
GALACTIC KEEP is a sci-fi, tabletop-styled, role-playing game. Investigate exquisite maps in a richly described world, free to roam where you want, exploring for hours! Choose the path of your adventure in an open world filled with hidden surprises around every cavernous, loot filled, turn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
A short first impression, as there are no other reviews yet. Have enjoyed it so far, as I like the art style. Rogue-like elements - turn based (move is via 10d die roll), staying in place you can heal) - if you die, you can select another character who can progress to the same location and recover your old cheracter's body, which means you can use that character again after that - your current character picks up all the items your previous character had. Combat is you go-enemy goes, until one of you is dead or can flee with certain items (e.g. flashbang). There is some story to the mission you are engaging, have not got very far yet to see how well this turns out.
Mechanically, this is straighforward dungeon crawler, with quite simple single-character turn-based combat, and not a lot of levels. However, I liked the story and graphics (really gives the title "board game" feel), so I give this game thumbs up for being a small, but fun distraction. The game made its way to Steam from iOS, but it is not crippled by the fact, aside from a few minor interface problems.
Love the artwork and story. Great pacing so far. I'm glad they ported it to Steam because I don't have an iPhone or iPad. If you're a fan of old-school sci-fi RPGs/Boardgames, Galactic Keep presses all the right buttons.
Finished the Modul included. I enjoyed it very much, it can be quite challenging i guess, though i took the class with roundhouse kick special, which is very strong. The Story is nice and I've never seen Races and Classes like that, it's very unique. If you like turnbased roguelikes in Space I can recommed you!
The aesthetics are great and it feels very "board gamey" and I want to like it but... Send a character out to die. Send another character out to recover the loot/body then continue a little further before die. Repeat. Not an unknown formula but for me it just doesn't work in the board game format. I saw another reviewer say it reminded them of "D&D". That's exactly what I was hoping for but I didn't get that feeling at all. 20 minutes into the game I stopped caring if my character won or lost the next battle.
"Hard as balls" game that easy to play but hard to master. 8/10 would roundkick it two more times!
Not a bad little game for a cell phone port. Plays like Rezrog (one character goes out, when he dies another from your roster goes out to save him) but lacks the polish of that game. Character icon art isn't very good but the map art is well done.The first module is a little short, but acts as a good prelude to a bigger story. Unfortunely there are currently no more modules. It would have been nice if they had released the tools for users to build their own modules to share. In spite of the flaws, I still played it all the way through and enjoyed it. I picked it up on a steam sale of $6, so it was worth it. I wouldn't pay much more though.
The tutorial needs some work but for the most part I enjoyed this game. It reminded me a lot of D&D but in space. Check out my full Indie Impression: https://youtu.be/2O09AdYUTro
Honestly, it's just not very good. Unless I've missed some hidden complexity, the combat is about as straightforward as the cardgame War (in a bad way) and there is very little plot to speak of. all and all, I'm not recommending it.
I didn't expect much, and I got exactly that. Not an RPG whatsoever. The map offers no more than a succession of 1 on 1 fights. Which would have been good enough for me, had there been a modicum of tactical value to them. There is none. As you can predict as soon as the rules are explained, whoever gets the initiative wins the fight. There is no need to think. Apart from that, everything is RNG-based. On 1d10, which means large fluctuations. Enough to occasionally lose the initiative roll despite your base stats. Enough to occasionally lose a fight despite having the initiative. Even your movement on the map is rolled on 1d10, for no sensible reason. I thought that the art would be better, but the tactical vacuum alone grants a thumb down. Buy yourself a 10-sided die instead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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