
Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
This game plays like its 1994. If you can get it for under 3 bucks go for it. maybe you could mod it into a game worth playing but its doubtful.
BIEN
有成就 没中文
Kontrolleri berbat hikaye dersen eh işte, animasyon yok ve henüz öğrenme aşamasındayım.
he try to make prototype
Very entertaining! Not bad at all, can't wait to see the final product!
This is simply a bad, a very bad game. Anyway - dont forget to refund before you played more than 2 hours.
Seht ihr das dritte Bild mit dem Sauriergerippe, welches aussieht wie eine Showcase für eine decorative content mod? Das ist die Bodenmission. So sieht die aus. Flache karten, ein, zwei Props und das war´s dann. Und so ist das Spiel. Dev sagte Ende 2022, dass es voraussichtlich keine Content-Updates geben wird. Vielleicht macht er noch nen Patch fertig, der manche Abstürze beheben soll... naja. Game ist also tot, am Ende und nur half fertig, wenn überhaupt, Ich rate vom Kauf ab. Nicht mal der Entwickler hat noch Lust darauf.
A diamond in the rough to be sure! I am giving this a thumbs up because [strike]even though it plays more like a beta, [/strike]. (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game. On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking. Goals are vague. The NPC AIs are minimal at best. Some tasks such as mining are tortuously dull and should be more engaging. (staring at your screen for 10 minutes listening to PHooomWha.... PHooomWha.... is not fun for most people). The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc. On the upside, the dev is apparently migrating the code to a new platform (better stability and performance gains we hope)! I'm seeing a lot of updates so it seems to be a work in progress. It is playable as-is if you don't mind running around not having any clue what you are doing at first (YES! I captured that pirate ship and lost my superior ship with it's shield generator! What does putting points into the construct skill actually get you??? No clue)! But there is a lot to do and a number of character paths to be explored. I'm looking forward to seeing it grow.
Сырая, совершенно не оптимизированная поделка. Однообразный геймплей с регулярными вылетами игры.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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