
Build devastating weapons on the fly in this blend of movement shooter and roguelike action. Sprint, slide, and dash to plunder high-tech vaults. Stack gun upgrades, abilities, and grenades for wild synergies as you survive a spreading infestation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Vault blends movement shooter and roguelike action. Build devastating weapons on the fly by combining gun upgrades, underbarrel launchers, and movement abilities. Tear through corporate defenses, survive a spreading infestation, and grow stronger through unlockable weapons, playable characters, and deep skill trees.
Slide, dash, and sprint with full movement shooter freedom. Use hand-crafted, vertical rooms to outmaneuver security forces and chain stylish kills.
A free content update adds hazard-filled infected rooms and mutated enemies. Wield an experimental new weapon and turn the infection against everything in your path.
Watch your gun transform in real time. Stack muzzles, scopes, magazines, and charms mid-run to trigger game-breaking effects, elemental combos, and chaotic synergies.
Fight swift surveillance drones, heavily armored tanks, and brainwashed psychos. Take down multi-stage Vault Captains that demand precise execution to survive.
You play a former VOLT (Vault Operations & Lost Tech) operative in a tech-hoarding corporate future. The mission is simple: infiltrate the vaults, build the ultimate weapon, and take back what is yours. And then some.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 177reviews | 91% | — | $85.9K |
| $19.99 | 18ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is great and the devs are very good at listening to the community
This game is genuinely awesome. Everything you'd want from a roguelite FPS. It's such a cool mechanic to be able to see your weapon modify with each attachment. I'd love a bit more environment variety, but that's just a minor gripe, since I'm 72 hours in, and still having a blast. I sincerely hope this game blows up, because more people need to know about it and to show it the love it deserves. I so dearly just wish this game had multiplayer.
pretty fresh experience that's fun for a few runs, bosses hit HARD though ^^
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great gunplay, very fun loop
選択できる難易度Impossibleまでクリアしたのでレビュー。 通常のローグライト系と同じルームクリア型のローグライトFPS。 ロビーで武器とグレネードを持ち込み、ルームクリア報酬で武器を強化していく形式。 面白いのはパークではなく、武器のマズル、マガジン、スコープ等がルームクリア報酬として出るところ。大きくは変わらないけど、少しづつ武装や装飾がついていく。クリア後にはスクリーンショットも取れるようになっている。 効果も結構強めなものも多い。 操作感はカジュアル寄りで、スライディングによる回避が強い。SPRAWLやEcho Point Novaのような軽快な操作感をしている。スライディングジャンプに慣性が乗ればより軽快になりそうだけど。 残念なところとしては、ルームクリア報酬の種類が少なく2,3週でほとんど見れてしまう点と、武器解放・強化に必要なクレジットが高い点。 2,3週クリアしてようやく武器1個解放とかになるのでちょっと大変で、リピート性が低めなので辛い。でも高コスト武器は悪くない。 また武器スキルによる強化は全武器に反映されるので強化得ではあるが、こちらもやはり時間がかかる。 とはいえ、あまりバグっぽいのも無く面白いのでおすすめ。 チャームクラフトはガイドを参照。
its not the most complex roguelike with the most epic graphics. but it gives me exactly what i wanted in a roguelike
Are you thinking about buying this game? If yes, then you should get it - full price or otherwise. On the one hand, it is tons of fun to unlock all of the upgrades and play around with some of the absolutely ridiculous abilities. While conversely, it does have its bugs. Go in with realistic expectations and you will probably have a blast! (p.s. I am biased because I took the time to unlock everything as well as earn 100% of the achievements.)
Great movement, not sure how to describe it - but this game captures the feeling of playing a multiplayer FPS in a PVE game
fun shooter roguelite, not too difficult if you know what you're doing even on the "impossible" difficulty. Some bugs I experienced: The "boing boing" challenge for the pistols has reset multiple times even after having completed it. I have not tested to see if this happens with other weapons. I'm not sure if this one's a bug or just an incorrect description. The "no more bosses" challenge for pistols doesn't seem to always go up upon killing a boss. I did an impossible run and killed 3 bosses, but the challenge only went up by 2. If this isn't bugged, it should specify whether it wants me to kill lieutenants or captains, not "bosses" I also have not tested this with other weapons. The upgrade nodes for weapons sometimes disappeared, so I could not hover over them to view them. I'm not sure if this is a bug either, but if I'm shooting a ton of bullets at a boss, my damage drops dramatically. from hundreds to like 10 Some feedback for the dev/devs: I'd like to see a more in depth upgrade system for the different classes, like a skill tree for each class, for example. I'm imagining this as an endgame upgrade system after you've upgraded everything else, especially if you guys add an endless mode that gets harder the longer you go. Melee weapons would be a good addition, especially for bruiser. I'd like to be able to transfer excess XP from weapons I use a lot to weapons I don't use a lot. For example, I use the "Hydra" pistol a lot, but I'm not a fan of the "Spitfire" pistol. I'd like to be able to transfer the excess XP I gain from the "Hydra" to the "Spitfire" at some ratio like 100:1 or something. a codex for upgrades in the main hub after you've gotten the upgrades for the first time. For example, what gives you more weak spot damage is it the scope icon or the magazine icon? This codex would help with that. On harder difficulties, the weapon challenges should be gained at a faster rate than if you were on a lower difficulty. For example, killing 1000 enemies with melee is easy on lower difficulties, but it takes longer, but on a higher difficulty it's harder to do, but it takes less time. Mastery weapon skins would be cool. Let me skip the Borderlands style boss intros. They're cool the first couple times, but after the 100th time seeing them, it gets a bit old. Same with the load into the med bay area in the hub. I want to play the game, not watch an unskippable cutscene for the 100th time. I'd like to be able to change the color of the enemies, as sometimes they do blend in with the map. I'm by no means a game dev, so I have no idea how easy or how hard some of this stuff is to add. Regardless of whether somehow all of this gets added or none of it, I still really enjoy the game. (Though I do think the XP transfer for weapons should be added in some way. I really don't want to use the Spitfire to level it plz, devs) Holy, I just realized how long this review is lol.
This is awesome and will challenge that itch
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 60 | 70% | $4.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.9K | 362 | 96% | $9.99 | |
| $85.9K | 222 | 35% | $19.99 | |
| $85.9K | 477 | 65% | $9.99 | |
| $85.9K | 148 | 64% | $29.99 | |
| $85.9K | 2.3K | 78% | $1.79 | |
| $85.9K | 180 | 87% | $5.99 |