
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.63/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

Genres
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i quite like gravity guns
打击感,音乐都不错,就操作性稍微差点,但是原价都才38要什么自行车
坦白说,如果这个游戏是一个包含全成就在内游戏时长25小时左右的游戏,确实还挺不错的,问题就出在做出来一大堆东西含无意义的东西来恶意的延长游戏时长,体量上大概十个多小时就可以打完结局,而且后续几乎都是一摸一样的通关体验,游玩深度非常低,正常来说这个时候补成就打完封盘就完事了,这里作者做了不同的机型,做了一堆挑战,做了打标挑战,看到起来内容还挺多的,可是实际上,不同的机型只不过是初始血量不同的初号机而已,区别不大;所谓的挑战清一色的是不发子弹,通过投掷或者冲刺通关的无聊关卡;还有所谓的打标,明明是近乎一摸一样的流程,构筑深度也几乎没有,还整出来一大堆的打标任务以此延长游玩时间,通关结局之后就可以封盘了,后面太无聊了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gutes Spiel. Der Schwierigkeitsgrad steigt ständig an, aber nicht zu viel. Macht echt Bock
9.5個小時打完主線加上兩個挑戰(結尾跑出製作人員名單) 遊戲整體難度不算高,只要把整張圖探完,全部資源都撿完狀況下,不出什麼意外基本上都能打到關底。 不知道是不是我的錯覺,還是遊戲本身就主打扔東西,主武器的輸出收益遠低於投擲,投擲傷害高還能中斷敵人動作,搭配撿到的能力強化,除非真的找不到東西扔,不然大部份時候甚至都可以不用主武器攻擊,感覺挺奇妙的。 後期強化完一堆能力,扔個東西滿畫面的特效是我覺得這個遊戲讓我感覺最快樂的部份。 對我來說最大的缺點大概就是劇情幾乎等於沒有,不過這個放在Roguelike遊戲裡也不是什麼大問題就是了。
Astonishingly good roguelite twin stick shooter with tight gameplay, lots of variety in the enemies and steady progression.
No way to progress into the next level? game wont let me enter the portal and i cleared every other level on the map. 3/10 barely worth a dollar. ♥♥♥♥♥♥♥ Sad.
Decent roguelite. Reminds me of Bubble Tanks 2.
It's a good game, but it's way too easy.
Very cheap, yet very good. Will be on the look out for more from the same creators.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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