
Galactic Ruler offers real time strategy game play at both planetary level and in space! Lead your faction in diplomacy or conquest across a procedurally generated galactic map where any system might hold hostile enemies or resource riches. Develop advanced technologies to rule the galaxy!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game dev / publisher literally will tweak a game ever so slightly then sell that tweak at full price calling it a "new game" They did this with Galactic Ruler -> Galactic Ruler Enlightenment and Supreme Ruler Ultimate -> Supreme Ruler 2030 (and they're re-releasing ALL the dlc from SRU to SR2030). They made good and fun strategy games when they first started but they've not innovated in all these years and now they're being scummy with the little 'updates' they do release.
I play this when i want to fall asleep. A+ as a sleep aid.
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Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyable, but could of used more continued support. I can still recommend the game! I would like to see Supreme Ruler tie into this game in the future. That would be very cool, but might not be realistic to do so. Overall, decent game.
Abandoned and then resold as a new copy. Avoid this version if the game looks interesting, it is not a good game though.
The fact that this game is consuming some of my time means it receives a recommendation. But I understand why it has a current "All reviews" status of Mixed. To a non SR player the UI is daunting and the control / selection method is counter - intuitive until you have put some time in to grow used to it. Then it begin's to flow better. In all other respects it is a lighter, more fast paced & engaging Supreme Ruler game. Research is better , Resource management , after upgrade 6 , is now an asset and not a barrier. Also only having to cope with 4 resources helps. I still have some way to go to begin to get to grips with the (Land) combat mechanics but it's familiar so I do not anticipate any major issues. I have not come across any bug's so that's a plus too. So hopefully I may get some way into this game. As an aside It does concern me that the developer insists on having more than one ball in the air (Supreme Ruler 2030) and then intends to publish another version of this game ! But I acknowledge that Galactic Ruler has benefited from SR 2030. Last word ? ..... maybe it's time to go in another direction.
Потенциал был огромен. Supreme Ruler, но теперь в космосе. Однако разрабы вместо доработки косяков выпускают новую игру. Конечно обладатели старой получают на нее скидку, но это грабеж. В игре есть фатальный баг. Энергия это супер сложно добываемый и важный ресурс, ее практически всегда не хватает. Из за чего ты просто не можешь ничего сделать, нельзя строить, воевать и в принципе развиваться. Проблема в том, что попасть в эту яму очень легко, а боты и вовсе в каждой катке туда попадают. Суммируя у игры фатальная ошибка, проблема на столько большая, что игроки сами чинят ее через мод, но это костыль, а не решение. А разрабы вместо исправлений делают новую игру, которая по факту является доведенной старой. Потенциал упущен, очень жаль...
The game has so much potential, from what i have played so far and from my experience with supreme ruler i love alot of aspects of the game. In my opinion these are my pros and cons about the game - Pros - The game does planetary combat and development in a way no other space game i have played has done. It has a unique system from a lot of other 4x space games in both its space combat and ground combat Resource management is kept simple and this makes managing your economy and colonies a lot easier. It has good AI automation and helpful tips throughout playing the game. Cons - The races aren't really unique from each other in some ways in the game, the space forces are but the planetary building and ground forces not so much. The multiplayer is clunky and really difficult to get working at times. There aren't many systems in place that add a ton of depth to the game such as espionage or Terra forming or again a large uniqueness to the technologies of each of the races. The game does feel quite bare bones at times, what is there is really great and a lot of fun but i would love to see more game mechanics added and more uniqueness in the factions themselves. To finish i would like to say that i really enjoy the game, it does something that many other space games don't and i think that is really great, it has so much potential and i really hope that Battlegoat continue to support the game with future updates and improvements as i really think this game is something special, would recommend to any space strategy fan or fans of Battlegoats other games :)
If you like the Supreme Ruler series and want something with a slightly different flavour (namely a spacey flavour), I would definitely recommend it. This game does streamline a lot of the resources compared to SR, but this just allows for more focus on the other elements of the game, but you absolutely still need to manage your resources properly. In fact, watch the opening video as it tells an important part of the story (namely the Merchant AI, and energy). Is the Merchant AI good, bad, neutral? That's the question, but you will absolutely be dependent on it at first (or maybe forever). When it comes to gameplay, I would highly recommend using hotspots and ensuring your ROE settings are good (medium initiative is a good start). Using the hotspots, you can have your AI manage your units as you see fit. For example you can set a defense hotspot near your enemies planet (not too close), that will have the AI continuously send units, which will give you a decent recon. And of course setting a hotspot to guard your own planets. The AI does a pretty good job, but of course at anytime you can just take over if you want to manage them yourself. I would recommend combining these tactics to some degree. Exploration is fun, and just like above you can even set hotspots to this for you. Watch as you find out whether or not any of the planets in your system are good enough to keep you going or if you need to develop FTL and explore the rest of the galaxy. Combat is good too, watching the ships shoot each other, the sound, etc, all well done. Another tip here is using formations (it'll be in the orders section on the left side). Put your units in the formation you want first, and then use the formation command. This is a great way to ensure that when you're navigating to your enemy's planet, that they don't have units that get by you unseen. Trading and resource management, while streamlined, is still a key element of any SR game and this is no exception. If you don't pay attention to them your economy, and thus you, will get crushed. You will need to manage your resources both on the planet side and the space side, as some planets cannot be landed on and can only be extracted from using an orbital station. Ensuring proper supply via Supply Depots is also very key. If you have 10% supply to an area, expect 10% production from it. As for your production itself, you will want to ensure that you set the proper import/export levels, production levels, etc, to ensure you're getting maximum efficiency out of them. So again, while it's "streamlined", it's still absolutely critical that you pay attention to each of your resources and what they're doing for you. Haven't done much diplomacy yet, as the "first stage" of the game can be somewhat tricky... so I haven't gotten that far, but it looks to be the same as SR. I can't speak to the AI's diplomacy skills, though as I simply haven't gotten to the point where it becomes a factor beyond war or no war. Overall, this is a great standalone game from the SR series. If you prefer space to planet-side 4x games, and you like SR, it should be a no-brainer. More bonus points for this game I would say is the music (it's good, and it dynamically may change depending on the situation, such as encountering enemy units). As well, I mentioned the intro above in terms of helping to understand the storyline, but the intro itself is quite enjoyable (not too long either). Highly recommended to any Supreme Ruler fan, or any 4X fan for that matter, especially if space is your forte.
I have played many more hours in Supreme Ruler than I have in this game, but the experience is similar. I feel I am only just scratching the surface of what an amazing game this must be. Scratching, clawing, finally staring at the screen in frustration. At how good it could be. Forever scratching the surface...
Good game! Its worth the money if you have experience in games from this developer. Difficult to master but when you get the basics you will love it. Warning tho its not as easy to get into as say stellaris. Buts a home run for the developers style of games!
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