
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
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About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hidden gem! One of my fave rogue-lites (or rogue-likes, depends) of this year. Great ideas for unlockables, good progress system, tons of challenges (and mini-challenges). I love the bosses and the enemy-variety. Many different ways to play.
战斗手感做得很好。 不过获取的局内技能之间联动几乎没有,没什么构筑,所以这游戏基本就爽一爽,没什么内容值得深度游玩。 不过玩起来很爽快。 值得一玩的精品小游戏。
Sehr gutes Spiel. Der Schwierigkeitsgrad steigt ständig an, aber nicht zu viel. Macht echt Bock
9.5個小時打完主線加上兩個挑戰(結尾跑出製作人員名單) 遊戲整體難度不算高,只要把整張圖探完,全部資源都撿完狀況下,不出什麼意外基本上都能打到關底。 不知道是不是我的錯覺,還是遊戲本身就主打扔東西,主武器的輸出收益遠低於投擲,投擲傷害高還能中斷敵人動作,搭配撿到的能力強化,除非真的找不到東西扔,不然大部份時候甚至都可以不用主武器攻擊,感覺挺奇妙的。 後期強化完一堆能力,扔個東西滿畫面的特效是我覺得這個遊戲讓我感覺最快樂的部份。 對我來說最大的缺點大概就是劇情幾乎等於沒有,不過這個放在Roguelike遊戲裡也不是什麼大問題就是了。
还不错,打击感和流派玩法也很好,就是不知为啥我地图有点卡。
This is actually a very good and addictive game. I just forced myself to stop playing, for now.
作为肉鸽来说能打个80分吧,主要是入手价格低于10r,所以对他的期待没有那么高,没想到武器数量和胡了之后打起来都挺爽。在我这唯一的问题就是优化太差,打到后面敌人数量和弹幕一多这个小小的打飞机游戏经常爆我内存且掉帧,我说胡了之后打到关底boss被卡成ppt拿下有没有懂的。跟我玩明末和深岩银河的幸存者游戏时遇到一样的问题,那两个是新游戏,这个出了蛮久的,不该有这样的问题才对
Great game, tough it has performance problems on a Steam Deck. Optimization is bad when a 2d game makes SD run hot and drop frames.
毫无疑问的肉鸽打飞机精品
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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