
Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Painful Controls, Annoying Game play. Throw Common Sense out the Window as this game doesn't play by those rules, It makes it's own for the sake of easier programming and at the expense of player enjoyment. One such example is NPC character weapons shooting through walls while your characters must run around them to fire back. Adding to the mess is the difficult and quirky controls that will have you accidentally issuing orders while trying to scroll the map. Inflamed by the carefully hidden means of making your ship return fire, and if you want to know how you'd better not skip the tutorial.. which will teach you a bunch of things you'd already figured out yourself, but also how to return fire. Even at its best however the Tutorial leaves much to be desired, as it is better described as a broad over view for a crash test dummy the moment before they catapult him into the cement wall... No one cares, your about to be plastered on the wall anyway! It achieves this by Telling you where to go to do things and making your travel there, but when you get there it simply sends you someplace else without showing you how to do anything. Worth Noting, the game is marked as Early Access and hopefully it changes for the better.. I will re-review this at a much later date and revise my review if appropriate. If your still seeing this, the review was last updated on 6/20/21 and the amount of updates since then should be considered. ***Update 5/7/23 - They added more tutorials which you can put into a new game by selecting bonus slots... Everything else seems to be the same after almost 2 years, the controls still suck, the bugs i listed are unresolved.... There might have been some GUI improvements? too long ago to recall that for certain. either way the controls are just as bad as before. Honesty DEV, just tweak which controls do what to be more uniform to most other games like it. ***Final Update 7/15/23 - The Dev has concluded his development of this catastrophic failure and Nothing has improved, wish i had gotten a refund... wonder if i still can?
The space exploration sections are interesting enough. The little vignette stories are pretty cool. The game falls over however, when you set foot in a "dungeon". The dungeons feel half baked and the combat in them is actively AWFUL. Collecting ores from the walls is somehow MORE interesting than the combat but is still mind numbing. There is MAYBE some work that could be done to improve what's here but my first piece of advice is to completely get rid of the #XCOM inspiration and lean more heavily into FTL. I want to give it a thumb sideways, but at the current price and state of game, I have to say stay away . https://youtu.be/ipHZqVYMEyk
I have had Galactic Crew 1 in my Library for a while, so I decided to play it first. I played 8 hours, cleared all the planets, upgraded to a Zeus and had a crew of 9. For that play-through, I found using ship mounted guns tedious so I mainly battled using boarding parties and it was decent fun despite the enemy crew having no AI and not being responsive until they are shot. I think I had probably seen everything the game had to show me after 3 hours, but upgrading my crew and giving them better weapons was fun while I cleared the map. Ground Party action is meh. The AI doesn't exist here, either. You just run and run and run, get to a sentry, gang up on him/her/it, loot the corpse, then run and run and run to the next one. The loot is the only thing that makes it fun. Of course you can spend 10 minutes picking cabbages out of a garden if you are into that kind of thing. All in all, a fun 3 or 4 hours can be had just learning how the game works. It has a lot of potential but the graphics are low level and the whole game is very unpolished. It crashes regularly, requiring a LOG OUT of Windows, which you can interrupt after it closes the game (CTRL-ALT-DLT will not release you from the screen other than giving the log out screen). I started just exiting the game after 20 minutes of play, and coming back in to avoid crashes. At least it loads fast. Moving on to Galactic Crew II: Read the above. It is the exact same game with a couple of added features and loot. It looks the same, sounds the same, crashes the same. I played for an hour, had 4 crashes, and wasn't able to be interested enough in doing more of the same stuff I did during my run through Galactic Crew 1. My advice: Skip Galactic Crew 1 and spend 3 or 4 hours in Galactic Crew 2, but only if this type of game is something you love. Worth a couple of bucks to see how someone executed their idea, and I don't feel bad about uninstalling both games after 9 hours of play.
Aside from some bugs and lag it's pretty fun and I'm looking forward to see how it develops.
It's a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.
An awesome idea for a game with plenty of cool ideas and a mix of FTL and open-world space games (with added base building!) with an unfortunate very jank execution. This is one of those cases in which you'd really want to love a game and for it to be good, but it gets on its own way time and time again. Sometimes the game refuses to launch, controls often are clunky, UI elements may not respond depending if something else is going on in the game, sound effects / unit callouts repeats ad infinitum and leads to muted sound very quickly, combat and mining is crazy slow for no reason, and the list could go on. I'd really love if the (solo) developer went back and fixed all the clunky and balancing issues the game has, as the ideas here are in the right place, and there's plenty of features and content. However, playing the game can be painful at times, especially after the game crashes and loses multiple minutes of progress. Now, when it comes to people comparing it to XCOM, I have no idea where people took that from. Game plays like FTL with more features, and has absolutely nothing to do with XCOM, unless characters having items and levels is enough to call it an "XCOM game". [b]Note:[/b] If the game was in the early days of its early access, this review would be mentioning the potential and the foundation of the game, rather than Not Recommending it for having issues. However, there's signs of development slowing or stopping, and I wouldn't recommend the game in general in its current state. Would gladly revisit if development continues.
EvE meets FTL Ein toller Baukasten für seine eigenen Weltraumabenteuer! Man muss ein wenig Eigeninitiative mitbringen aber dann findet man ein überraschend tiefes Spielerlebnis. Der Entwickler ist zudem offen für Kritik, Vorschläge und Wünsche. A deep built your own Adventure Sendbox full of possibilities. Just give it a bit to grow,
Оценка игры: 3,6/10 Это первый взгляд на игру. Не путайте с понятием "обзор". Здесь я делюсь с вами настоящими, живыми ощущениями и эмоциями от первого запуска игрового продукта и не имею опыта полного прохождения. Плохой симулятор курьера. Довольно широкий для понимания и реализации концепт исследователя бесконечного космического пространства был извращен и не реализован в игре, которая могла стать духовным спин-оффом вселенной Star Trek, от слова СОВСЕМ. Тут плохо почти все. Графика застряла в конце 90-х годов. Оттуда же были перенесены на только модели объектов с текстурами, но также анимации и управление: натянутое, невнятное, кривое. Особенно четко это можно разглядеть во время любой высадки на планеты, а не только по действиям на космическом корабле. Сюжет написать забыли, хоть и указали его в описании на странице Steam. Я тут вспомнил игру под названием Space Rangers. Релиз первой части состоялся в 2002 году. Вторая часть вышла в 2004 году (2013 произошло переиздание Space Rangers HD). И эта дилогия почти 20-летней давности намного лучше, чем игра Galactic Crew II (за которую мне просто стыдно). Визуал и техническое состояние: 5 Активности и механики: 5 Карты, локации и левел-дизайн: 3 Сюжет, сценарий и сеттинг: 2 Цена и качество: 3 Подробнее об игре, её сильных и слабых сторонах можно узнать из ролика ниже. Подписывайтесь и присоединяйтесь к моему каналу! https://youtu.be/RxIcRWZJcks
Okay honest review. The graphics are pretty dated... not polished.. kind of like something you would see in late 90s development. i relaly think they couldve been more created with the visuals. Gameplay: overall the gameplay is lacking but has potential. Its repetitive and could use some tweaking. I could see more for ship customization. The space battles are kind of boring and the fact you have to click to target each individual system is annoying. If being attacked your ♥♥♥♥ should return fire (even if it is random points) and then you should be able to target specific enemy systems. Also anytime you come back from a mission your crew are not at their stations. so you have to reassign crew every single time.. .which is annoying. Gameplay: Surface missions- the sruface missions are kind of treated like a failed version of xcom at best... it gets laggy and glitchy and the visuals here are by far the worst in the game. textures are bland and environments are weak. Combat though is pretty straight forward with nothing unique about it at all. Bugs- the game gets laggy and has crashed 2 times once when building your first outpost. Overall the game is not polsihed, buggy and visually pretty bad. I think the game could have a lot of potential if cleaned up and aesthetics improved as well as combat and some quality of life improvements. Overall where it sits now.. its not worth picking up. i regret the price i paid for it. Now with it being an early access i hope they improve this. Like i said it has potential to be something unique and fun... just feels like its in the pre-alpha stage. id give it a 1/5 right now where it stands
I feel like people writing these reviews do not understand what Early Access means. You are not judging on if the game is playable or good or the quirky issues, the bugs, etc. You are judging only what is working, the design, the approach, and the intention. With that in mind it is a really great game. If they continue on the path it will be a wonderful blend of Faster Then Light and X-COM. All the parts are here they just need to refine the game play, add the little quality of life touches, etc. Which if you check the logs they have been doing quite well. Can't wait to see the polished version.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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