
Just Hero - a classic platformer about a green man in a hat which, by the will of destiny, is meant to become a hero. This game has it all: an intricate storyline, betrayal, death, tragedy, and finally, revenge!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why is it J to jump? DISLIKE!
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[h1] I have no words... [/h1]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 52 | 77% | $4.99 | |
| $7.4K | 70 | 96% | $3.99 | |
| $7.4K | 130 | 88% | $3.99 | |
| $7.4K | 85 | 64% | $5.99 | |
| $7.4K | 52 | 92% | $9.99 | |
| $7.4K | 85 | 64% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2M | 642.7K | 93% | $4.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $12.8M | 41K | 96% | $14.99 |
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
einfaches und unspektakuläres Jump n Run für zwischendurch. - Nicht zu schwer aber leider mit Bugs ( Spielabsturz ) - Fallschaden trotz 1cm Höhe ( schlimmer als Geralt ) Eigentlich Neutrale Bewertung ! 4/10
[b] P. S. If you have difficulties in the walktrough, this guide will be very useful: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] Category: Throw together some random сrаp, quickly upload it to Steam, and dream of getting rich [/h1] Just Hero is an extremely short, ridiculous platformer made by who knows whom, how, and mainly under who knows what. The game was made in GameMaker, which partly explains its many flaws: It has monotonous graphics, painfully awkward character movements, no way to customize the controls, and a completely confusing loading system that can toss you to a random spot in the level when you use the load function in the menu. So how do you make a game harder? Just slap 'hard game' on the cover. But instead of thoughtful difficulty, players get annoying, VERY simple and predictable traps. On top of that, some of the “bubbles” — these useless local collectibles, which are as plentiful as coins in Super Mario Bros (probably where the creator drew inspiration) — can't be grabbed without triggering a trap and dying (it doesn’t even try to stretch the game out artificially, even a little). Plus, for collecting ten of these bubbles, you don’t get an extra life. The character only has three lives per run (before respawning at the checkpoint upon death), and there aren’t actually that many traps — so they don’t get frustrating. In the end, the game isn’t really all that hard, even though the character takes damage from the tiniest fall, but there are enough checkpoints. Also, it's worth pointing out that the game description on Steam is totally misleading. The supposed plot doesn't have a hint of a story. Instead, players get maybe three locations at most (the first two level cycles are almost identical in layout), then some random scribbles, and then the game just ends with a 'The End' screen. No self-irony or humor—just pure nonsense. This 'adventure' takes about thirty minutes to complete, weighs only 8 MB, and is completely not worth your time. There are achievements and Steam trading cards, but common sense? Not so much. https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [h3] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/h3]
Not Recommended
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Отстой а не игра, поражаюсь как можно было так испортить простой платформер. Это дно, не берите эту какаху.
Храни секреты от друзей Друзей храни от тайн Ведь кто не знает — им же лучше Ночью крепко спать Ночью крепко спать
Just Hero is a wonky platformer game. Nothing new in this game unless you want to mention that it has brutal falling damage! The game runs on very low FPS with screen tearing from the second you enter the first level. From there you have to collect orbs for seemingly no purpose and you have to reach the end of the game. The game has basic art not many animations at all, really the only thing redeeming about it is the soundtrack which is pretty good. The game took me a middle under half an hour to complete, so again it's extremely short and that's with collecting a bunch of orbs. The game doesn't allow you to take screenshots either. The biggest issue with this game is definitely in the jumping, honestly it's super painful to time your jumps: if you touch the ledge, your character doesn't jump and if you're not close enough to the ledge, you don't reach the next platform. So you're forced to time near-perfect jumps through traps and enemies constantly... thankfully this game has many checkpoints. Overall, a boring, frustrating and forgettable experience with good music. It's cheap, so whatever, but I didn't enjoy it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.