Unos días después he vuelto a jugar sin el flow y, por supuesto, no he visto ni el primer jefe de fase. Hay que estar muy concentrado, tener mucho cuidado cambiando (a tiros) y recogiendo los "power ups" y, por supuesto, mucha habilidad a la palanca. Una cosa es segura, este juego me lo voy a pasar, seguramente tarde unos cuantos meses (o quizá unos cuantos años), pero quiero demostrarme a mí mismo que puedo sincronizarme con este ritmo de disparo (para no agotar la energía), de enemigos que tanto me recuerdan a los del Xenon 2 y de música energizante. ¡Recomendado!
⠀⠀⠀⠀⠀⢀⡴⠳⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⡀⠀ ⠀⠀⠀⠀⣰⠛⠀⠀⠀⢛⣦⣤⣤⣤⣄⣠⡤⠒⠋⠉⡡⠀⢹⡀ ⠀⠀⠀⣰⠃⠀⠀⠀⣰⡿⠉⣰⡾⠋⠁⠁⠀⠀⢀⠌⠀⠀⢸⡇ ⠀⠀⢸⡭⠂⢀⡀⠀⠉⠀⠀⠉⠀⠀⠀⠀⠀⠀⠉⠀⠜⠀⢸⡇ ⠀⢀⡾⠀⣰⣿⡷⠀⠀⠀⠀⠀⠀⣼⣿⣿⡄⠀⠀⠀⠀⠀⢸⡇ ⠀⡼⠁⠀⠙⠛⠁⡀⠔⢄⢀⡀⠀⢻⣿⡿⠇⠀⠀⠀⠀⠀⢾⠁ ⢾⡀⠀⠀⢀⡠⢊⡠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣇ ⢰⠇⠀⠀⢸⠁⢸⣀⣤⠤⢤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡤⠟ ⠘⢦⡖⠂⠉⠈⠀⠀⠀⠀⣀⣀⡉⢱⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀ ⠀⡠⠇⢀⠂⠀⠀⢄⠀⣏⠀⠀⠉⠙⠦⡀⠀⠀⠢⣤⠦⣤⠇⠀ ⢸⠣⠀⡙⠀⠀⠃⠈⠀⢧⡀⠀⠀⠀⠀⠈⠢⠀⠀⢹⡄⠀⠀⠀ ⠸⡆⠀⠁⠄⠀⠀⠀⠀⢸⠱⢦⡀⠀⠀⠀⠀⠀⠀⠀⢻⠀ 不记得什么时候入库+1的小游戏,沙罗曼蛇风格。还不错。
これはひどい。 ショットが短時間で弾切れを起こし、充分な残弾確保に時間がかかる。にもかかわらず敵が硬い。壊せる敵の弾も硬く爆発エフェクトが出た後も消えるまで段階を経る必要がある。煙や爆発などのエフェクトで特徴を出そうとしているがアピールが強くて視認性が悪い。無駄撃ちができないのにパワーアップアイテムにショットが吸われて敵が護られる。等々、直感的な部分での裏切りが特盛で用意されている。そこに快適なゲーム体験はない。 ギャラガなどをリスペクトしている様だけど、サイドビューにした事と敵の編隊飛行の相性は悪い。人間には上下の軸合わせがむずかしいことを製作者は意識していない。 対応を間違えるとリカバリーができない関係になる敵も多く、消えるまで危険に身を晒しに行くくらいしかすることがなく退屈な時間も発生する。 大体にして製作者が雑魚ひとつにも愛情を注ぎすぎて墜とさせる気がない。彼らの考えた最強の軍隊のパフォーマンスを危険なポジションから観覧しよう。 劣悪なストレスがゲーム性と思っているひとは挑戦する好機。
Im not a huge fun of this kind of games, i prefer platform games, but i like this one, feels very playable, i can play without going crazy and being killed every second ( i can´t stand playing a game that does not let me enjoy ). The feel of each ship makes you play different, and floating in space among the meteorites is great jaja Highly recommended for fun. The only thing that i did not like is to control the cursor with the left hand, a little difficult for me. Ah.... very important to understand how it works :) Cheers!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4.6K | 67 | 42% | $2.99 | |
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