
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When this game first came out, it was barren, dry, and shallow. I personally waited 5 to 7 years before really getting into it. After getting all of the DLC and installing a few mods, I can say this is one of the best 4x Space Strategy games ever made, but it was a long road getting here. The game has plenty of depth now with the Intrigue, Crusade, and Retribution DLCs installed. The campaigns are mediocre - the sandbox mode is where the game truly shines. And this is important: the game starts up quickly, loads games quickly and smoothly, has never crashed a single time, and runs like silk even into the late game, unlike Stellaris and many other 4x Space Strategy games which take forever to load, crash often in the late game, and slow down to a crawl even on a high-end PC. Galactic Civilizations had its flaws, but for those who enjoy a smooth and clean experience it has become the standard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overly complicated. Uninstalled as no matter what difficulty is played, cant make money, cant make ships, altogether cant do anything quicker than the AI. Galactic Civ 2 was much better
Ein in meinen Augen sehr gut gelungenes rundenbasiertes Strategiespiel welches viel Abwechslung bietet. Viele unterschiedliche Rassen und Völker mit unterschiedlichsten Eigenschaften, ein sehr großer Forschungsbaum und äußert abwechslungsreiche Möglichkeiten, dass eigene Reich zu gestalten. Auch die vielen unterschiedlichen Rohstoffe das Kampfsystem und das Bebauen der Planeten finde ich sehr gelungen. Klare Kaufempfehlung von mir.
Does not feel like a 40 dollars game and with all these dlcs feels like EA.
If your ship explores the map, when you go view the path it took, there are massive patches of non explored lands, sometimes explored but without the planet you know is there. When your territory expands it's domain, visibility doesn't always increase.. and it's been this way forever, yet they keep finding ways to charge more and more money, DLC's constantly, but never fixing the simplest of bugs. The original game, you could make super weird ships, with no engines bug massive sensors, that would see so so much of the map, but now the ships seem very limited and force specific ways to play. This game used to be awesome.
CRASHES always later in game, like memory issues that have never been fully fixed, no matter how they've seemingly tried. Bought this to play multiplayer with my best bud, and have never been able to complete a game. We both have super computers with huge RAM. Been trying this game for years, as the devs have been working to fix these issues, we've been waiting and trying it again and again. This last game just won't load anymore, so we are finally, finally, just saying quit and uninstalling the game. Too bad, as when it works, it's a great game. But the devs have never gotten this memory management problem under control. Bye bye!
Um es einmal ausdrücklich zu sagen, eigentlich liebe ich Galactic Civilizations 3 und hatte in den bisher über 470 Stunden viel Spaß mit den Spiel. Die Eingewöhnung war etwas schwierig aber nach einiger Zeit habe ich es mit geliebt, vor allen den komplexen Techtree, der kommt fast an Master of Orion 2 ran. Gerade weil es sich mehr als Stellaris auf das Erlangen der Vormacht in der Galaxis konzentriert und den Spieler sonst einfach machen lässt. Solche "tollen" Zufallsereignisse bei denen plötzlich mal eben eine absolut übermächtige Flotte direkt neben der Heimatwelt erscheint sucht man hier vergebens. Allerdings kann es natürlich jederzeit passieren das ein ungeschützter Planet von einen schnellen Transporter eingenommen wird. Aber das ist dann das eigene Versäumnis, wenn man sich nicht abgesichert hat. Nun mal zu den Grund für die negative Bewertung... die letzten Patches. Stardock hat es damit (ähnlich wie damals bei Galactic Civilizations 2) so gründlich geschafft mir den Spielspaß zu verderben das ich das Spiel im Anschluss an diese Rezension deinstallieren werde. Ich habe mich zunächst gewundert warum ich bei der Rassenerstellung jetzt offenbar eine Superrasse mit beliebig vielen Vorteilen erstellen kann und hielt das zunächst für einen, nervigen, Bug. Der Endgültige Todesstoß war aber als ich ein neues Spiel begann, mit einer Standardrasse *grumel* und dann feststellen musste das die Bewegungsreichweite der Einheiten bei Start ungefähr verdoppelt wurden. Gehts noch? Spätestens im Midgame ist es bei den bisherigen Sensorreichweiten nun nicht mehr möglich sein Reich systematisch zu schützen, weil die Gegnerschiffe nun soweit ziehen können das sie praktisch jederzeit ohne Vorwarnung überall auftauchen können. Vielen Dank auch! Warum hat Stardock das nötig? Kein Vertrauen in Galactic Civilizations 4 war, oh Zufall, letztes Jahr im Frühjahr erschienen ist und wohl bisher eher mäßige Kritiken bekommen hat? Na so werde ich es bestimmt ganz toll finden wenn man mir ein seit Jahren geliebtes Spiel vermiest.
cheap knock off of an original ( Master of Orion ). loads of imbalance issues you encounter at every stage of the game. punishing / disconnected ai that follows no sense. on a large map game literally takes anywhere from 2-8 minutes per round.. making coherent game play near impossible. start new game, set difficulty to beginner, configure large map with anywhere from 2 to 20 other races.. by turn 20-30 any number of ai will have capitol class warships and tech far beyond you. expect a practically scripted betrayal of an ally ai within 10-20 turns.. expect 2-5 if you opt for several competing ai races... for no reason at all. strange cosmic events like the invading robot faction that aims to "keep the peace".. moves thru your space killing all of your ships.. other competing ai avoided. most odd as you aren't at war nor do you have fighting ships in space. bug: study a tech, the next anomaly you find enhances it by 15% every time. it's a frustrating time regardless of how you set up your game. to any mmo players who try it out i'm certain there are things you will like. after several playthroughs winning or loosing, if you've played both, you will come to realize this is a low end copy of what was a great game. ca4 is epic only.. which totally makes sense, because this game with all of it's dlc is one of those where the devs have obviously copied a great game yet instead of making it better have only produced a buggy half is as they're trying to maximize sales.
I dislike it. I tried to play it, and I had no fun. I don't like the premise and I don't like how it plays. Too much stuff behind menus that cover up precious desktop space. Left mouse drag moves the map instead of being select. I'm not finishing it with my precious time.
No control button explanation, many planet micro-managment has been removed ,many ship designer UI has been removed, many setting has been removed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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