
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 15 → 3.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 266reviews | 79% | — | $244.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing little game in VR, they finally fixed the VR bugs. The flight model feels awesome!
VR works BUT waiting for fixes to play comfortably. Great game!
Scratches that itch of being a hover car pilot from The Fifth Element, Blade Runner, etc. After about 90 minutes, I got a good feel for the controls. Had some strange issues, but those were solved by deleting my old save files from the Demo version. Now it's all running great. Fun game!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it, continue the good work
I like this game but I'm stuck on the run the route but avoid the cops and I've noticed that they've been spawning on top of me with no chance to avoid. This is mindless puffing. Please fix. I'm sorry but I felt jerked around by the placement of the cops. It's not that things can't be difficult, but to design an instant failure mission with random elements is not a good design. I was failed by objects that had spawned milliseconds before I had a chance to respond. I also understand that making things random in a good way is hard. My only suggestion with that could be to spawn the cops a little further off so they can fly into the situation. The problem is they can and will spawn on top of you giving little chance but to auto fail the mission even when you are close to the end. I don't like it and I hope it's changed. Thanks to everyone working on this game.
Insanely nice.
update after 1.5 hours in game After messing about with the controls I finally find it playable. its not very well explained but you have to change the inversion buy licking the circle next to the control scheme. It took some trial and error but it finally feels like it should have out of the box so to speak. READ THIS FIRST (FAQ & Troubleshooting) https://steamcommunity.com/app/2445980/discussions/0/577173563817285829/ I have followed the recommendation about the FXAA in the same FAQ but there are still graphical glitches like static in the right eye which I think is caused by the weather in game as when its clear sky it seems fine. This is early access so don't expect a proper vr experience here. I cant even tell if they have even consulted with anyone who uses vr to make this at least half playable on launch. I would say if you are playing this flat then you will probably have little or no issues with it. The controls are confusing at best, are they made difficult to spread out the game time? I was using an Xbox controller so nothing should even needed to be done with it and yet still everything seems to be counter intuitive. Some positives, it looks nice. Also the soundtrack rocks. its like it was lifted from Vangelis Blade Runner score, very atmospheric. I really hope the devs fix the vr issues because I would love to sink some serious time into it.
The game has a lot of potential, I hope that potential is well explored. It's the kind of immersive game that makes you want to fly, simulating patrols that might lead nowhere or end in a shootout that could extend across several blocks. In either case, it would generate satisfaction. *I'd like to see the multiple sectors well-developed, like the first one is (how many will there be in the final version??). *It would be good to perform random scans on solo patrols and find bandits that way (I don't know if this is already implemented). + It has beautiful graphics. + It's running on ultra settings on my RTX 4060ti. + The gameplay is very good (I tested it with mouse and keyboard and gamepad), although I couldn't figure out how to move only the head. +/-? I hope it works with OpenTrack, I haven't tested it yet. - The downsides would be not having what I suggested above =D The game is good, but it could get closer to perfection.
Knaller Spiel so weit. Weiter machen !
-Early access impressions are very positive. The game has a lot of potential. -Very cool Blade Runner sounding music and vibe from the city. -The city from a distance looks great, up close looks a little rough, but it's EA so that's not a big deal. -The Skyblade vehicle feels really good to control. -You can change the color of the UI to whatever you want which is awesome. I went with the G-Police green, to give it that retro vibe. -The biggest con so far is the performance. It's an UE5 game so it isn't easy to run. Hopefully the game gets more optimization over the EA period. -Also, there's a few small odd things, like hitting ESC in the pause menu asks if you want to 'Exit to the Desktop' instead of unpausing the game. -I probably won't be playing it too much more for the time being. I mostly bought the game just to support the dev and because I loved G-Police. -I'm really looking forward to seeing the finished product!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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