
GALACTIC KEEP is a sci-fi, tabletop-styled, role-playing game. Investigate exquisite maps in a richly described world, free to roam where you want, exploring for hours! Choose the path of your adventure in an open world filled with hidden surprises around every cavernous, loot filled, turn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I didn't expect much, and I got exactly that. Not an RPG whatsoever. The map offers no more than a succession of 1 on 1 fights. Which would have been good enough for me, had there been a modicum of tactical value to them. There is none. As you can predict as soon as the rules are explained, whoever gets the initiative wins the fight. There is no need to think. Apart from that, everything is RNG-based. On 1d10, which means large fluctuations. Enough to occasionally lose the initiative roll despite your base stats. Enough to occasionally lose a fight despite having the initiative. Even your movement on the map is rolled on 1d10, for no sensible reason. I thought that the art would be better, but the tactical vacuum alone grants a thumb down. Buy yourself a 10-sided die instead.
Galactic Keep is essentially a sci-fi fantasy board game with (very) light RPG elements. The vibrant artwork gives the game a unique psychedelic look. The story is involved enough but not particularly deep. Although game play is quit simple, it's enjoyable & engaging. Game Details: You command seven different characters (two human, one robot & five aliens) who investigate a crash site of a space ship. One by one, each character is deployed to explore the board. A d10 die is rolled to determine the number grid squares your character moves. As the board is revealed, you combat hostile aliens, discover treasures, uncover clues & ultimately solving the mystery of the crashed ship. Combat is simple - you have four options: Attack, Block, Special Use, & Item Use. An initiative roll is made to determine who goes first. Attacks are "I-go-you-go" until one side dies. There is no inherent armor or defense. Dice are rolled per weapon type, usually with modifiers. Damage is inflicted accordingly. Blocking doesn't stop or reduce an enemy's damage but instead grants your character a health point increase. Special Use allows a character to employ any special weapons or equipped items. Item Use opens up the character's inventory to access various grenades, healing kits or other combat boosters. In the end, combat success is largely determined by who goes first and how many healing kits your character possesses. With the hard core option, the game ends when all seven of your characters die. On normal mode, dead characters are only removed from the game temporarily. Verdict: Galactic Keep isn't an RPG, but rather something like a sci-fi version of the old 1990's fantasy board game Hero's Quest. Like that popular board game, it's quite entertaining despite its lack of depth.
Some first impressions on this. Thus far, I'm REALLY digging this. Encountering monsters has dialogue describing what happens and what they look like, combat is simple yet challenging, the art style is right up my alley, and it's a cool old-school immersive dungeon crawler! This seriously makes me miss playing D&D, far more so than the modern PC D&D games. I like it!
I like the concept. I like the game. But I keep dying. And I'm not really sure what to do about it.
ДОБАВЬТЕ РУССКУЮ ЛОКАЛИЗАЦИЮ ПОЖАЛУЙСТА!!!
I hope they put out more adventures for this. If the art and the blurb appeal to you, its hard to imagine you won't enjoy it.
Il gioco sarebbe piuttosto bello. Ricorda le vecchissime sessioni di D&D. Ma poi... Incontri un nemico che ti toglie l'arma di mano! Impossibile. Che rubi va bene, ma l'arma di mano no. Di fatto è impossibile batterlo. Lui ti ruba tutto, si cura con quello che ti ha rubato, poi ti uccide. Non hai bombe atomiche a disposizione. Frustrante.
A lukewarm recommendation from me. Great visuals, lore and character design. Lots of enemy and loot variety. Let down by iffy, repetitive mechanics (healing, movement, combat). Sadly, the game seems to be discontinued, so no more modules, so the overarching story is incomplete.
This game reminds me of my early pen and paper role playing games. Very good, and very tactical. If you like those old pen and paper role playing games, then you may like this game as did I.
UN GIOCO DI RUOLO DIGITALE VERO (Galactic Keep) Galactic Keep non piacerà a tutti e questo è comprensibile. Quelli come me però potrebbero passarci sopra un milione di ore senza problemi. https://www.youtube.com/watch?v=iseYkWWlb_8&t=26s
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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