
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
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About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果没有无尽模式的话还是能打个好评的,就那么几关翻来覆去打地一直打成功治好了网瘾,人都吐了,大大方方开修改看结局了
打击感,音乐都不错,就操作性稍微差点,但是原价都才38要什么自行车
Hidden gem! One of my fave rogue-lites (or rogue-likes, depends) of this year. Great ideas for unlockables, good progress system, tons of challenges (and mini-challenges). I love the bosses and the enemy-variety. Many different ways to play.
战斗手感做得很好。 不过获取的局内技能之间联动几乎没有,没什么构筑,所以这游戏基本就爽一爽,没什么内容值得深度游玩。 不过玩起来很爽快。 值得一玩的精品小游戏。
坦白说,如果这个游戏是一个包含全成就在内游戏时长25小时左右的游戏,确实还挺不错的,问题就出在做出来一大堆东西含无意义的东西来恶意的延长游戏时长,体量上大概十个多小时就可以打完结局,而且后续几乎都是一摸一样的通关体验,游玩深度非常低,正常来说这个时候补成就打完封盘就完事了,这里作者做了不同的机型,做了一堆挑战,做了打标挑战,看到起来内容还挺多的,可是实际上,不同的机型只不过是初始血量不同的初号机而已,区别不大;所谓的挑战清一色的是不发子弹,通过投掷或者冲刺通关的无聊关卡;还有所谓的打标,明明是近乎一摸一样的流程,构筑深度也几乎没有,还整出来一大堆的打标任务以此延长游玩时间,通关结局之后就可以封盘了,后面太无聊了
Very cool game, fun concepts, nice flow, just in my view the weapons are a bit unbalanced, so I mostly use just 3, but thats prolly mainly my skill issue
This is a great game and one of the best in its genre. The combat, which is a blend of gravity gun and traditional shooting, is superb. Plenty of power ups, enemies, and variations. I've arrived at new game +5 and rather than becoming more boring I would say that around +3 and +4 the amount of challenge really clicked with me and I had a blast trying to laser focus my way to the end. Graphics are very nice and performances are good: some negative reviews complain that an older patch made them unacceptable at times, but now they seem just fine. I can't fault anything in the sound department either, although I'm not a huge fan of a couple music tracks but it's due to personal taste. Apparently it took 10 years to develop to reach this level of polish, I would say that the game is pretty much perfect. It has a significant amount of content, if it wasn't for the fact that I don't want to sink too much time into a single game, I would probably play this dozens of hours more. I didn't have so much fun with this kind of game since maybe geometry wars.
Repetetive, boring, shallow and far too easy. For some reason I started to think I should get the achievements. Abandoned that idea far too late.
[h1]10/10 Gameplay Loop.[/h1] [h1]Reminiscent of Bubble Tanks.[/h1]
Pretty good arena combat with a mix of roguelike and roguelite mechanics. There's more content to see, but a little more than an hour was as much as I felt like playing. I knew my interest would be short lived before purchasing it though. Maybe I'll play it on the steam deck in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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