
Take control of the demon sisters Kirika and Masha as they attempt to revive their Demon Lord Maxim and rebuild their castle in this 2D action Metroidvania adventure!
Modeled estimate, not a reported figure. How we estimate →
About
■A Demonic Metroidvania Adventure
"Gal Guardians: Servants of the Dark" is a true metroidvania sequel to the classic-style action game "Gal Guardians: Demon Purge." Two new characters, Kirika and Masha, take the stage with unique playstyles, and you'll need to switch between the two at will in order to fully explore the vast areas and take down enemies and bosses.
■Search the vast Demon Realm to revive your allies
Search for hidden passages, trap doors, and solve puzzles throughout the Demon Realm to collect the scattered bones of the Demon Lord Maxim.
Each sub-weapon and ability you unlock will open up new routes and strategies, requiring every tool at your disposal to fully explore.
As you find and revive Maxim's vassals, they will help strengthen your home base, the Demon Lord's castle. Rebuilding it will provide bonus support features to assist your journey.
Fill out the colorful cast of vassals and see their personalities shine in story cutscenes that play throughout the game.
■Swap between sisters in Demonic action gameplay
Older sister Kirika attacks from a distance with demonic guns while her younger sister Masha covers close ranges with her whip.
They can spend demonic energy to attack with different sub-weapons as well, but it is crucial to switch between the two as the situation changes.
Should one of the sisters be defeated, you can bring her back to life by returning to her location and using "Sister Rescue" to revive her.
■Collect mountains of items
Enemies and treasure chests will earn you consumable items, sub-weapons, and passive enhancements called "Demon Relics" as random drops.
You'll use these items to unlock new special abilities for the sisters and access new areas of the map.
Sub-weapons can be combined and crafted to customize their power, making use of items you wouldn't otherwise need.
Gather, craft, and enhance to power up on your journey.
■Choose the play "Style" that's right for you
Servants of the Dark inherits the "Style" system of its predecessor, allowing you choose between "Casual," "Veteran," and "Legend."
You can switch Styles at any time, and all of the game's content is available no matter what you choose.
Feel free to choose the one that best fits the experience you want on any given day, for a chill time or a challenging endeavor.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可以跟好兄弟一起玩,很多地方可以用叠罗汉的方式提前到达还算有趣,比起前作角色性能有一些提升,且有一定程度的RPG成长要素还不错。但是一部分怪物设计的很粪啊,冰原和火山两张图尤其粪。
Not many co-op metroidvanias out there and this one was a blast to play through with a friend. You can see the developers care by all the tiny details.
前期的武器种类和获取途径需要调整,工匠的系统请改的更复杂点 城内部分道具环节黑屏无法跳过, 前代的素材移植只出现了吹风机没有雨伞匹配 宝箱里获得物品稀有度和宝箱所在位置的难度不匹配 没有滑铲(实际重点 后期关卡特别是boss城不够复杂
GG
与前作相比,更大更复杂的地图,更多的副武器,更强的人物机动力,更复杂的数值机制,同时继承了一贯的舒适的操作感,由于大部分养成道具和核心道具都放在探索地图的奖励中,本作玩家要将几乎全部的精力都放在地图探索中,与之相比战斗玩法反而成了地图探索玩法的配角,绝大多数boss战方面与前作相比机制也更加简单,也算是继承了上一作boss比道中简单的特色,总体来说,本作游戏节奏偏慢并且重心不偏向于战斗,适合具有较多耐心和时间并且不刻意追求战斗复杂度的非重度横板爱好者入手
Cute and entertaining game with a friend. Late game can be a bit annoying running around and searching for the correct things or ways.
進度:跑過真結局 作為續作,這款遊戲保留前作一貫的優秀美術人設配音,並系統上針對前作的陽春系統作了優化。(雖然一些系統「特色」亦保留下來) 然而,雖然系統豐富度升級了,但整體評價跟前作(或差一點)差不多 主要原因在於地圖設計。 這回的地圖大小,猜想是因為系統上塞了很多東西,為了讓人充分體驗,地圖作得稍微大了點(個人覺得大了1.2~1.5倍左右),然後確實有時候會讓人找不到路,還好現在網路已經相關攻略。 總之如果是目前的狀態的話,可以推薦給適應這類遊戲的人
A great follow-up to Demon Purge but now much more open akin to Metroidvanias. The game's combat felt very fair overall as bosses and enemies didn't have much in the way of surprises even in the hardest difficulty (Ultramaid), so I'd avoid if you want more of a challenge. Where I had the most fun was exploration since there were plenty of tools for traversal and discovering secrets. It was really cool to have a Sonic-esque power that helped skip through enemies or terrain, and made backtracking easier. My only nitpick would be that I found the inventory design a bit lacking in terms of sorting and presentation. This was really obvious when you wanted to upgrade a chosen sub-weapon.
好玩 爱玩
Para quem cresceu jogando Castlevania: Symphony of the Night, Castlevania: Aria of Sorrow ou Castlevania: Dawn of Sorrow, o jogo transmite aquela sensação familiar de explorar um grande mapa interconectado, encontrar atalhos e voltar a áreas antigas com novas habilidades. O que mais me chamou atenção foi justamente o modo para dois jogadores. Existem muitos metroidvanias bons, mas poucos funcionam tão naturalmente em coop local. Isso dá ao jogo uma identidade própria em vez de ser apenas "mais um clone de Castlevania". Pontos fortes: -Coop local muito bem implementado. -Progressão constante, sempre desbloqueando algo novo. -Visual pixel art bonito e cheio de personalidade. -Chefes variados e geralmente divertidos. -Exploração recompensadora para quem gosta de vasculhar o mapa inteiro. Pontos fracos: -Não alcança o mesmo nível de refinamento dos melhores metroidvanias. -Áreas podem parecer repetitivas. -A história existe mais como pano de fundo do que como grande atrativo.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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