
Galactic Ruler offers real time strategy game play at both planetary level and in space! Lead your faction in diplomacy or conquest across a procedurally generated galactic map where any system might hold hostile enemies or resource riches. Develop advanced technologies to rule the galaxy!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So close to good. Lot of good ideas. This should not be out of beta as it is. Lots of UI gore and needs a lot of QOL updates. Too much clicking to do literally anything. Every action, setting, or choice requires too many clicks and menus. In the menus, some things are obvious and some are very hidden. Clicking on your units is a struggle. Why do I have to click (or rubberband) a unit(s) and then select the unit(s) from a menu? There are 2 options for mouse clicking setup and neither are good. Giving orders is a struggle. (Click then menu then click then menu then click etc). Very buggy. Systems/orders/units just stop working or start doing their own thing sometimes regardless of your settings for it (individual/global/governing). Combat is a mess. Too many units stack on top of each other where you can't see them there seems to be some stacking limit with no explanations. (And why isn't supply and resources numeric instead of just color shading?) And pretty hard to tell what's happening, especially in larger battles. City building and management are underwhelming and the necessary info for these modes is (somehow) under-represented. The AI that control your automated (whether you want it or not) systems is frustrating and buggy. Again, so close to being good. Needs a hard pass to clean up the UI and QOL updates to emulate mainstream games of similar genres. It has enough content, just clean it up.
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Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very unique take on both the Supreme Ruler formula and space-4X genre, that will definitely take some time to learn, but is pretty enjoyable once you get the hang of it. I wholeheartedly recommend looking up some gameplay before purchasing if you are on the fence with getting this game or not.
This isn't my final review but it kind of a huge oversight if the enemy captures your orbital station and you can't do anything planet side to fight back. essentially to win the game just capture all orbital stations. not sure if it space game or planet game because there is no planet to space function. feels like your playing 2 separate games that do not interact with each other. No space nukes. Your fleet gets claimed if your space station gets taken over. You can't claim your space station back if you only have planets. You start with a massive energy minus. The solution. Remove a lot of the junk on your home planet. Very basic game only 4 resources. Supreme ruler ultimate has 11. All colonies are treated as separate empires. In some sense you don't have control and more like "america" with federal system" I won't even go into the UI itself but basically something basic like clicking on stuff should open their "context" menu at least. Like clicking on a planet should open up a planet overview or clicking on a unit should show a unit popup menu. Instead the game relies on outdated lists you need to scroll though then hover your mouse over to highlight unit infomation.
we need chinese
so many bugs ive enjoyed this game but never could finish due to crashes
Prinzipiell genial. Space und Boden 4X in galaktischen Ausmaß. Leider wurde massiv Potential verschenkt. Es gibt viel zu wenig Ressourcen und viel zu wenig Gebäudearten. Etwas eintönig. Es mangelt an strategischen Reccourcen oder ähnlichem um der Kriegsführung einen tieferen Sinn zu geben. Auch kann man seine Ausrüstungsreihen und Sonnensysteme nicht umbenennen. Eine ziemlich unkluge Entscheidung. Je mehr individualisierungsmöglichkeiten desto mehr Spielspaß. Haben die Devs wohl nie was davon gehört. Alles in allem. Daumen runter.
Un jeu nul à fuir très loin !
The obvious draw is the space AND planetary gameplay (both combat and base building), and it's pretty great. The controls may seem strange if you are used to the popular 4x/grand strategy space games out there; Galactic Ruler definitely takes a different approach, being made by a wargame developer. You'd do well to watch some ArquebusX gameplay/tutorial videos on YouTube to overcome this personal hurdle. But once everything clicks, this is a really fun game! I love that each colonized planet functions as its own sort of faction and economy; it adds a lot of depth. Plus, with all the automation options, you can set this planet or that planet to be automated, and still take a more hands on approach with other planets. This is nice if you want to build up some planets manually without having to handle every single planet of your growing galactic empire manually. The need to supply energy and munitions to all units adds an extra layer of challenge and strategy. This supply concern even extends to the planetary level, with supply being provided by road/rail networks in your territory and supply vehicles in enemy territory. Nice! I'm glad I took the time to acclimate myself with this games approach/controls/ui, as there's a very rich 4x/grandstrategy/wargame experience here which isn't available anywhere else. It's like Distant Worlds lite meets Shadow Empire lite. Dope!
This game has proven really fun for me. I hope the developers continue to keep up with updates in the future. It has a lot of potential.
A good space strategy game, the ui could use some work
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