
A physics-powered action roguelike. Grab asteroids, catch missiles, and hurl them back at swarming enemies. Build wild loadouts, defeat colossal bosses, and push deeper into a collapsing galaxy.
Modeled estimate, not a reported figure. How we estimate →
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About
Galactic Glitch is an Twin-Stick Roguelike Shooter with physics based combat. Use your grav gun and exploit physics, grabbing and slingshotting rocks and mines off the walls of the arena. Grab enemy rockets and fling them back in their faces, or even grab and launch enemies into each other!


2D Space-Roguelite - Experience exhilarating twin-stick shooter gameplay combined with the endless replayability of a rogue-lite and the heart-pounding challenge of permadeath
Physics-based Combat - Wield a powerful gravity gun to manipulate the battlefield, hurl massive asteroids, and turn your enemies' own missiles against them
Multi-Part Enemies - Strategically dismantle foes piece by piece, exploiting their weak spots while avoiding their heavily armored defenses
Dynamic Exploration - Venture into a mysterious, glitched world of star systems, uncovering hidden secrets and valuable items as you chart your unique path
Abilities and Items - Customize your approach with diverse upgrade paths in each run. Unlock new Powers and experiment with creative combinations to craft your ultimate build

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting!
fun and siren is a baddie
Very fun
音乐带感,手感丝滑,美术优秀,各类rougue属性给的相对保守,但还是值得一玩
So far so good I would only with you could work on sounds(some gun sounds unbearable)
风格
24小时,挑战模式主线+无尽模式通关。 一折购入的,这个价完全不亏。但四天玩了20小时,右手腱鞘有点痛。 这游戏跟以撒是学到了点东西的,都是俯视视角双摇杆射击Roguelike游戏,舔图搜资源然后规划Build路线。 有些成就设置得没太大必要,比如用特定机型击杀特定boss,比如我这种不爱刷的玩家就不想做,建议出个bossrush用来快速清成就。 十几个挑战其实难度都不是很高,说实话硬着头皮打了七八个有点打不下去,略无聊。
Fun space shooter. 5/5.
Entretenido, se hace muy fácil todo cuando elijes lo adecuados: Poderes: todos lo que den +vida, recuperación de vida, y los que den % incremental de daño. Aumentos: llegar a 6 equilibrado entre daño(rojo) y vida(verde), luego algo de velocidad(azul). (Lanzar cosas es solo para los logros puntuales, ahí no esta el daño real). Corruptos: Vampiro (vida/kill), Glitch bomb por kill/dodge Golden: todo lo que dé aumento de firerate/daño sin sacrificios. Nave: la que más slots de poderes tenga, en endgame la prioridad es eso.
Scratches that 'roguelite itch' in a clever and deceptively simple package. What it lacks in depth of strategy is more than made up for by the satisfaction of mastering survival in the frenetic action sequences which are punctuated by meaningful (if limited) choices. Note: I often leave the app running in the background often enough that my total hours skew way longer than the game actually takes to reach true ending. I would say that its somewhere between 10 and 15 hours if you scrutinize upgrades methodically and explore every nook and cranny the way I did. Perhaps longer for a newcomer to the genre and it can be conquered faster if you prefer to speed run through your games. I don't remember what I paid for the title, but I am sure it was on sale. Totally worth it on sale, probably worth it at full price too.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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