
Galactic Ruler offers real time strategy game play at both planetary level and in space! Lead your faction in diplomacy or conquest across a procedurally generated galactic map where any system might hold hostile enemies or resource riches. Develop advanced technologies to rule the galaxy!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game dev / publisher literally will tweak a game ever so slightly then sell that tweak at full price calling it a "new game" They did this with Galactic Ruler -> Galactic Ruler Enlightenment and Supreme Ruler Ultimate -> Supreme Ruler 2030 (and they're re-releasing ALL the dlc from SRU to SR2030). They made good and fun strategy games when they first started but they've not innovated in all these years and now they're being scummy with the little 'updates' they do release.
I play this when i want to fall asleep. A+ as a sleep aid.
Enjoyable, but could of used more continued support. I can still recommend the game! I would like to see Supreme Ruler tie into this game in the future. That would be very cool, but might not be realistic to do so. Overall, decent game.
The fact that this game is consuming some of my time means it receives a recommendation. But I understand why it has a current "All reviews" status of Mixed. To a non SR player the UI is daunting and the control / selection method is counter - intuitive until you have put some time in to grow used to it. Then it begin's to flow better. In all other respects it is a lighter, more fast paced & engaging Supreme Ruler game. Research is better , Resource management , after upgrade 6 , is now an asset and not a barrier. Also only having to cope with 4 resources helps. I still have some way to go to begin to get to grips with the (Land) combat mechanics but it's familiar so I do not anticipate any major issues. I have not come across any bug's so that's a plus too. So hopefully I may get some way into this game. As an aside It does concern me that the developer insists on having more than one ball in the air (Supreme Ruler 2030) and then intends to publish another version of this game ! But I acknowledge that Galactic Ruler has benefited from SR 2030. Last word ? ..... maybe it's time to go in another direction.
Abandoned and then resold as a new copy. Avoid this version if the game looks interesting, it is not a good game though.
Потенциал был огромен. Supreme Ruler, но теперь в космосе. Однако разрабы вместо доработки косяков выпускают новую игру. Конечно обладатели старой получают на нее скидку, но это грабеж. В игре есть фатальный баг. Энергия это супер сложно добываемый и важный ресурс, ее практически всегда не хватает. Из за чего ты просто не можешь ничего сделать, нельзя строить, воевать и в принципе развиваться. Проблема в том, что попасть в эту яму очень легко, а боты и вовсе в каждой катке туда попадают. Суммируя у игры фатальная ошибка, проблема на столько большая, что игроки сами чинят ее через мод, но это костыль, а не решение. А разрабы вместо исправлений делают новую игру, которая по факту является доведенной старой. Потенциал упущен, очень жаль...
A very unique take on both the Supreme Ruler formula and space-4X genre, that will definitely take some time to learn, but is pretty enjoyable once you get the hang of it. I wholeheartedly recommend looking up some gameplay before purchasing if you are on the fence with getting this game or not.
So close to good. Lot of good ideas. This should not be out of beta as it is. Lots of UI gore and needs a lot of QOL updates. Too much clicking to do literally anything. Every action, setting, or choice requires too many clicks and menus. In the menus, some things are obvious and some are very hidden. Clicking on your units is a struggle. Why do I have to click (or rubberband) a unit(s) and then select the unit(s) from a menu? There are 2 options for mouse clicking setup and neither are good. Giving orders is a struggle. (Click then menu then click then menu then click etc). Very buggy. Systems/orders/units just stop working or start doing their own thing sometimes regardless of your settings for it (individual/global/governing). Combat is a mess. Too many units stack on top of each other where you can't see them there seems to be some stacking limit with no explanations. (And why isn't supply and resources numeric instead of just color shading?) And pretty hard to tell what's happening, especially in larger battles. City building and management are underwhelming and the necessary info for these modes is (somehow) under-represented. The AI that control your automated (whether you want it or not) systems is frustrating and buggy. Again, so close to being good. Needs a hard pass to clean up the UI and QOL updates to emulate mainstream games of similar genres. It has enough content, just clean it up.
I have played many more hours in Supreme Ruler than I have in this game, but the experience is similar. I feel I am only just scratching the surface of what an amazing game this must be. Scratching, clawing, finally staring at the screen in frustration. At how good it could be. Forever scratching the surface...
This isn't my final review but it kind of a huge oversight if the enemy captures your orbital station and you can't do anything planet side to fight back. essentially to win the game just capture all orbital stations. not sure if it space game or planet game because there is no planet to space function. feels like your playing 2 separate games that do not interact with each other. No space nukes. Your fleet gets claimed if your space station gets taken over. You can't claim your space station back if you only have planets. You start with a massive energy minus. The solution. Remove a lot of the junk on your home planet. Very basic game only 4 resources. Supreme ruler ultimate has 11. All colonies are treated as separate empires. In some sense you don't have control and more like "america" with federal system" I won't even go into the UI itself but basically something basic like clicking on stuff should open their "context" menu at least. Like clicking on a planet should open up a planet overview or clicking on a unit should show a unit popup menu. Instead the game relies on outdated lists you need to scroll though then hover your mouse over to highlight unit infomation.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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