
Gacha Fever is a suvivors like in a cute and colorful universe. You will fight waves of monsters with various weapons, from the machine gun to the magical girl wand and the Bubble Tea Canon ! Just be careful of the area !
Modeled estimate, not a reported figure. How we estimate →
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About
Who do you call when the city is attacked by monsters ?
Right, the Gacha Fighters !
In this bullet heaven survivor, pull your character from your gacha machine, and destroy your enemies with cuteness ♡

Keychains ? No ! They are weapons ! Collect and upgrade them to see what they do.
Choose your weapons carefully, from the machine gun, to the magic wand and not the Buble-Canon
Choose your items wisely to maximize your statistics. Collecter les Bubble Teas ! Mochis !
Fuse items to have more powerful ones !
When you're not surviving, you're decorating your sticker book with all the success you won during missions !

In this genre of vampire survivor, we want to give the player the possibility to choose their path, their environment as well as the boss to face.
A simple crafting system to slightly complicate the genre.
So, ready to take on Gacha Fever ? Just be careful of the area !
Survive waves of increasingly dangerous enemies with Hard Mode.
More enemies and more elite enemies !
Nothing’s easier ! Armed with your computer keyboard and mouse, all you’d have to do is using the directional pad to move from one way to another during the stage and pick the items you like by clicking on it after each fight !

- Lots of kawaii heroes to obtain who will give you different runs !
- Fast runs (under 25 minutes)
- Auto-firing weapons
- Lots and lots of weapons with different effects !
- A Craft system linked to item loot !
- Between each wave of enemies you can buy weapons, loot and craft !
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es sencillo pero divertido y muy kawaii me encantan los personajes y los jefes, lo recomiendo,
Un jeu que j'ai découvert par hasard sur Youtube. Il est mignon, coloré, facile à prendre en main. Si vous aimez les jeux façon Vampire Survivors, l'esthétique kawaii et les gachapon, allez y ! En plus le jeu n'est pas cher.
This is a little and very fun Vampire Survivors - like. A ton of different weapons and enemies, very cute graphics too, although the levels feel kinda empty/simple-looking. The VFX are really beautiful too, just like all the art in this game is. Aside from plain locations, my only nitpick is the balance between playable characters. For all the girls I unlocked (5 or 6 probably?) there was only one guy, Kyle. Something tells me there won't be many more dudes in this game, which is sad! Gay guys like me play gachas too! And there's no thrill like getting your favourite hasubando out of the digital casino ;) Good luck and Merry Christmas to the devs!
Good
Silly goofy rougelite gacha game make brain go brrrrrrrr
Gacha Fever, developed and published by Milkshake Games, is a fast-paced, colorful roguelite shooter that combines arcade-style action with gacha-inspired progression and an energetic sense of personality. It takes the familiar twin-stick formula—moving, shooting, and dodging through waves of enemies—and infuses it with a burst of style and variety. Every element, from the weapon designs to the flashy visuals, is crafted to evoke both chaos and charm. Beneath its cute and candy-colored aesthetic lies a game that rewards reflexes, adaptability, and a taste for experimentation. It’s an experience that doesn’t aim to reinvent the genre, but instead polishes its core mechanics with humor, creativity, and accessibility. The basic premise of Gacha Fever is easy to grasp but hard to master. Players take control of a “gacha fighter,” one of several unlockable characters obtained through a randomized draw system that serves as the game’s central gimmick. Each fighter has unique abilities and weapons that alter the way battles unfold. Once in the arena, the objective is simple—survive as long as possible while mowing down waves of increasingly aggressive enemies. The game’s roguelite structure ensures that no two runs feel quite the same: players collect currency, find temporary upgrades, and craft new weapons during their sessions, only to lose them upon defeat. This constant cycle of progress and reset gives the game its addictive pull. Runs are short enough to encourage replayability, yet each one feels rewarding thanks to the rapid pace of upgrades and the sheer visual spectacle of combat. Where Gacha Fever stands out most is in its personality. The tone is playful and chaotic, leaning into absurdity with confidence. Weapons like the “Bubble Tea Cannon” or “Magic Wand” are both ridiculous and effective, firing projectiles that fill the screen with explosions of color. The arenas are compact but beautifully designed, forcing players to adapt quickly as the playable space shrinks and enemy formations grow more complex. The game keeps tension high through its unique “shrinking zone” mechanic, which gradually compresses the battlefield and demands constant movement. Combined with its responsive controls and fast animations, the result is an experience that feels constantly alive, teetering between panic and exhilaration. It’s the kind of game where you’re never more than a few seconds away from chaos, and that’s exactly where it shines. Visually, Gacha Fever is a treat. The art style is bright, sharp, and unapologetically over-the-top, embracing a mix of anime influences and arcade flair. The environments glow with pastel lighting, while enemy designs alternate between cute and menacing, maintaining the game’s whimsical yet dangerous atmosphere. Special effects—like the explosion of colors when a powerful attack lands—add to the sense of spectacle without overwhelming the player’s vision. The soundtrack complements the aesthetic perfectly, pulsing with upbeat electronic music that keeps the tempo high from start to finish. Each sound effect, from gunfire to enemy defeat chimes, is satisfying and punchy, adding weight to every action. The overall presentation is cohesive and polished, demonstrating that Milkshake Games knew exactly what kind of tone they wanted to achieve: bright, fun, and relentless. Mechanically, the game balances simplicity with strategic depth. While the core loop revolves around surviving waves and collecting power-ups, the gacha system introduces an element of unpredictability that keeps the gameplay fresh. Unlocking new fighters or weapons through the gacha pulls is both exciting and motivating, and the randomized rewards give players reasons to return for just one more round. Crafting and upgrading mid-run add another layer of progression, allowing you to shape your character’s strengths on the fly. Even though the combat can feel chaotic, there’s enough structure for players to develop strategies—choosing when to upgrade, what to fuse, and how to position themselves as the arena closes in. It’s a system that rewards adaptability rather than memorization, making every victory feel earned. However, Gacha Fever’s strengths also highlight its limits. Its design prioritizes fast, snack-sized sessions over extended depth, meaning that after several hours, players may begin to feel the repetition set in. The pool of enemies and weapons, while varied at first, can start to cycle predictably during longer play sessions. There’s no extensive progression system beyond unlocking more gacha content, so those looking for long-term investment or narrative depth may find the game lightweight. Still, this simplicity feels deliberate rather than lazy—Gacha Fever was clearly designed as a short-burst, replay-driven experience rather than an endless grind. The only real drawback lies in its longevity; its core loop is so tightly focused that it can risk feeling familiar after enough runs. Despite these minor drawbacks, Gacha Fever succeeds in delivering exactly what it promises: an energetic, stylish, and wildly entertaining arcade shooter that doesn’t take itself too seriously. It’s easy to pick up, immediately engaging, and visually delightful. The combination of roguelite progression, gacha-based character collection, and fast-paced twin-stick shooting creates a formula that’s easy to love in short bursts and rewarding to master over time. The game’s infectious energy and creativity make it stand out in a crowded field of indie shooters, and its polished presentation ensures it feels cohesive from start to finish. For players looking for a fun, visually dynamic action game that balances chaos with charm, Gacha Fever offers a thoroughly enjoyable experience that embodies its name—it’s pure, joyful madness that’s hard to put down once the fever sets in. Rating: 8/10
i found this game originally off of opera gx as a free demo and all i have to say is that its super worth trying it out! the basic gist of this game is that you collect items to make you stronger while fighting waves of enemies and collecting weapons to help you fight them as well, my personal favorite weapons are the Oni annihilator and boba gun. when you level up your player level, you can also pull from the Gacha machine to either unlock new characters to play as or you can unlock other items to help you out for future battles. i really hope you check this game out and enjoy the fun I've had too!
Despite my enjoyment, I cannot recommend this to everyone. The major issue is the lack of maneuverability the game allows. Every level except for the beach has obstructions everywhere. You must find a way around a wall, but the enemies pass through with ease. So you can't even use the environment to your advantage. If that weren't enough, there's a red ring of death. If you go outside the ring, you get hurt. And on top of that, the ring shrinks rapidly. If these issues didn't exist, the game would be great. But I don't see these issues ever being fixed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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