
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.63/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

Genres
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite a surprise of a game. I'd recommed this to anyone who enjoys Arcade Style shooters. Lots of awesome colors and eye candy that really adds to the atmosphere. The music also is pretty sweet. Keeps you in the mood for sure. Would recommend even off sale.
Got murdered by a "boulder" Went into debt through gambling Died from blood loss Lost my wife 10/10 Would play again
Fun game that truly opens up once you have a few runs going. A single run can go between 15-30 min and - in typical roguelike manner - really go against or in your favor. Feels like a Twin-Stick shooter, but actually plays great with Mouse and Keyboard which really elevates the aiming.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先作为核心机制的投掷来说,手短的一批的情况下要伤害没伤害要机制没机制,而且好多情况下因为这个啥笔自瞄导致扔歪,要不就是一堆打碎片扔不动要不就是空的一批根本没东西可扔 另外这个箱子能被打爆的设定就nm傻逼中的傻逼,敌人还有巨tm多的aoe而且基本上就是蹭着一下箱子就爆,爆了也不给补偿,纯tm高血压来的 自瞄还tm巨喜欢往箱子上锁,我就奇了怪了这么喜欢打箱子干啥 而且丢东西还会继承自身速度,完全意义不明的设计 装上怪还有巨长的硬直,而且判定优先级比冲刺还高,准备冲刺的时候碰到怪就直接被击退还硬控半秒啥的不能干 最傻逼的是,开局让你选模式,一个肉鸽一个轻肉鸽(有局外升级)说随时可以切换,最开始选的普通模式,受不了了想切的时候来个切模式会删档???我就纳了闷了你管切模式删档叫随时切换?
A run-based twin-stick shooter with meta progression. This is almost the complete opposite of Minishoot’ Adventures, with no exploration and lots of power-ups (both within a run and between runs). There are also 9 different ships and dozens of main weapons to choose from. It also reminds me a bit of Enter the Gungeon. Very entertaining.
kind of repetitive but overall fun
这个好玩 很爽
I normally avoid rouge-likes cause they are very hit or miss. Another game I wanted was cheaper with this in the bundle. I like this a lot more than I thought I would. A bunch of different weapons to use. Find powers in a run like your throw becomes a fire bomb. The best power is more crates for more drops. There are two main play styles. You can focus on your weapon damage or your grab and throw damage. For the first 10 hours I was focused on grab builds. I was having a hard time. Grab does more damage in the beginning of a run but falls off late game. Weapon damage seems to scale better. There are way more grab powers than weapon powers to balance it. Even with that I don’t find it enough. The rest of the game I stopped using grab and had a much better time. There are helper ships you can find in a run to help fight and a few of them are pretty good. It would be interesting to see a full helper build but you have to get pretty lucky to get all the helpers and powers you need to make that happen. You pick the weapon before the run and can only upgrade the damage and speed. The different ships feel the same and the perks don’t really matter. The game starts to feel the same after a while. There are 6 final bosses. Each time you beat a final boss you get a Boss Core (BC). The next run there are more levels and another final boss after the first one making the run longer up to BC2. The final boss of BC3-5 just replaces the 3rd final boss. No more extra levels. They are new and stronger enemies each Boss Core level. Boss Core 1 was a jump from BC0 but BC 1 and 2 felt the same. BC3 is way harder and a big jump up. BC 4 I did on my first try. I got really good drops. BC5 was insane! I was ready to quit because at this point I was getting tired of playing the game but I got a good run and beat the last final boss. There’s another mode you unlock after BC5 but I don’t know what it is. I didn’t feel like playing anymore. My friend beat the first 5 final bosses and runs on his first try. On the 6th run (BC5) he picked a bad weapon and lost near the end. It hurt to see. He got it easily on his second try with a much better weapon and melted everything. He almost got the true ending without losing once. He's way better at this type of game than I am. There are some challenge runs like get to this final boss with only grab that unlock some good rare items you could find in a run.
After playing for an hour, I can confidently say that this is a great game to have when you buy it during sale! Bosses aren't getting repeated (so far in my playtime) meaning you can experience slightly new from your previous run. Great game to have to roguelike enjoyers! Recommended.
It's an OK space shooter. The levels go by pretty quickly, and the music is fantastic. I honestly don't know how long the game actually is. I don't really want to beat every boss with every single version of my ship just to find out. I assume it gets harder each time you complete it, but I don't know for sure if anything new or interesting happens along the way. The story didn't really hook me either, but that's fine. I had my fun with it. The music is definitely the highlight, though. I almost wish it was available as a separate DLC so I could just listen to it occasionally without having to play the game. Sure, there is a playlist on YouTube, but... it's YouTube, and it's YouTube quality. Overall, it's a decent little space shooter with fantastic music. I enjoyed it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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