
Attention Pilots! Your skills are needed to defend our world! Collect, build, design, and fight your way to victory!
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Your planet is under attack! Take control of an experimental military drone and use it to wipe out the enemy air support. Unlocking new weapons and systems with every victory, you must customize your drone for maximum effectiveness in the final battle! With 9 re-playable levels of bullet-hell combat, plus a Bonus level, players will have plenty to time to gear up!

Destroy enemy drones for power-ups, blocks, and credits. Use the blocks you find to build better drones in the editor. With hundreds of blocks, you can create any design you want!
Hull Blocks: Increase durability and provide structure
Wing Blocks: Increase manoeuvrability
Weapon Blocks: Provide firepower
System Blocks: Provide Power and CPU for weapons
Shield Blocks: Provide additional protection
Engine Blocks: Increase speed
And more...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Vulture is an interesting combination of Tyrian and Reassembly. Shoot things, so you can gain more blocks, so you can build yourself bigger, so you can shoot more things. Weapons all have different interactions and what worked on one stage might not pull you through the next one. This leads to starting up a new ship or stripping down the old one to tweak and see if it fares any better. Vulture doesn't have realistic physics but that is a blessing. We aren't playing Kerbal Space Program here, and if I want to build my ship into a giant question mark (or something else) that's my business! If you enjoy shoot 'em ups and long to build your own behemoth ships to do so then Vulture is certainly worth a try. Overall my time with Vulture has been a pleasure. I'm a bit embarassed it has taken me this long to write up a positive review since reviews are what help Steam determine interest, and Vulture deserves more interest! Had an interview with one of the developers maybe half a year ago. Dude is still kicking around in my Discord and letting me know what kind of new shenanigans he's working on. Cubic Timeline deserves to go places. Definitely cool as can be. 11/10 would support.
I want to like this, but so far, I've seen free flashgames done better. Let's compare this to a classic from TWENTY years ago, Tyrian, and to a free flash game called Upgrade Complete 2. Tyrian has better graphics, far better controls, more interesting weapons, a good story with lots of humor, secret levels out the wazoo, and secret rewards for those levels. So far, this has none of those, and Tyrian is OVER TWENTY YEARS OLD. Upgrade Complete has an easier to use ship building system, better controls, better graphics, and was FREE. I have to take a moment to expand on the absolutely craptastic controls in this game. Half the time menus and conversation prompts don't work with a controller, so you have to switch to using the mouse. But only half the time. Sometimes they do work, so it's a constant game of set down the controller, pick up the mouse, set down the mouse, pick up the controller... The ship in flight feels laggy and unresponsive no matter how many engines I slap on or leave off. It's a constant battle to try to slip just far enough sideways to be positioned right without overshooting. I want to like this, but I just can't. Even on sale it's not worth it.
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Languages: English
Vulture это интересный и увлекательный инди-шутер, главной особенностью которого является построение собственного корабля. Да, он выглядит как старые игрули, которые были еще на автоматах, но у именного этого продутка есть ряд огромных плюсов 1) Гемплей. Он очень незамысловатый и простой. Летаешь и убиваешь противников. Имеется в игре и обучение, но как по мне, выглядит оно очень нудным и замороченным. В общем, здесь они определенно промазали, так как, на мой взгляд, начали объяснять не то и не туда. Лучше бы объяснили как строить охрененные и огромные кораблики, а не вот это вот все... Одним слово, спорно 2) Сюжет. ДА! Он тут есть! Не сказать, что он прямо таки захватывающий, но некоторые крупицы света о самом мире и истории определенно проливает. А это уже дорогого стоит. Здесь ставлю плюсик 3) Конструирование. А это самое интересное! Я бы сказал это то самое, чем меня и увлекла игра. Вы можете построить и украсить свой корабль как душа пожелает. Чем он больше, тем он мощнее, прочнее, но чем больше твоя махина, тем, следовательно, по вам легче попасть. Но все равно... Это просто шедеврально! Мне понравилось, поэтому ставлю огромный плюсик А где подвох, спросите вы? Все просто: английский язык. Честно? Почему-то именно в этой игре мне это не понравилось. Из-за отсутствия руссификации чувствую себя неуютно. Нет, я не хочу сказать, что я не понимаю интерфейса и текста в принципе, нет! Просто чем дальше читаю, тем мне все меньше и меньше хочется играть. Угнетает меня это немного. Это не минус, а скорее предупреждение, потому что кому-то, как и мне эта игра немного, поднадоест. Итог: игра вышла удачной, хорошой и интересной. Кто любит жанр, так выразимся, шутерной аркаде, то можете смело приобретать, потому что она реально интересное. Единственное, что удручало это английский язык. А так все здорово, приятно и весело. Особенно построение своего детища! Ставлю 8 из 10 Вы можете прочитать наши мнения о других играх в группе: http://steamcommunity.com/groups/SpecialGamesClub#curation
Built a mothership and named it "Irma". Very fun
Really enjoy this game. A bit retro.
Пиксельная 2D игрушка, в которой нужно управлять летающим кораблём и уничтожать или уворачиваться от врагов. Всего в игре 9 уровней, в конце каждого нас ждёт босс. На нашем пути будут стоять летающие корабли врагов, лазеры, ракеты и другие неопознанные объекты, которые хотят нас сбить. Но чем больше мы их сможем уничтожить, тем больше денег дадут. За деньги можно покупать дополнительные модули и прокачивать свой корабль. Вначале сетка пространства для прокачки корабля будет 8х8, но уже в конце аж 32х32. Кастомизировать корабль можно как угодно, даже покрасить на свой вкус. В целом игра качественная и хорошо проработана до мелочей.
I've been having a lot of fun playing Vulture. It's fun to design a ship, and then replaying levels to get the parts I want is quite satisfying. Plus all the decorative block types and the ability to change the colour of the blocks means you can really make anything you can imagine. Terrain graphics are very nice. Reminiscent of the 90's game Raptor, but with its own aesthetic. I would definitely recommend this game to anyone who likes shoot-em-up games and games with building and customizing mechanics!
An extra edit! These are turning halfway into suggestions. Whatever! I can't quite place it, but the game's grown on me as I've gotten further into it. It's a good bit more fun once you've got some more options available to work with. The early game could use some work maybe? There's a bit of a learning curve on the design screen. The tutorial was pretty decent but was maybe too much info at once? I also hadn't realized how much more room I had available to me on ship designs. It mentions it in the tutorial, but I had forgotten that dropdown was there for a while. Something to remind the player when there's more options in the list since the last time it was opened? It's pretty fun once you get there, but it's a bit different, and it takes a bit of work to get there. Prior version follows: TL;DR: It's not a bad game, but I still had enough issues I can't recommend it yet. Long version: It felt a lot better overall to play, but some things still felt frustrating. One thing I noticed, I got a completely different set of random parts from enemies this time. Radar and shield blocks gave me enough warning and protection that I mostly could avoid dying abruptly... but it feels like luck that I got those drops this time around, not ship design or skill. There's some sprite flickering and I think some things just not appearing at all, I died more than once to what I think was a ground based cannon that had a firing animation but no visible projectile or beam<Edit: Probably a flak cannon? Wasn't real clear to me until I got the part and put some on my own ship>. It's still sometimes hard to tell what caused me to die, vs losing a few parts. That acceleration curve still seems weird to me. It's unique, I've never seen a game do anything quite like it, but there might be a reason for that. Enemies having the same effect makes it hard to predict where they'll be when your shots arrive, until you memorize their patterns. It makes some enemies and bosses difficult or really, really slow to deal with until you get more weapon options... which are RNG dependent. I've got more problems with it, but I'm having a hard time expressing it well, and it's probably an intentional design? Suggestions! I notice that I wind up with so much money that it's pretty ridiculous, at least at the prices I'm seeing so far- without trying for money I can already afford something like 100 of the most expensive part I have available. Maybe supplement the random part drops with an option to pay to unlock parts in case the randomizer feels stingy? A black market shop, or funding spies, something like that. Instead of the shop button on the design screen, I would have gone with the game letting you place pieces after you ran out of inventory, and making you pay the cost before it would save the changes. Just have a running total appear over the save button. Another handy thing would be a secondary fire button, and the ability to set weapons to one or the other button when designing. Slow firing weapons like beams might be nice to have on a separate control than my quicker firing guns. I could see this being difficult to implement on top of the existing functionality, and I'm not sure how much of a difference it makes overall, or maybe that was a design decision? Just a thought. Maybe also an option to make your fire button a toggle, rather than holding it down. Maybe a separate control to map. Old review with notes for updates follows: <Updated: Less of an issue> Movement feels sluggish to accelerate, then stops on a dime. <Updated: Less of an issue> Backing out of the design screen to buy one more part is annoying. <Updated: Fixed> The game tells you to fly into intact enemy ship pieces to collect them, but that mostly just damages and destroys you. <Updated: Still seems to happen sometimes> They can still destroy you after they've disappeared, even. It has it's moments, and then a boss slices you in half before you can build up any speed to dodge.
DISCLAIMER: I received Vulture for free from the developers for my YouTube channel. I'll provide a link to the video at the bottom. Vulture is a shoot-em-up with the gimmick that you can build your own ship. While you start off with basic pieces, destroying enemies allows you to collect new pieces that allow you to expand a ship's size and firepower with a variety of different weapons. What I like about Vulture is that it knows exactly what it is and doesn't try to do more. Maybe I'm too old-school in that idea but I like games that execute their ideas without dumping a lot of irrelevant nonsense onto the player. Its story is barebones; in an RPG that would be a killer, but in a shmup it's a positive. It lets you focus on the building of your ship and the shooting of your enemies, which is all that shmups should be about. I also like that Vulture takes very little time in getting to its point. The first few stages are a little grindy and difficult because your ship doesn't have many options, but as you destroy enemies and farm cash and parts, you'll quickly be able to make a ship that will decimate enemies in the first few levels. And while the grind is real, it's light, and getting through any given mission takes only a few minutes. Another positive that comes to mind is that the building system is mostly cosmetic. While experimenting with the locations of weapons and shields can perfect your ship design, you can stick wings and power cores anywhere you want without affecting anything. That is, your ships don't need to be aerodynamic or balanced; you can design whatever you want. You'll see that in Mission 10, which is an endless mode made up entire of other players' designs, for better or worse, and might give you some ideas on how to build your own. There are some bugs as of this writing (March 12, 2018, game version 1.1.4b), but they aren't game-breaking from what I've seen. The interface has a display issue that cuts off a portion of your first ship, and it's not very controller-friendly when interfacting with the menus. There also seems to be weirdness when flipping and rotating parts in the ship builder, although everything eventually will get where you want it; it just might take a minute longer than it should. Certainly not a deal-breaker, but there's a little less polish than I prefer. The devs seem to be patching all that stuff out though, so I've got faith it'll all work out eventually. Certainly the gameplay is solid, and that's more important. All in all, Vulture is a satisfying shmup with a unique hook that I enjoy. It plays like an SNES port of an arcade coin-muncher, and with short missions it can be played on lunch breaks. It's likely not something I'm going to put a ton of hours into, but it's a fun little game to play with now and then. You can check out my stream of Vulture here: https://www.youtube.com/watch?v=nhyx_XEbWFk
fun game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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